ape2man
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In the weeks leading up to the studios closure, the staff of Visceral Games had crunched hard, working long hours to make a demo for Ragtag that they hoped might impress EA. Alongside the Canada-based studio EA Vancouver, Viscerals employees made a set of high-octane demos in which Ragtags main characters would get chased by an AT-ST walker, get into a shootout on the desert planet Tatooine, and embark on a rescue mission within the dungeons of Jabbas palace. One person who worked on the game described these demos as a sampler platter, something that would show EAs executives what Viscerals vision of Uncharted Star Wars could become.
The demos werent enough. Former Visceral employees dont know when EA made the decision to shut down their studio, but on October 17, 2017, it became official. Visceral, which employed around 80 people, was no more. Staff say they were given three weeks to put together portfolios and look for other employment, both in and outside of EA.
Read the entire article here. https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
After this you heard a lot of talk about the death of single player games, that the finances are working for this types of games.
In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.