I wonder what FF16 will use.
Oh, but Source 2, of course.
I wonder what FF16 will use.
Eh. Not only has Nomura crated one of the company's most successful franchises since FF & DQ, he's been more or less creatively involved with many of their best games during last & current gen (Birth By Sleep & Dream Drop Distance., TWEWY, Dissidia, Type-0, Theatrhythm etc.) and he's the kind of person who likes to push new talent & give them room to bring their own ideas in. Games like TWEWY wouldn't be what they are without Nomura. To shit on Nomura is pretty low, considering all he has done for the company. We know a lot of FFXV's problems have nothing to do with Nomura and even with the rest we can only speculate (was Nomura pushed out because he got nothing done, which I find somewhat hard to believe, or because he didn't want to make the kind of changes into FFXV that some higher-ups were asking of him?).Nomura's looking more and more like one of the weakest links in a pretty bad chain...
Wasn't that just kind of referencing their intent of having different looks for different worlds with the use of shaders? That could still be in despite the engine change.'Kingdom Shader'...HAHAH
Yeah whatever, SE.
They are, aren't they? They admitted that the Luminous team was integrated as a part of the FFXV team and Luminous, from that point forward, has been developed as a custom engine for FFXV.HAHA. Might as well call Luminous a FFXV-custom engine.
Wasn't it such a mess because Unreal Engine 3's support for Japanese developers was non-existant at the time? Epic has since improved on that front and as the OP says SQEX seems to be getting help for whatever problems they have working directly & closely with Epic. I doubt KHIII will be in any way comparable to how Last Remnant turned out (technically).Last time they used the Unreal Engine for consoles, the mess known as The Last Remnant happened.
This game is gonna be such a mess technically.
Considering the Luminous team was sucked into the FFXV team, I'm thinking a lot of it has to do with the fact that the Luminous team is probably just too busy with FFXV to support the KH team and give them help with whatever problems they might run into. Nomura & the KH team simply can't wait until they are freed up and have to move forward with KHIII's development. Since they can't just twiddle their thumbs and do nothing, it's probably better to do this sooner rather than later.Kingdom hearts 3 for Linux confirmed.
In all seriousness though, must be a significant decision considering what looks like a lot of time spent making the Luminous engine. I wonder what issues they had with it or what UE4 offered that it couldn't...
As I pointed out, UE3 had a pretty problematic start for quite a few Japanese developers because support in Japanese was kinda shitty and there was a language barrier for using the tools in the first place (not only for SQEX, but for the likes of Mistwalker as well). They were probably a bit burned by their first UE3 experience, but IIRC Epic has since improved on that front and even now they seem to be working quite closely with SQEX to help them with their problems.I don't know why they didn't keep at it with UE3, since they managed to make a competent game (The Last Remnant) quite easily and in a short amount of time. Yes it didn't come out for the PS3 and the 360 version was buggy, but on PC it's pretty great. If they stayed the course, they would have been making a lot of cool games by now.
Eh. Not only has Nomura crated one of the company's most successful franchises since FF & DQ, he's been more or less creatively involved with many of their best games during last & current gen (Birth By Sleep & Dream Drop Distance., TWEWY, Dissidia, Type-0, Theatrhythm etc.) and he's the kind of person who likes to push new talent & give them room to bring their own ideas in. Games like TWEWY wouldn't be what they are without Nomura. To shit on Nomura is pretty low, considering all he has done for the company. We know a lot of FFXV's problems have nothing to do with Nomura and even with the rest we can only speculate (was Nomura pushed out because he got nothing done, which I find somewhat hard to believe, or because he didn't want to make the kind of changes into FFXV that some higher-ups were asking of him?).
Wasn't that just kind of referencing their intent of having different looks for different worlds with the use of shaders? That could still be in despite the engine change.
They are, aren't they? They admitted that the Luminous team was integrated as a part of the FFXV team and Luminous, from that point forward, has been developed as a custom engine for FFXV.
Wasn't it such a mess because Unreal Engine 3's support for Japanese developers was non-existant at the time? Epic has since improved on that front and as the OP says SQEX seems to be getting help for whatever problems they have working directly & closely with Epic. I doubt KHIII will be in any way comparable to how Last Remnant turned out (technically).
Yes, and this seems to be an indication that XV will likely be the only game to use it.
Stahp.Ugh, not Gonorrheal Engine again.
huge downer. if square is not even able to pull this, what else could happen? even worse, they fucking developed their luminous or white engine or whatever it was called only to use it for a bunch of uninspired games
kingdom hearts wont look good, thats for sure-.-
kingdom hearts wont look good, thats for sure-.-
Can we not with this? These are all Unreal Engine 3 & 4 games:kingdom hearts wont look good, thats for sure-.-
I feel like an ingenue... Millions down the drain nonwithstanding (well, that is assuming the FFXIII saga wasn't able to make profitable such engineoh my bad, this engine was only used for FFXIV so far, and, well, there is still FFXV), is it a good thing or a bad thing that they switch to Unreal Engine 4? Will KH3 be a better game or a worse game with it? Well, I read about The Last Remnant, and that UE3 wasn't very accessible at the time for japanese developers, something they seem to have improved for UE4.
They also have a Japanese support office now and full Japanese documentation, so you can read everything and Epic can send engineers over all the type who speak your language and work with you to help fulfill your needs.
RIP all of Square Enix's engines. At this rate FFXV's car won't even have an engine.
kingdom hearts wont look good, thats for sure-.-
RIP Kingdom Hearts 3 but at least it'll come out in a reasonable time
LOL LUMINOUS. >_<
Can we not with this? These are all Unreal Engine 3 & 4 games:
Borderlands 2
Brothers: A Tale of Two Sons
Mirrors Edge, 2008
TERA Online
Mighty No. 9
Monday Night Combat
Yaiba: Ninja Gaiden Z
Magna Carta II
Lost Oddysey
Enslaved: Odyssey to the West
Dungeon Defenders
Crimson Dragon
Alice: Madness Returns
Borderlands 2
KH3 should and likely will look fantastic.
Just abandon the damn Luminous for current projects and go with UE4 or something if that is the reason for engine issues. They even seem to have given up on that when it comes to XV. Oh well whatever.
"MY BURNING ANGER GUIDES ME TO UE4"
Seriously though he probably doesn't want to Jinx KH3 with Ruminous RORU!
Epic be reeling in all dat engine royalty dough.
This means we should get the game sooner. I for one, cannot wait.
SquareEnix gonna SquareEnix.
What a mess. Why make Luminous as an engine if it appears you made it for just one game?
What puzzles me is within this same company exists the Glacier 2 engine, a pretty solid engine. What's great is they've had plans since it was made to use it in other games, and they actually are. Of course, it's from parts of the company that actually release product...
What a mess. Why make Luminous as an engine if it appears you made it for just one game?
It won't help anything. They will have problems with whatever they useI'm glad they stopped trying to go further and further down the rabbit hole.
Just stick to middleware and focus your efforts on a timely software release. I have hope this will help move Kingdom Hearts 3 along.
Hopefully we'll get it before 2017.
Square should just stop making engines
Do people really think that this is good news?
Whatever problems Luminous might have posed for them, I feel like their engineers are familiar enough with their own code to still offer something solid. We haven't really seen buggy messes from Crystal Tools..
Good news for the company? No.Do people really think that this is good news?