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Let's appreciate... PC KID / BONK series!

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Developed by Hudson Soft and Red Entertainment, the PC-Kid / Bonk series spans multiple consoles, and even though at first glance you may be fooled into thinking they are all basic ports of the same game, upon further inspection, most of them are completely unique entries in the series.

The series allows players to take control of the titular "PC-Kid" / "Bonk" / "BC-Kid" / "PC-Genjin" (He has various different names for various different territories), a prehistoric cave-boy, who uses his head to headbutt his way through many zany levels in a wacky prehistoric setting.

Primarily the series was developed for the Turbografx16 and the PC-Engine (hence the Japanese name "PC-Genjin", a pun roughly meaning PC-Caveman), but continued on many other systems as the years progressed. Let's take a look at them all below!

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PC-GENJIN / BONK'S ADVENTURE / BC-KID (1989/1992) [PC ENGINE, TURBOGRAFX-16, AMIGA]

The first game in the series is an arcade-y platform game set in a humorous prehistoric setting. Princess Za from moonland has been kidnapped by the evil King Drool, and is it up to you to rescue her and save her brainwashed companions. You control Bonk, and your main mode of attack is a headbutt, which sends enemies flying! You can also use your teeth to climb up walls and trees, swing across ropes, and swim up waterfalls to fight your way through the 5 worlds of numerous stages.
Levels are also littered with flowers - some of which can be jumped on to spring you to higher places, some contain hidden fruit and power ups, and some are enemies in disguise waiting to attack you.
By eating meat, Bonk can power up and transform, increasing his headbutt power, and allowing him to freeze enemies in place for a limited time by headbutting the ground. Collect enough meat and his head explodes causing him to become invincible for a short time!
There are 5 worlds with a brainwashed boss eat the end of each one, and the game contains a great sense of humour and variety in the stages (one of which you jump into a giant dinosaur's mouth, and proceed to swim around inside its stomach!)
The only slight criticism is that due to the nature of your attack (the headbutt) you need to be in a close proximity to the enemies to use it, which often times also leaves you vulnerable to getting attacked yourself. Overall though, a polished game, and fun experience!

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In 1992, Factor 5 released a ported version of this game to the Amiga, re-named BC-Kid, which is almost a 1:1 port in terms of level layout and game structure. It includes slightly improved graphics due to increased colour-palette to add slight variation. Also, there are a few slight tweaks in level layouts here and there, such as an ice-cube lake and thundercloud section missing from stage 3-5, and a few different bonus sections hidden behind different hidden doors, but aside from that, a pretty faithful port, with new music.

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PC-GENJIN 2 / BONK'S REVENGE (1991) [PC ENGINE, TURBOGRAFX-16]

The follow up to the first Bonk/Pc-Kid game adds brand new levels, and a few exciting new abilities as one would expect from a sequel. This time King Drool has begun to create a Monster Kingdom, and stolen an entire section of the moon! Bonk must travel through Monster Kingdom across such locations as volcanoes, snowy mountains, beaches, huge warships, Hatchet town (where the Chikkins live), and a Pyramid on the moon.
A few new abilities are added, such as the ability to wall bounce to get higher, the ability to spin and swing around branches to gain height, the ability to use your head to smash igloos and knock certain flowers around to move their position.
Bonus stages return, but this time they are accessed via mini flowers, and some bonus stages have you enticing piranhas to bite on to you and taking them to the goal. Some flowers give you a propeller ability, and being squashed will turn you into a crab (for some reason).
Most of the enemies are new, and a lot of the Chikkins/Hatchets now have little personalities, as they are now fishing, surfing, or chasing butterflies, adding to the whimsy of the game.
Collecting Smileys in each world allows you to tackle a Monster Train course after defeating each boss (the type of train stage depends on the amount of Smileys collected) and 1ups and extra hearts can be collected here, as well as the ability to warp past a world if you are very lucky. The ability that Bonk gets after eating meat is updated here also. One meat gives you the ability to shoot a small projectile turning enemies to stone (except the Japanese version gives Bonk make-up and allows him to blow kisses), and two meat items allow you to breath fire burning enemies in their tracks.
New bosses are included in this game, as well as several mini bosses. A great sequel to a great game.

