What this thread has shown me is that a lot of people on GAF just aren't down with how much Bethesda has stuck to its old PC-style immersive sim heritage.
I'm not saying that makes them better than console games, but the taste that Bethesda games satisfy is a bit different from that of Final Fantasy or a Ubisoft game or really a lot of the most popular console games today. Some like Zelda, Dishonored, or Witcher 3 may borrow and inherit things from that same PC immersive sim lineage, but they don't hold as steadfast to the philosophy as Bethesda has.
The difference, in short, mostly comes down to ambition versus "polish." This kind of jank I think is more common in PC games of the past, particularly games that tried to simulate dynamic things, because they just tried to do more, and players appreciated that enough to put up with it. It's a certain taste that developed in the old PC world, and Bethesda games are kind of the last big stalwart of that in the console space. I'm convinced now that STALKER and Arma would get torn apart with comments like these if they had console versions, and people would probably be comparing them to Far Cry and Battlefield respectively despite the vast gulf between what each of those games tries and achieves. We'll see how the eventual console version of DayZ does, but that's a multiplayer game which means less AI jank.
Zelda and Witcher 3 particularly scaled back from Skyim's capacity for emergent sandbox gameplay to fulfill other purposes and look "clean" enough for the console crowd. I have to admit Zelda probably strikes a really great medium between emergent gameplay and polish (so does Metal Gear Solid V, actually Japanese developers have been pretty damn good at this), but Skyrim still offers a lot of sandbox role-playing possibilities you won't find in Zelda or Witcher 3.
Again, I'm not saying the ambition of those PC games is inherently better. It's just a matter of preference between getting games that try a lot of huge stuff at the cost of looking rough, and games that look more polished but at the cost of scaling back ideas.