Outtrigger888
Member
I was about to trade this game in today to get killzone 2, but played this and couldnt trade the game in, so I parted ways with skate 2 instead
Outtrigger888 said:I was about to trade this game in today to get killzone 2, but played this and couldnt trade the game in, so I parted ways with skate 2 instead
MisterAnderson said:Just made it to page 1 of the cool pages!!!
Done.EL Beefo said:One last tag please?
MisterAnderson said:Orz, I'm not sure why but the key in my stage used to have your level name but now when I pick it up it just says "Level Key" without the name. Is it because when you republished your levels in the new slot it rendered these keys useless? If this is the case you have to mail me a new Base 1 key, and Ryanardo a new Waterfall Key. This also might apply to you in regards to Ryanardo's key for Waterfall since he also republished today. Hopefully we sort it out by tomorrow.
MisterAnderson said:I did run into a couple of "glitches" though during my last playthrough. Sometimes when the next screen would appear, the bullets would fire as the pistons would drop them into place. The added velocity of the piston movement would basically make the bullets un-dodgable and they would basically be a cheap hit on the player. This also happened to me with the rollers once.
MisterAnderson said:Another issue was that I somehow got out of the box and while I still had control of the Contra avatar, when I eventually died the electricity thing couldn't get to me and kill me to send me to the game over screen.
MisterAnderson said:Aside from those issues everything else ran without a hitch, but there are some areas that could use a little polish. I'm sure you are aware that when the boss screen comes up there are a lot of mag switches visible and it just comes off as a little unpolished.
MisterAnderson said:Also, as difficult I'm sure it was to make the new transition effect (and as good as they look), if there was some way to hide the pistons better that would probably sell it a little more.
MisterAnderson said:Another nitpick is that the track under the Contra avatar could probably be hidden better, as it is right now you can kind of see the sackboy moving around down there and it would be more convincing if the workings of the track were hidden.
Orz said:I only had a short time this morning, so I mailed both Base keys to you. I don't have Ryanardo on my friends list for whatever reason I think. If you could forward the Base 2 key onto him I'd appreciate it. I'll incorporate the newest Waterfall key ASAP as well.
Also, both Base levels made it to the later Cool Levels pages! I never thought that would happen. Opinion seems split on if they're good or not, but that's fine. As long as you guys like em, I'm more or less content.
fernoca said:Just to say...Congratulations, on such amazing achievement to all of you.
Even though I'm not a big fan of Contra games, I've played most of them since the NES days, and seeing how close to the originals you all managed to make the levels, from the level design, to the bosses, to the "OMFG, fuck you Contra" feeling...keep the great work!
P.S.
I always loved Ryanardo's God of War level, so was really excited to play his Contra stage..and it didn't dissapointed! Going to start looking for and playing levels created by the rest of the gang (Leonidas, Beefo, Anderson, etc..)..
MisterAnderson said:You should be proud of the base levels. You've done a great job making what many people didn't think was possible, and a big part of the praise we have been getting is due to that fact after they watch the trailer. I'm sure you've noticed by now that many of the articles mention the base stages in such a way that they are in awe of the fact that we didn't leave them out, and if it wasn't for you I highly doubt we would have had them remotely close to the Contra bases.
templeusox said:Is there a download link for the mp3 on the YT video?
Orz said:If anyone's really interested in the wacky mechanisms I came up with, I can do a little 'behind the scenes tour' either on here, or through a level.
Firestorm said:Teknoman, you should include a link to this thread in the YouTube video I think.
Jaeyden said:I'd gladly have beers with you sir!
SamBishop said:So long as you don't mind drinking 'em all yourself (I, sadly, don't drink anymore), just name what kind you like and when you're gonna be in the city (unless you already are, in which case, name the bar/place/time and you got it -- my vote goes to Zeitgeist for sheer awesomeness) and it's on like Donkey Kong! Funds allowing, this offer is extended to all you guys that busted this out ad infinitum until everyone's gotten their suds!
I meant link in the description. Annotations can't be copy+pasted afaik.Teknoman said:Got it. Also the only thing that sucks about having high traffic is that...now my profile is getting spammed with those "SEXY GRLS WAN U!" style comments :lol
Firestorm said:I meant link in the description. Annotations can't be copy+pasted afaik.
MisterAnderson said:Man...it would be so damn awesome if we each got one of those crowns MM said they would be giving out.
http://blog.us.playstation.com/2009...–-how-to-get-“crowned”-edition/comment-page-1
MisterAnderson said:Man...it would be so damn awesome if we each got one of those crowns MM said they would be giving out.
http://blog.us.playstation.com/2009...–-how-to-get-“crowned”-edition/comment-page-1
EL Beefo said:Hmmm, I should check to make sure didn't uncheck the promotion box, just in case.
They're not gonna give you a crown for copyright infringement. If anything they'll remove the Contra levels.MisterAnderson said:Man...it would be so damn awesome if we each got one of those crowns MM said they would be giving out.
Lee N said:They're not gonna give you a crown for copyright infringement. If anything they'll remove the Contra levels.
That said, I'm amazed by what you guys have done with it - and I'm sure the people over at Media Molecule are as well. But they can't reward that kind of behaviour, they just can't.
Lee N said:That does come off as a bit strange, and it could come back and bite them in the ass should Konami decide to contact them about it.
Before they blogged about it there was always plausible deniability, they could've said that they were unaware of it and simply remove it when Konami asks them to. Now they can't, it's an inconvenience for them.
It doesn't work like that. If someone gives you a cookie, you don't take the full jar.Orz said:the fact that Konami has released a MGS pack and actively encouraged manipulation of that property could be seen as tacit permission to tackle other Konami properties.
Lee N said:It doesn't work like that. If someone gives you a cookie, you don't take the full jar.
First of all, Kojima Productions is a separate entity inside Konami, they don't have anything do do with Contra. And secondly, if Konami wanted to release a Contra pack they would do so. They don't want others to do it for free.
It's up to Konami to decide whether or not Contra should be in Little Big Planet, it's not up to you or me - or even Media Molecule. And it is a bit stupid of them to welcome that kind of stuff on the service.
Lee N said:It doesn't work like that. If someone gives you a cookie, you don't take the full jar.
sentry65 said:- base 2 is almost unplayable. Slow, and you don't fire when you press R1. Well maybe 1 shot for every 10 seconds, but it's just not even playable
sentry65 said:just going to quickly post my impressions:
- the level of details is great, love all the work and love that went into everything.
sentry65 said:- base 2 is almost unplayable. Slow, and you don't fire when you press R1. Well maybe 1 shot for every 10 seconds, but it's just not even playable
sentry65 said:- level 1 boss is really hard to make out what background layer things are shooting on and what you can hit from what layer. When the base goes into its 2nd phase, wtf? too confusing to bother to figure out considering how often you'll die trying
sentry65 said:- level 3 boss, wtf do you do? I was shooting everything and nothing was happening.
sentry65 said:- I skipped level 4 since level 2 was unplayable
sentry65 said:- level 5 has too much death in it. You die from everything. One of the jumps is freaking weird where there's the gun shooting up at you from below.