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PC-GENJIN 3 / BONK 3: BONK'S BIG ADVENTURE (1993) [PC ENGINE, TURBOGRAFX-16]

The 3rd instalment in the Bonk series carries on the tradition cemented by the previous games, but also brings a few new gimmicks/game mechanics. Firstly, it offers a 2-player simultaneous multiplayer option, allowing 2 Bonks to traverse through the stages together. It also introduces "Miracle Candies", which allow the player to shrink to progress through small gaps (Red Candies) or grow to a massive size (Blue Candies) to do much more damage. The meat transformations are the same as Bonk 2 (again the Japanese version contains the make-up variant, whilst USA is the stone variant). The Crab transformation from the previous game returns if you get squashed by blocks, and Bonk now has the ability to squeeze through pipes to travel great distances. Oddly, the ability to push/move certain flowers around to access new areas, which was introduced in Bonk 2, seems to be absent in this game.
New bonus stages are included, such as grabbing butterflies using the propeller flower, smashing a building with your head, and sliding through a pipe maze. These can also be accessed once you complete a world, by spending Smileys.
This time Bonk (or 2 Bonks) must track down King Drool again, as he has anchored half of the moon underwater. All the bosses in this game are actually dinosaur-mechs that are piloted by King Drool, and the final boss is Drool himself who can now also grow and shrink.
The level locations are mostly consistent with the first 2 games, with the prehistoric setting, but introduce a few new themes, such as a giant house with sewers, and a prehistoric city with a subway line underneath. Some normal enemies can now eat Bonk, and he enters their stomach and intestines looking for treats. Another bandit dinosaur can steal Smileys from Bonk if he gets too close.
The only downside of this game is probably the level design. Although it offers a bit of variety with the shrinking/growing feature used to create a maze-like layout to access different sections, the level design does get a little generic/samey after a while. There is not as much distinction between stages as there was with the previous 2 games. Aside from this, it follows the formula pretty well.
There was also a CD version released, which is pretty much the same, except with new music. Apparently, it also adds a couple new 2-player bonus stages, such as a volleyball mini game as well.

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FC-GENJIN / BONK'S ADVENTURE (1993) [FAMICOM, NES]

Upon first glance, this appears to be a port of the very first Bonk game, but on closer inspection is actually a reworked, abridged version, revised to fit in with the NES limitations. Although this follows the same basic storyline as the first one, and contains the same enemies and bosses (although with modified attack patterns), it varies quite a bit in level design, re-using some from the original, and some new layouts created entirely, to bring a simplified, shorter game with slightly, reworked content. Bonus stages are accessed via mini flowers here (such as in Bonk 2 onwards) rather than the hidden doorways from the first version. If you want a variation of the first game, try this out.

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SUPER-GENJIN / SUPER BONK (1994) [SUPER FAMICOM, SNES]

As the Pc-Engine's days were coming to a close - the Bonk series continued its antics on the Super Nintendo. Building on the new abilities introduced in Bonk 3, Super Bonk turns things up a notch in the abilities department by adding a few additional moves.
Under certain circumstances, you can shout out "rage platforms" which allow you to traverse gaps, you can also carry spring flowers on your head to move them to useful locations. The grow/shrink candies return, with a new Yellow Candy to return you to normal size. Eating two Meats turn you into a lizard, in which you can use your tongue to attack when normal size, or turn you into a giant Godzilla-type creature who can destroy buildings, when massive. For some reason one meat turns big Bonk into an ostrich also!
The level layouts are the main draw here, as they have been improved somewhat since Bonk 3. They are no longer set purely in prehistoric locations, and Bonk travels to cities, fairgrounds, airplanes, mechanical comets among other environments. Levels are much more open also, with multiple paths through each world. There is a great sense of humorous progression, with one stage, again, being set in a giant's house - but this time you climb onto a dining table, jump into a giant cold glass of juice, get sucked up a through a straw, go inside the dinosaurs body (as a call back to the very first Bonk game) and then eventually make your way into its brain and nervous system and slide around in there. Very unique and humorous stuff!
The Crab transformation is used a bit more here, and also doubles up as a shoot-em-up stage (which sets the precedent for things to come in the Bonk series), and the bonus stages return, once again accessed by mini flowers, which offer a few new mini game type stages such as inflating enemies, and throwing flowers into moving baskets.

