The closing of Lionhead is a typical case of MS mismanagement. First force a studio to produce nothing else but Fable games, then force them to make a Kinect game (failure), then force them to make a F2P (neverending beta) and then close the studio.
If MS was willing to kill Lionhead, a studio that produced two bonafide hits before being forced to create Kinect/F2P games, the writing is on the wall for Rare to be honest. That studio produces a string of commercial and critical failures after which they were forced to create games they didn't want to make: three Kinect games, avatars and now a F2P game that's MIA since the E3 reveal. I bet the Rare devs won't sleep very soundly tonight after hearing today's news about Lionhead and Press Play.
Oh yeah for sure, I just mean I don't think MS will be investing in these titles for the Xbox One as a closed console, more that it will have a large Windows 10 software update and will be marketed as being able to run some big PC titles (on medium settings etc.).
I don't think MS really expect the Xbox as a Windows 10 box for your living room with periodically upgraded SKUs to sell particularly well, not to the extent that it's seen as a competitor to Sony and Nintendo in the console market, I just think they've decided that the numbers show it's cost effective enough to give it a go. Might as well.
Fable III needed to sell more than 5 million (according to their GDC talk back in 2010), which it never did.Considering how Fable III did over 1 million units during its first two months in US I never really understood why MS went to the direction they went with the series. Traditional single player Fable could have still sold really well.
http://www.gamesindustry.biz/articles/microsoft-targets-5m-fable-iii-sales-profits-of-150m said:"We are driving to sell more than five million units and to make a profit in excess of $150 million," he said. "We have to do that because if a franchise doesn't reach that level it will inevitably wither."
Fable 3 didn't meet it's internal business targets and it didn't look like MS was confident in Legends being great business either. It's also probably worth mentioning that Sony hasn't exactly been shy about axing studios and projects, nor have all their projects met targets either. EDIT: That was meant to quote your earlier post, I definitely agree that the positions of corporations does matter though, but in this case it probably isn't the major factor.I think the relative positions of the corporations play into it.
Sony gets 4% ROI. Happy as punch at being solvent. MS gets 4% ROI, investor outrage, heads roll, and long meetings where they swear at you and tell you to shape up or fuck off. Nintendo make -4% ROI. Things are okay, 10 more years of this and they might need to shift business models.
Rip Lionhead What I wouldnt give for Fable 4.
Fable 3 sucked
Exactly, first half was good, play half killed itFable 3 was fine. Everything after you became king/queen was what sucked.
That's why the Xbox brand as a console box is still important. The kind of gamer that buys Madden, COD, maybe Halo and NBA 2K each year is still an important market that they will not just give up. The Xbox will continue to be targeted at those people from a marketing standpoint.
Fable 3 was fine. It arguably had a more compelling story than 2. Everything after you became king/queen was what sucked.
I think the relative positions of the corporations play into it.
Sony gets 4% ROI. Happy as punch at being solvent. MS gets 4% ROI, investor outrage, heads roll, and long meetings where they swear at you and tell you to shape up or fuck off. Nintendo make -4% ROI. Things are okay, 10 more years of this and they might need to shift business models.
No, I'm absolutely serious.
Good lord... this is turning into a Nintendo thread.
Fable 3 sucked lol it got so far away from its RPG roots.
Is it? I mean, to this day, it's still tracking ahead of the 360. Yeah, it MAY not last, but as of this moment it's doing quite well. Just not as well as the market leader.
Not the same as tanking.
Currently that kind of consumer is probably going to be the most hostile to this kind of business plan though, don't you think?
I mean I'm sure they can tempt a few over but not console gamer numbers.
Until recently it made sense for Nintendo to go the low-power, secondary console route again.But if a hole in the market opens up this year due to Microsoft shifting focus Nintendo won't have enough time to change course and capitalise on it. It would be the first time they've had an opportunity to compete in over a decade and they'd only be able to do it if they'd fucked up a year or more ago when deciding on specs.Woah, some of you are already completely writing Microsoft off with this news? A tad premature, perhaps?
This is your chance to shine, Nintendo.
I could live with a Sony/Nintendo console market, maybe there's space for a new competitor, even!
Interesting times ahead.
Very much should be part of the discussion.I think the relative positions of the corporations play into it.
Sony gets 4% ROI. Happy as punch at being solvent. MS gets 4% ROI, investor outrage, heads roll, and long meetings where they swear at you and tell you to shape up or fuck off. Nintendo make -4% ROI. Things are okay, 10 more years of this and they might need to shift business models.
Xbox being "killed" is not a logical conclusion to be drawn from Microsoft closing down a few studios, or adopting a different hardware business model, or whatever. The Xbox brand is huge, and an especially important asset to Windows.
Rather than outright kill I just think the next XBox will be a digital only machine playing the same UWP games that you can play on a Windows 10 PC with all of the online only and rights management features that they tried to launch the Xbone with.
