Wow. I don't think I've ever had that happen to me in all the times I've played in the beta and alpha.
I mean, I've certainly got put into losing matches, but none that lasted 14 seconds.
I didn't even see the character select screen lol.
Wow. I don't think I've ever had that happen to me in all the times I've played in the beta and alpha.
I mean, I've certainly got put into losing matches, but none that lasted 14 seconds.
Or stash boxes with every patch - can only help.
"What's up LawBreakers, welcome to Patch 1.1! This is our first patch post-launch and it's pretty light weight in terms of gameplay changes. While we continue gathering tons of feedback and evaluating the state of the game, we wanted to push out some balance tweaks that we've had in the pipe that were not quite ready for launch. We also wanted to prioritize getting out some crucial bug fixes and improvements as quickly as possible. Finally, we're balancing a few of our roles and implementing some changes to help reward skilled play for the Gunslinger. Our goal with these changes is to make sure that LawBreakers delivers on it's promise of deep gameplay and skill expression."
I think a challenge that results in a stash box or some sort of reward would be a better idea. Arbitrarily rewarding a box just because they patched the game seems kind of weird to me.
It's just a fun thing to keep people hyped about changes.
So how's the patch changes? Anyone tell any major differences?
They could definitely do with improving the stash drop rate. It becomes way way too slow to feel rewarding.
They could definitely do with improving the stash drop rate. It becomes way way too slow to feel rewarding.
I like the changes so far. I got in matches as Harrier, Gunslinger, and Wraith. They all still feel strong. The changes as subtle but noticeable.
Some other changes I'd like to see:
Assassin- Frenzy healing per hit reduced
This got buffed a little too much. In really close team fights she can tank a lot of damage and fight through it. Plus frenzy already has the initial aoe hit, the damage boost, the ability to see enemies through walls, and it resets on kills. So even with reduced healing it should be very useful
Medic- Reduce the amount of sheilding a drone provides
It's at 80 health right now. Medic is already a really good healer and this extra shielding just feels too strong to me. You can put it on someone they go into a fight with a significant advantage. If someone gets a drone in the middle of the fight you have to burn through that 80 quickly just to get to their health and stop the healing. I'd try it out around 50 health.
Medic-Increased rate of fire on Lobber's alt fire
The trade off for the Lobber's alt fire rarely seems worth it. You gain the ability to bounce it around corners, but you get a long delay before detonation. It's difficult to land a direct hit with a bounced shot or settle at a grenade on the ground and detonate before someone moves. It's usually more effective to just use your primary fire's splash damage from around a corner. If you increase the rate of fire only on the alt fire it becomes a better trade off. If you are firing into an objective and just trying to get some chip damage, then you might choose the alt fire because it fires faster but you have to get them to actually land near someone. If you really need to burn someone down in close quarters, then you might choose alt fire because it fires faster and still detonates on direct hit, but any of your shots that miss bounce away and you don't get the splash damage you would from primary fire. The small clip and somewhat long reload of the Lobber would allow you to give alt fire a decent bump without it being overpowered.
Titan- Neutron mines should be destructible
It feels like you should be able to destroy these. Sometimes I see them sitting in the middle of a doorway and I just have to set them off. Other times I trigger one when no ones looking and I end up using my mobility just so I don't get caught. Making them destructible would add some counter-play to them. They're small and easy to hide. I'd give them a bit of health though so they don't get destroyed too easily.
So how's the patch changes? Anyone tell any major differences?
Wraith still wrecks as it should
hear that. nerf again.
how to you guys battle assassins? (and with which class?)
how to you guys battle assassins? (and with which class?)
harrier still works fine.
Wraith still wrecks as it should
Gunslingers are so overpowered in the right hands. Just played a player who would kill me in 2 seconds flat. I know it's all aim, but with that low of a TTK, I couldn't do much with medic and harrier.
Thanks for your input, but that's too many nerfs. I don't like to see abilities made worse.
I like the changes so far. I got in matches as Harrier, Gunslinger, and Wraith. They all still feel strong. The changes as subtle but noticeable.
Some other changes I'd like to see:
Assassin- Frenzy healing per hit reduced
This got buffed a little too much. In really close team fights she can tank a lot of damage and fight through it. Plus frenzy already has the initial aoe hit, the damage boost, the ability to see enemies through walls, and it resets on kills. So even with reduced healing it should be very useful
Medic- Reduce the amount of sheilding a drone provides
It's at 80 health right now. Medic is already a really good healer and this extra shielding just feels too strong to me. You can put it on someone they go into a fight with a significant advantage. If someone gets a drone in the middle of the fight you have to burn through that 80 quickly just to get to their health and stop the healing. I'd try it out around 50 health.
Medic-Increased rate of fire on Lobber's alt fire
The trade off for the Lobber's alt fire rarely seems worth it. You gain the ability to bounce it around corners, but you get a long delay before detonation. It's difficult to land a direct hit with a bounced shot or settle at a grenade on the ground and detonate before someone moves. It's usually more effective to just use your primary fire's splash damage from around a corner. If you increase the rate of fire only on the alt fire it becomes a better trade off. If you are firing into an objective and just trying to get some chip damage, then you might choose the alt fire because it fires faster but you have to get them to actually land near someone. If you really need to burn someone down in close quarters, then you might choose alt fire because it fires faster and still detonates on direct hit, but any of your shots that miss bounce away and you don't get the splash damage you would from primary fire. The small clip and somewhat long reload of the Lobber would allow you to give alt fire a decent bump without it being overpowered.
Titan- Neutron mines should be destructible
It feels like you should be able to destroy these. Sometimes I see them sitting in the middle of a doorway and I just have to set them off. Other times I trigger one when no ones looking and I end up using my mobility just so I don't get caught. Making them destructible would add some counter-play to them. They're small and easy to hide. I'd give them a bit of health though so they don't get destroyed too easily.
Gunslingers are so overpowered in the right hands. Just played a player who would kill me in 2 seconds flat. I know it's all aim, but with that low of a TTK, I couldn't do much with medic and harrier.
how can i maintain distance if they are faster?Maintain distance. Any class.
how can i maintain distance if they are faster?
i tried running away as soon as someone attacks me and that doesn't help. i get killed immediately.
Harrier. Normally they (assasins and wraith) attack from behind. As soon as i notice or hear the sound effect i turn around and i try to get up in the air. But most of the time i dont make it all that far and they kill me before i can get anywhere.Be aware of where they are if you can and maintain distance. Don't run away. Fight fire with fire. They are squishy so if you get the jump on them you can take them down. Utilize the mobility that you have also. Who do you play as?
how can i maintain distance if they are faster?
i tried running away as soon as someone attacks me and that doesn't help. i get killed immediately.
Harrier. Normally they (assasins and wraith) attack from behind. As soon as i notice or hear the sound effect i turn around and i try to get up in the air. But most of the time i dont make it all that far and they kill me before i can get anywhere.
Time to join the GAF groupI haven't had a single good game today. They have all have been lopsided. This is going to kill the game for me fast if it can't be resolved.
I haven't had a single good game today. They have all have been lopsided. This is going to kill the game for me fast if it can't be resolved.
I think one of the issues with having a small community is a lot of the good players group up together on a discord or something and then 5 stack vs random teams. Then you have this snowball effect of the people leaving the game due to being destroyed by the really good players over and over and the only people left are the few top players.
It appears that due to either my MMR or shrinking player base I can literally only get into one lobby at the moment. I'll back out and it puts me right back in the same lobby.
Apologies if it's already been brought up, but have the devs said if they're working on further optimizing/tweaking the base ps4 version to hit a more consistent 60fps?