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SUPER-GENJIN 2 (1995) [SUPER FAMICOM]

Bonk continues his adventures on the Super Famicom, but this time exclusively for the Japanese territories, as Super Genjin 2 was never released in North America or Europe. Here we got a few subtle changes, as well as some major transformation upgrades, and a few nice little gimmicks thrown in for good measure.
Firstly, the graphical style has been slightly modified for this sequel, as the environments and backgrounds are now in a more angular, almost abstract style. Some compare it a little to the Yoshi's Island style, and I can see the resemblance.
Introduced here are many new transformations, and as well as meat, eggs, sunglasses and shovels can be collected to give you different powers. Meat, as per usual, turns you into fury Bonk, whereas Pink Meat allows you to double jump as Ballerina Bonk, and Green Meat allows you to throw Smileys as Bandit Bonk. Sunglasses turn you into a frog, with a tongue that can eat enemy's hearts(!), or grab hard to reach platforms; An Egg will allow you to flap your wings as a bird and reach new places; A shovel allows you to fire a drill from your head to break specific blocks, and this time when you are squashed you turn into a worm rather than a crab. The Candy returns, but only in the pink variety, which shrinks you once again, and gives you "rage platforms". All these power ups are spread around where needed in each stage, and are used throughout the game.
In addition, several levels introduce a mode where Bonk's soul is zapped out of his body by a lightning strike, and you become a zombie until you have successful caught up with it, and later in the game, Bonk is captured by a mad-scientist, and is temporarily transformed into a Drool-Bonk hybrid.
The stages are nice and varied (though probably not as much as the previous game) but seem to be a bit more linear and generic in design. A few instances like the ones mentioned above add variety, as well as areas where Bonk will control and inflatable pig-helicopter by swing around as though he is a propeller. There is also now an overworld map to see your progression through the game, and level checkpoints to break up each level.
Bonk can now dash, skim along water with his head, headbutt trees for bonus items, and collect special items to help defeat bosses. There is a training stage included at the start to get to grips with everything. Bonus stages return by collecting small flowers, and now include a stage where Bonk turns into a giant tank and can blast away buildings to his heart's content.
Overall, a nice game, albeit slightly short, and a shame it was never officially translated and brought over to the west.

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KYUKYOKU! PC-GENJIN / BONK'S ADVENTURE: ARCADE VERSION (1994) [ARCADE]

What do we have here? An exclusive Bonk arcade game? This is quite an oddity, as it follows the same basic premise of the classic Bonk games, but puts a few simple twists on it.
First of all, it's main draw is the 2-player simultaneous mode, where 1 player takes on Bonk and a second takes on a female Bonk. Secondly the stages are all very short (taking about a minute or so each to complete) but as it is an arcade game, each stage is jam packed with things going on. From the start you can access any of the 21 stages, which range from locales such as gloomy highlands, flies nests, a rainbow city, and a haunted house, and most stages are simply making your way to the right of the screen whilst defeating enemies and avoiding traps. All stages are very horizontal, but have a nice variety in terms of enemies and backgrounds.
Stages are littered with bonuses such as diamonds, fruits and Smiley faces. You can now collect 10 max Smiley faces, and they stick to your head as you carry them through the game, increasing your attack range. In order to keep on to them, you can duck your head into your body to protect them for a fleeting moment. Power ups exist in the form of shoes to make you move faster, and the regular meat, which transforms your character fist into an angry body builder, and then into a spooky skeleton.
Spring flowers are still found in the stages, but also are basketballs, footballs and soccer balls, which you can take to the end of the stage to score a "goal" for extra points, if you can keep onto it that long! Once you have cleared 3 stages, you get a choice of 7 bosses to tackle, which are all different and quite cool.
It's a very zany and unique take on the series, which offers a simpler take on the usual Bonk mechanics, but packages them up in a nice pick up and play arcade experience.

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GB-GENJIN / BONK'S ADVENTURE (1992) [GAMEBOY]

Although this one follows the same basic storyline as PC-Genjin/Bonk's Adventure on the PC-Engine, it is actually a wholly original adventure, with different levels, new enemies, and new bosses.
A slightly shorter adventure then the other games, as is consistent with most Gameboy adaptions, it also includes a couple of new power-up abilities, such as an "invisible screamer" transformation, where Bonk can scream at the enemies, and if he eats a turtle underwater, he can don a turtle shell and swim around. Stage 3 offers an alternative route by falling down a collapsing bridge, and 4 new bosses are exclusive to the game.

