Stone Ocean
Member
What the fuck lolThis is really, really bad for a game like Destiny.
What the fuck lolThis is really, really bad for a game like Destiny.
Destiny 2 should really be a complete restart. To me, Destiny is kind of a mess in pretty much every way except the mechanics, which are great. If they can do better at the MMO side of progression and story, I'll jump back into 2 ... But the game totally feels like a scramble to fix what went wrong.
Fantastic read. It seems Blizzard had a really positive influence on Bungie.
(One person familiar with development says Bungie sequestered a team and had them crunch out Dark Below in just nine weeks, which may explain how insubstantial it was.)
This is so astonishingly embarrassing I felt the need to add it to the OP.
This is like when Respawn revealed that Insomniac's engine circa 2010-2011 had a 47 step process to import an art asset.
In case anyone is wondering why Epic and Unity get a ton of business, bask in the glory of internal one studio engines.
Why do devs keep killing themselves with these in-house engines? Instead of just scrapping the story, they should have scrapped the entire project and moved everything to Unreal Engine.
This is so astonishingly embarrassing I felt the need to add it to the OP.
This is like when Respawn revealed that Insomniac's engine circa 2010-2011 had a 47 step process to import an art asset.
In case anyone is wondering why Epic and Unity get a ton of business, bask in the glory of internal one studio engines.
I'd rather have campy than stiff boring characters we got. TTK brought back a lot of camp which is kinda amusing.
This is so astonishingly embarrassing I felt the need to add it to the OP.
This is like when Respawn revealed that Insomniac's engine circa 2010-2011 had a 47 step process to import an art asset.
In case anyone is wondering why Epic and Unity get a ton of business, bask in the glory of internal one studio engines.
Bungie is ravenously appreciative of the people that play their games, and they listen, they listen so clearly. But because the tools are shit, and because no one can reach consensus on how to fix the game in the time thats allotted, you get a lot of sort of paralysis.
Bungie wanted to keep their 'core gameplay', so they iterated on what they already have. Also, support for 3rd party engines gets more complicated the more you thinker with them.
“Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
Lets say a designer wants to go in and move a resource node two inches, said one person familiar with the engine. They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didnt fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then theyd do a 15-20 minute compile. Just to do a half-second change.
I think the social space is being made by high moonGreat article.
One particular bit that caught my attention:
Does this mean that Destiny 2 will not be developed by Bungie?
I still don't know what Destiny is about. Not a single damn thing. 400 hours and counting.
Why do devs keep killing themselves with these in-house engines? Instead of just scrapping the story, they should have scrapped the entire project and moved everything to Unreal Engine.
Reaper of Souls was a very popular comparison to make for The Taken King, but I never realized Blizzard went over to their office and suggest they literally do just that haha.
That was never going to happen, even in Wow you can't go everywhereI'm still interested to know when the game went from the open world "if you can see it you can go there!" game they originally pitched to the very contained patrol zones we have now. I have to imagine that happened before these story changes.
Lets say a designer wants to go in and move a resource node two inches, said one person familiar with the engine. They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didnt fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then theyd do a 15-20 minute compile. Just to do a half-second change.
Wait, so they thought the original story was too campy, so they replaced it "That wizard came from the moon?"
Diablo 3 team should have started off with "you're going to need 10 different versions of every exotic with various cosmetic tweaks for each one.....basically you need at least 500 exotic weapons.....can you do that?"That meeting involving the diablo 3 developers was really awesome to read.
Hope they can fix their shitty tools for Destiny 2.