Unregistered007 said:This may seem like a dumb post but I got the game is mail and I started it but I do not see the option to Go online. I Only played one level from single player story mode.. do I have to wait till it unlock ?
Crisis said:I tried my luck at the level earlier today. I can make it through the level no problem and I even beat the first stage of the boss but I can't figure out how to take him down a second time. This is harder in 3D.
Jaeyden said:There are eight 'levels'. Sounds like you only tried the Jungle. Good luck with the rest
civilstrife said:Sorry for asking something that's probably been asked about a billion times I'm sure,
but how is Konami cool with this? Is it because you're using stuff from their MGS expansion pack?
Anyway, this looks awesome and makes me wish I had a PS3 to play it.
donkey show said:Sweet! I haven't checked back since a couple days ago, but that's nice to know people are finally getting to the end. I got halfway done with the ending, but I think I'll work more on it tonight or tomorrow after work.
Gratz for everyone else on the project. We all did an awesome job and thanks to MisterAnderson for setting it all up and keeping it coherent. Speaking of which, I have to finish that reply for the 1up thing.
Yep I saw it too. Morgan Webb even mentioned MisterAnderson.Jaeyden said:A friend of mine said that he saw them mention us on X-play yesterday! Anyone else catch this?
Septimus said:Yep I saw it too. Morgan Webb even mentioned MisterAnderson.
Fairly often.MisterAnderson said:Well damn...does X-Play show repeats ever?
gtmax said:i hate to be the jackass asking, but i typed Contra on the text search and nothing came up. Can i find it just by flipping pages?
"When I first saw it I was watching the YouTube link," said Konami associate producer and Contra 4 producer Tomm Hulett to us. "I thought: 'This is awesome!' then went into the normal fan reaction of spotting all the little things they threw in there and pulled off. I have yet to delve all the way into Little Big Planet's editor so I wasn't sure what was or wasn't possible. But, I knew it was possible for like-minded gamers to pull off some amazing things. When I tried to download it at home I couldn't figure out how to find it. Simon Lai, the other Producer on Contra 4, tried it and said it was really, really hard. I'll have to see about that soon - when we play NES Contra, Simon's always the one holding me back."
Media Molecule's also gone on the record in support of the project.
"I was really amazed by the scope of the project," Media Molecule artist Rex Crowle told us. "It's exciting seeing teams collaborating together to create larger projects in the same way that we all jam together at Media Molecule. The attention to detail was superb, I loved the little touches like the emitted explosion stickers, to give it that proper 8-bit action game feel. It also reminded me how insanely hard the games we used to play were -- I need to get back into training!"
"What also really stood out for me was the professional approach with making a great trailer to 'sell' the levels," he continued. "Without the trailer I might not have come across the project, but as soon as I started watching I couldn't resist tweeting it, and then whole team watched it through in our weekly Friday 'Show & Tell' while drinking beer and cheering!"
MisterAnderson said:Check it out guys!
http://www.1up.com/do/feature?pager.offset=0&cId=3173346
I had no idea that Konami commented - and supports - our project...that is fucking sweet! And Media Molecule's thumbs up makes it all really worthwhile...thanks for an awesome game MM. And thank you Konami for Contra...please keep making more
dk_ said:Just playing the first jungle level. I mean it's nice and all, but way too hard. Sucks all the fun for me. :-/
civilstrife said:Sorry for asking something that's probably been asked about a billion times I'm sure,
but how is Konami cool with this? Is it because you're using stuff from their MGS expansion pack?
icechai said:congrats on the crowns guys! Any chance you will be putting infinite lives (with the code sticker) in the next update?
MisterAnderson said:Check it out guys!
http://www.1up.com/do/feature?pager.offset=0&cId=3173346
I had no idea that Konami commented on - and supports - our project...that is fucking sweet! And Media Molecule's thumbs up makes it all really worthwhile...thanks for an awesome game MM. And thank you Konami for Contra...please keep making more
Edit: And Thanks to eXxy for the great article of course!
YES!MisterAnderson said:Try using the Konami code sticker on the title screen for double the lives. And also stay tuned in the coming weeks because Media Molecule is releasing an update soon with an "infinite checkpoint." It's always been my wish to have the code grant the player infinite lives, and I plan on changing out the double life checkpoint the code gives you with the infinite checkpoint when it comes out.
Jaeyden said:Congratulations everyone! You've been crowned!