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GB-GENJIN 2 / BONK'S REVENGE (1994) [GAMEBOY]

The second instalment on the Gameboy is a great little adventure. This features lots of unique mechanics that are not found in any of the other games, most notable the 3 unique transformations that Bonk can change into. When Bonk eats some meat, he toggles between 3 different power ups, and by pressing a button at the right time you can choose which one you want.
The 3 powerups are – Master Bonk, where he dons spock-type ears and a cape and can jump high / Hungry Bonk - with sharp scary teeth who can bite his enemies / Stealth Bonk who has a prison outfit and ball and chain (although he is presented differently in the Japanese version). Stealth bonk can unlock various locked doors scattered around all the stages, which contain small rooms with hearts and Smiley faces etc inside.
The bonus rounds can once again be accessed by mini flowers, but this time they pit you against a Robocop looking Mecha Bonk whom you must knock off a platform to win.
Bonk can now climb along ceilings with his teeth, and crawl along the ground to get through small gaps. if he takes damage he briefly turns into a mummified Bonk. Some of the flowers will bite you this time around also.
Stages are less prehistoric based, and centre more around a town/ a train/ moon surface with low gravity and a battleship as well as others. The level design layouts are actually pretty nice and the visuals are v. good for a Gameboy game.
The plot seems to centre around the earth getting split in two this time, and you have to reconnect it. Bosses seem to be based off movie themes in some respect, with a space samurai boar (that somewhat resembles Darth Vader) and a cute alien Xenomorph.
It looks like this game also had slight Super Game Boy enhancements with some nice colourful borders.

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GB-GENJIN LAND (1994) [GAMEBOY]

This title was only released in Japan, and appears to be a selection of Bonk related mini-games, rather than a complete platform adventure. Personally I haven't tried this one out, but if anyone has, feel free to add some thoughts/comments below.

It also appears that a single Gameboy cart was later released with all 3 GB-Genjin games on it, called the GB-Genjin collection.

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HUDSON SELECTION PC-GENJIN (2003) [GAMECUBE / PLAYSTATION 2]


A remake of original game with new prerendered sprites and 2d backgrounds. A very unique visual style, but the 3D models aren't really that great, losing some character and personality when adapting from the pixel art version.
This "remake" is interesting as it starts pretty much the same as the very first game in the series, with the first two worlds including levels and layouts of original (with only subtle alterations) up to end of world 2 - but then world 3 onwards it completely ditches the layout of the original, and deviates into completely unique stages (following the same basic progression and tropes as the original) to add variety to this upgrade.
Some different enemies, and bosses that are similar but have unique attack patterns. Bonk's 2nd "form" is a monkey (rather than blue in original) and 3rd form is blue (rather than green/yellow in original).
You can now Collect 6 fruits in each stage for some possible bonus, and the graphical updates allow for lots of the sound effects to have a large visual representation.

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BONK'S RETURN (2006) [MOBILE]


An entirely new Bonk game was released specifically for the mobile phones back in 2006. This one appears to use maintain the original style for the character artwork, but slightly more detailed backgrounds. From what I can tell the level layouts are completely unique to this version, and seems to have a few story elements too. Anyone played this?


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Now we get on to the spin off series "PC-Denjin/Air-Zonk". A small series of zany futuristic space shoot-em-ups starring a cyborg version of Bonk now named Zonk (or PC-Denjin in JP – “Denjin” meaning "Electric man").
This series adds a cartoon-cyborg element to the games and powers Zonk up with many major crazy upgrades, and new companions to help him along the way.
Although these two games are shoot-em-ups, they fully retain the wacky humour from the original games, and ramp it up a few notches in the meantime.