By the time they announce it they'll have repurposed what "Xbox" is into a content delivery service and hope the majority of people won't notice what's happened.
I don't really agree with the stance that it'll be a steambox type thing in terms of sales. I think for the most part MS will continue to market their consoles as just that, consoles. The casual market doesn't really see PC gaming as an option, hell it's not even on the radar. I look at this as a primarily PC gamer who has a lot of friends that mostly game on consoles. I don't even recommend PC gaming to them. It is simply an investment too large for someone that plays maybe 2 or 3 games a year at most.
That's why the Xbox brand as a console box is still important. The kind of gamer that buys Madden, COD, maybe Halo and NBA 2K each year is still an important market that they will not just give up. The Xbox will continue to be targeted at those people from a marketing standpoint.
If you watched Phil Spencer's talk at the recent press event, it seems like at the top they do see the PC and Xbox as very different things, despite wanting to unite the infrastructure on both platforms. This is why ultimately, the games being on both platforms kind of doesn't matter. The weight of exclusives has become very low on the console side. What drives people to buy consoles is the third party support, marketing, approachability, ease of use, etc. PS4 is not winning because of Infamous Second Son and Bloodborne, but because of key marketing deals with third parties and perception.
This years E3 is gonna be real interesting....
I think the relative positions of the corporations play into it.
Sony gets 4% ROI. Happy as punch at being solvent. MS gets 4% ROI, investor outrage, heads roll, and long meetings where they swear at you and tell you to shape up or fuck off. Nintendo make -4% ROI. Things are okay, 10 more years of this and they might need to shift business models.
It's also probably worth mentioning that Sony hasn't exactly been shy about axing studios and projects, nor have all their projects met targets either.
I could see that, current Rare would be better suited for that than Conker or BanjoMaybe they'll hand the Fable IP to... Rare!?
maybe get the employees to work on the "indefinitely on hold" Phantom Dust? >_>
I think the relative positions of the corporations play into it.
Sony gets 4% ROI. Happy as punch at being solvent. MS gets 4% ROI, investor outrage, heads roll, and long meetings where they swear at you and tell you to shape up or fuck off. Nintendo make -4% ROI. Things are okay, 10 more years of this and they might need to shift business models.
I suspect what they mean by 'hardware innovation' is it's going from XB1 Console to XB1.5 Set top box. Giving up on being a under powered game machine to being a over powered set top box with an actual library of non phone games.
My own take on exclusives is that the #1 console essential gets the same benefit from exclusives as they get from major 3rd party titles. If a person who does not own one wants to play a AAA game, they will opt for the 'winner' or where their friends are which is statistically more often the 'winner'. In the last gen effectively every big game gave a bump to the 360 more than the PS3.
For number 2 and down they need something to grab peoples and get them to buy. For the PS3, they were the winner in other territories in NA but they also had a good stable of game which attracted buyers. Uncharted, Gods of War, Last of Us, Ratchet and Clank, Infamous etc.. They did okay. I'd say half of these were expected and were a big part of the PS3 opening to some sales as opposed to tanking immediately.
XB1 did okay because it's base expect Halo, Gears, Forza. The early adopters were already swayed. Shifting all of the near future exclusives to the w10 store really neuters the value. So someone considering buying has many less reasons and someone who owns one may be upset that they had other options.
Hardware is not a end. Hardware is a means to an end. It's what the consumer has to buy to enable games. If there are not enough 'ends': games or if there is few unique 'ends': exclusives it may mean lower sales.
I feel it would insane if MS hadn't considered this and the fact they are putting out so many mixed messages implies they did and thought confusion is better than open hate. So all the actions they are under taking seem to be a major diminished of their involvement in console games while their rhetoric is confusing messaging'.
Oh, I love it when this argument is brought up...10234 times and counting.
What does 'XboxOne sales are ahead of 360 sales in the same timeframe' say about the profit they are making with XboxOne?
We don't know how much they have lost/spent on
- reversing their initial strategy
- overstocking EU
- unbundling Kinect
- doing crazy (desperation) deals like in holiday 2014
- investments like NFL deal and stuff like that
Guess what, a company which doesn't even share sales numbers with the general public, is never going to tell you. So, please stop trying to figure out XboxOne's success just by using one piece of evidence. The important question for MS stil is "is all of this worth it" and when trying to answer this question they will give a rat's ass for your passion for MS games - numbers is all that matters to them in the end and it's absolutely legit for a company to think this way.
Is it? I mean, to this day, it's still tracking ahead of the 360. Yeah, it MAY not last, but as of this moment it's doing quite well. Just not as well as the market leader.
Not the same as tanking.
XB1 sales?
Until recently it made sense for Nintendo to go the low-power, secondary console route again.But if a hole in the market opens up this year due to Microsoft shifting focus Nintendo won't have enough time to change course and capitalise on it. It would be the first time they've had an opportunity to compete in over a decade and they'd only be able to do it if they'd fucked up a year or more ago when deciding on specs.
Watch Nintendo take over