PC-DENJIN / AIR-ZONK (1992) [PC ENGINE, TURBOGRAFX-16]

A brand-new shoot-em-up set in the PC-Genjin universe! Take control of Air Zonk as he flies through the galaxy blasting away at enemies with many different space weapons.
In this version 10 of Zonks friends are along for the ride (named the "Punkic Cyborgs") these can be selected at the start of each stage, and once 8 Smileys are collected, they appear to offer assistance. Collect 16 smileys however, and you can combine with them transforming Zonk into one of 10 major transformations. Also Zonk has many weapon upgrades to collect simply by eating Meat Capsules, and he also has a giant missile as a smart bomb too.
There are lots of throwbacks to the original series, including enemies, and a stage where the original tileset is painted on a wall. The rest of the stages are unique futuristic cartoony stages, such as cyber cities and baseball stadiums. The bosses are pretty cool too, with Drool once again being the final encounter. The USA version was toned down a bit due to a few instances of minor crude humour in the Japanese release. A giant "Pink Poop" bomb was changed to a missile, and a cow transformation in which Zonk squirts milk out of breast shaped bottles was changed. A karaoke themed intro was also removed.

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CD-DENJIN / SUPER AIR-ZONK (1993) [PC ENGINE CD, TURBOGRAFX-CD]

The follow up to the first Air Zonk - Super Air Zonk is more shoot-em-up action, but this time a few of the gimmicks from the first have been removed, and it almost feels like a stripped back game in some respects. Brand new levels, and now more emphasis on terrain avoiding than the first, but feels a little dry, lacking the humour of the first one in places.
You no longer get to choose from the various helpers, but new ones are found in specific stages, and accompany you for a while once you rescue them. You can still combine with these to transform into new power ups., but the basic weapons have been stripped back a bit here though, also.
New transformations include a satellite, a megaphone singer, a copter, and an upgraded version of the turtle transformation form the first GB game. You get to choose which stage to start out of the first 4, and then 3 final stages till end boss. In one stage you transform into an Ultraman style fighter, and another you take on the identity of a double headed Drool dragon! The backgrounds and sprites aren’t quite as detailed as the other games in the series, and no parallax scrolling anymore. The CD quality music is included here though to satisfy it being on a CD based system. A good game in the series, but not quite a great game in the series if you catch my drift.

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CANCELLED GAMES

There were a couple of proposed games in development of the years, that never saw the light of day for one reason or another.

RPC-GENJIN / BONK RPG (1992) [PC ENGINE, TURBOGRAFX-16]

It is unclear how far this concept was developed, and some rumours state that it was actually originally created by Hudson / Red Entertainment as a joke for a magazine, but due to the response it received, they considered developing it into a full title. Several screenshots appeared in magazines at the time around May 1992, but it all went silent, and unfortunately never saw release.

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BONK: BRINK OF EXCINCTION (2011) [WII, PLAYSTATION 3, XBOX360]

Another game that never saw the light of day was 2011's Bonk: Brink of Extinction. A new game in the series that now featured polygonal graphics, but still played in a 2D plain. There are many videos circulating about from the cancelled project, and show various new power-ups, such as a Rhino transformation and an Ice transformation. The storyline consisted of Bonk attempting to gain access to the centre of the planet, in order to steer the Earth away from an impending comet collision.
Looking at the videos, it shows promise, but seems to lack a lot of the humour, and the bland tones in the environment do little to recall the zany cartoony atmosphere that the series is known for.

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CAMEOS:

SAME GAME (1996) [SUPER FAMICOM]

Hudson released a version of the puzzle game "Same Game" onto the Super Famicom in 1996 that contained quite a few of their flagship characters. PC-Genjin / Bonk had an appearance as well as a few other Hudson favourites!

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SATURN BOMBERMAN (1996) [SEGA SATURN]

With the release of Saturn Bomberman, Hudson needed to fill in the roster of the 10 player mode by looking into its catalogue of intellectual property. PC Genjin / Bonk is one of the many playable characters in this version. See if you can spot him below!

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MANGA

There have been a few manga adaptions of the PC-Genjin / Bonk storyline over the years, including several 4 panel comic strips in various Japanese game magazines.
Did you know, however, that way back in the late 80's PC-Genjin actually first appeared primarily in the Japanese PC-Engine magazine as a throwaway character. He became so popular that fans demanded a game series, and thus the PC-Genjin / Bonk series was born!

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SIMILARITIES WITH ANOTHER SERIES?

Whilst doing the research for this series, I noticed that as the series progressed the artwork and humour style began to feel very similar to another series - the Tempo series, published by Sega. (Tempo (32x) / Tempo Jr (game Gear) / Super Tempo (Saturn).

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Turns out the Tempo series was also developed by Red, and possibly has a few of the same staff from the Bonk series. I haven't researched into this, but it looks to be likely as they share many of the same visual styles. Anyone know any more info?


So that is the PC-Genjin / Bonk series so far! I often wonder if we'll get any other games in the series. Konami, who now own Hudson-Soft's properties recently released a new Bomberman game after many years, so anything is possible. Perhaps a new 2D Air-Zonk game would be easy to create first, rather than a 2D platformer...but we'll see, and maybe time will tell!
I'm also interested in knowing if I missed any "facts" or entries in the series, so feel free to add any details I missed below!


Previous threads in this ongoing series


Let's appreciate Vol 001... BUBBLE BOBBLE series! (July 2017)

Let's appreciate Vol 002... PANG / BUSTER BROS series! (August 2017)
 

Beartruck

Member
Good thread! I recently picked up Bonk's Adventure and Bonk's revenge for the turbo. They are fantastic games but the lack of passwords/level select is baffling. My favorite part is how if you do a headbutt in the air while turbo is on, you'll spin like crazy and glide across the screen.
 

Tizoc

Member
Thanks for making this thread Skullo, been wanting to check out the Bonk series and this is a good primer.
 

jluedtke

Member
Awesome thread! I'm a big, big fan of Bonk.

A couple things:

Hudson Collection PC Genjin was released on GameCube. Did it also come out on Wii? I didn't think so, but maybe it did...

I played the mobile phone version and actually kept my old Razor flip phone so I could fire it up from time to time. As one would expect, it's not great. A bit janky and controlling with the key pad is frustrating. But I was just excited to be able to play it. About ten years ago, I was able to find a ROM and emulator for it, but I have no idea where or how.

Thanks for recommending the Tempo games. I'm going to have to look them up!
 
BONK'S RETURN (2006) [MOBILE]


An entirely new Bonk game was released specifically for the mobile phones back in 2006. This one appears to use maintain the original style for the character artwork, but slightly more detailed backgrounds. From what I can tell the level layouts are completely unique to this version, and seems to have a few story elements too. Anyone played this?

I played Bonk's Return. Don't remember a whole lot about it other than it was awful and I did manage to finish it. Control was terrible as you can probably imagine from a phone of that era. It was very sluggish and ran like a Bonk game at a fraction of the speed.

Only played it because I love Bonk, but it was so not worth it.
 

Beartruck

Member
Thanks for recommending the Tempo games. I'm going to have to look them up!

Super Tempo is easily the weirdest game I have ever played. One of your attacks is playing a violin that shoots bubbles, a common enemy on the first level is peeing children, and you defeat the boss of that level by out-flexing him in a muscle competition. I showed it to a friend, and he was literally lost for words ten minutes in.
 
Awesome thread! I'm a big, big fan of Bonk.

A couple things:

Hudson Collection PC Genjin was released on GameCube. Did it also come out on Wii? I didn't think so, but maybe it did...

..Oops...you are right... I got GameCube and Wii mixed up....just edited the OP to fix! ;P
 
Good thread! I recently picked up Bonk's Adventure and Bonk's revenge for the turbo. They are fantastic games but the lack of passwords/level select is baffling. My favorite part is how if you do a headbutt in the air while turbo is on, you'll spin like crazy and glide across the screen.

I couldn't manage to get the faster turbo going on the Wii. Classic Controller had X and Y for the slower turbo versions of buttons I and II, but nothing seemed to work for the faster turbo. That made gliding impossible, and it took almost all the fun out of the game for me! :(

(Note for the confused: Turbografx controllers had a slider switch above button I and another above button II. Each switch had three settings: No turbo, a slower intermediate turbo and a faster maximum turbo. The turbo settings made it so that holding down the button automatically made it act as if you were mashing it really fast. Fun option for shmups, explains in part why the system had so many of them)
 
Going to get these on the Wii U Virtual Console.

I've always wanted this series to have a full 3D entry just because it feels like the biggest classic platform series to have never had one.
 
.My favorite part is how if you do a headbutt in the air while turbo is on, you'll spin like crazy and glide across the screen.
This is why I have always liked the first game the most. The sequels slowed down the spin and changed up the level design so you couldn't go long distances with it.

I'm a big fan of the first two games on TG16 (the Amiga port is neat, too). I wasn't a poster at GAF yet but there was some thread in the past year or so about mascot platformers where tons of people hadn't even heard of Bonk. It saddened me for an enthusiast forum given that Bonk was the big new mascot of the 16-bit era before Sonic. It feels like any 2d classic not made by Nintendo is being forgotten.
 

Laws00

Member
I knew about him I never knew what console he belonged to

I tried to play a turbo at toys r us but the controller was disconnected

On our gun cabinet at work there is a sticker of him on it.
 

ReyVGM

Member
Great writeup OP. I've finished most of the Bonk games, and some I've even played multiple times, but for some reason I've never really liked them. It's a strange relationship to have with a game.
 

galvatron

Member
This is why I have always liked the first game the most. The sequels slowed down the spin and changed up the level design so you couldn't go long distances with it.

I'm a big fan of the first two games on TG16 (the Amiga port is neat, too). I wasn't a poster at GAF yet but there was some thread in the past year or so about mascot platformers where tons of people hadn't even heard of Bonk. It saddened me for an enthusiast forum given that Bonk was the big new mascot of the 16-bit era before Sonic. It feels like any 2d classic not made by Nintendo is being forgotten.

Not so much forgotten as never encountered, I'd guess. The SNES vs Genesis threads are pretty hilarious due to how many posters seem to have played the launch titles for both and assume that's all there is to know about either system.

Back to Bonk, I absolutely loved the art style and the meat madness animations, but never put in major time with the series as I don't own a TG-16. NES version was fun from what little I've played, but it was hard to get excited for it seeing how great the turbo versions looked in comparison.
 

Clockwork5

Member
I would love a new Bonk. I would kill for a new Air-Zonk.

I had a lot of good times with those games. As with all TG games it had an element of obscurity that gave me the sense that I was playing something no one else i knew had played.

Regardless of that sensation, the games were a heck of a lot of fun and definitely under appreciated, even in most retro gaming circles.
 

low-G

Member
Hey, I guess you'd be a good one to ask:

Do you recall ever seeing an animated Zonk appear in a US TV commercial?

I've searched the net and asked many people but never found any evidence of this. I have this old memory of that, maybe the animated Zonk only appeared for a few seconds along side Bonk, and it was really a Bonk ad? Either way I have a memory of this and it's been bugging me for decades.

To anyone that hasn't checked out Bonk, I think the highlights are Bonk's Revenge and Super Bonk. Excellent gameplay and music, TONS of secrets with a LOT of content. Really really excellent games.
 

RagManX

Member
One of the few platformers I was ever good at. Love the Bonk games. Tried replaying the first recently and found I lack skills now, but still enjoyed it.
 
Hey, I guess you'd be a good one to ask:

Do you recall ever seeing an animated Zonk appear in a US TV commercial?

I've searched the net and asked many people but never found any evidence of this. I have this old memory of that, maybe the animated Zonk only appeared for a few seconds along side Bonk, and it was really a Bonk ad? Either way I have a memory of this and it's been bugging me for decades.

.

You might be thinking of this commercial, as it had an image of Zonk on the box at the end of the ad - and possibly over the years you embellished it in your memory?

https://www.youtube.com/watch?v=p8qsPh4ZXOc

If not, it would likely be a commercial from around 1992/1993 (so possibly for Bonk 3) that would feature both...
 

low-G

Member
You might be thinking of this commercial, as it had an image of Zonk on the box at the end of the ad - and possibly over the years you embellished it in your memory?

https://www.youtube.com/watch?v=p8qsPh4ZXOc

If not, it would likely be a commercial from around 1992/1993 (so possibly for Bonk 3) that would feature both...

92 & 93 definitely make perfect sense for this memory. I would have been 10-12 so it's not like it was some tiny baby memory. I remember most stuff from that age very clearly.

In this ad I recall, probably aired on Nickelodeon, Zonk, or possibly Bonk dressed in sort of a punk metal outfit playing a guitar. Then it's possible it was just Bonk dressed up because they show the game and all and then it's just Bonk.

I don't recall seeing it air very much, I remember that Bonk smashing the SMB3 / MCKids Nintendo game ad much more clearly (but that is an older memory than this Zonk-ish ad).
 
That Zonk box was misleading. It wasn't bundled in there but the package mentioned that some mystery game was included. Mine had China Warrior inside. Still, it was an awesome deal in '92. I got it at Radio Shack discounted for $50 CAD. Previously I had been borrowing a TG16 off a friend.
 
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