rexor0717 said:So, when will this amazing level be hitting the community?
Orz said:Another day, another failed to load level...
This time it struck Base 1, its backup, and Base 2. Lost about 4 hours worth of tweaks and bugfixes. I think I caught up to most of them, but damn is this ever getting ludicrous. Backing up my levels to locked online ones every night now.
Didn't help with my Last Battleship level, mind you, which is now gone forever.
This really is a bug they needed to eliminate in beta. Losing all your work is inexcusable.
MisterAnderson said:
You are talking about the reddish area? I think it's way too small and the pattern it creates isn't very good.. Too old style (and not in a good way) for it's own good...donkey show said:Okay, how does this fleshy material look? I really haven't done too much considering I want to get this down right first. I think I finally got something I can accept so I can finally more forward.
The shapes are basic right now, but I think I can make it look better now.
Not the red part, the brownish part. The base under it with the texture stickers.Mik2121 said:You are talking about the reddish area? I think it's way too small and the pattern it creates isn't very good.. Too old style (and not in a good way) for it's own good...
Jaeyden said:Some more recent Hangar photos.
donkey show said:Okay, how does this fleshy material look? I really haven't done too much considering I want to get this down right first. I think I finally got something I can accept so I can finally more forward.
The shapes are basic right now, but I think I can make it look better now.
Word. With that in mind, I tried to go further with that idea. I messed with the color correction and got the brown textures to look more fleshy, pinkish, etc.Teknoman said:Looks nasty/fleshy enough.
donkey show said:Word. With that in mind, I tried to go further with that idea. I messed with the color correction and got the brown textures to look more fleshy, pinkish, etc.
Finally progress. :lol
Thanks man, but don't worry. I'll be envying everyone else's thermo knowing the way this is going to end. :lolMisterAnderson said:Looking awesome man
Oh how I envy your thermometer, lol.
EL Beefo said:What materials are you using for the ground in this shot? I want to make the end of my level look like it leads into yours somewhat, and I can't figure out exactly what your using there.
donkey show said:I was thinking that a "Fill" tool would totally rock in a new update. It'd make some of the stuff I'm working on in this level so much easier.
Anyway, I have the big alien penis monster moving and spitting out ugly sperm like spawn now. Looks gross and creepy. :lol I think I can do something cool with the heart at the end before I head off to the SFIV launch party tonight.
EDIT: I hate how this in-game snapshot does not show lighting or gas. =/
Penis monster in action. I think I'm going to have to electrocute the sperm monsters as the spiked teeth don't kill the way they should.
MisterAnderson said:Check out the sticker I made to be used on the Extra Lives sticker switch at the title screen to be granted extra lives:
jstevenson said:You guys are awesome
MisterAnderson said:So...I have no idea how but Neruthul apparently played my level (he even took a pic and uploaded it) and commented like 4 times on how he could help us out and that he liked my boss. He said he would lend enemies out because Contra is a very good cause. My question is how did he get access to the level? I never published it unlocked, but somehow it has been hearted 9 times when there are only 7 of us on the team. It still has 5 stars so I don't think I accidentally published it unlocked.
Edit: He even referred to the level as part of a "project" so I'm assuming he found out about us from GAF. Still doesn't explain how he had access to the level though
Edit 2: WTF Jungle has a bubble over it on the planet with the number 1 in it...someone is playing it and it's locked. This is starting to annoy me.
MisterAnderson said:It's a sticker switch though, only the team members have the sticker. I just changed the sticker to the safe anyway just in case.
Dragnet said:Holy shit you guys this is so awesome
You should totally take on something like Bionic Commando next
MisterAnderson said:So...I have no idea how but Neruthul apparently played my level (he even took a pic and uploaded it) and commented like 4 times on how he could help us out and that he liked my boss. He said he would lend enemies out because Contra is a very good cause. My question is how did he get access to the level? I never published it unlocked, but somehow it has been hearted 9 times when there are only 7 of us on the team. It still has 5 stars so I don't think I accidentally published it unlocked.
Edit: He even referred to the level as part of a "project" so I'm assuming he found out about us from GAF. Still doesn't explain how he had access to the level though
Edit 2: WTF Jungle has a bubble over it on the planet with the number 1 in it...someone is playing it and it's locked. This is starting to annoy me.
PartlyCloudlike said:I just got back into playing LBP. Picked up the SF costume set. I hadnt read much of the thread, so I thought it was already available..did a search in LBP for "Contra" and the levels that came up weren't all that impressive, so I figured it wasn't ready yet. Can't wait!
jump_button said:are you guys posting them all up at the same time or lock them all part from the first level and give them the key to next level at the end
^^ keep up the good work
Orz said:Maybe you left the combination mechanism functional?
Regardless, I think it's cool he wants to help, even if we are all almost done.
jump_button said:are you guys posting them all up at the same time or lock them all part from the first level and give them the key to next level at the end
^^ keep up the good work
MisterAnderson said:I guess it would be possible by placing "swing points" wherever you'd have to use the claw, but I don't think it would be the same without being able to shoot your grappling hook you know?
Orz said:Can I get a picture of the ending, post-boss-death appearance of Jungle and Waterfall? I'd like to have my starting areas be more of a transition from those levels. Since I can't have them immediately appear in the player 'trolleys' without some sort of conveyance to get them there.
I've put a semi-decent advancing wall wreckage mechanism back in, and a few explosions using Mr Anderson's object. Rollers are working. Most bugfixes are done. All I have to do is finish Base 2's boss, and some cosmetic work, and both levels are done.
I wouldn't mind some honest feedback, though. Since they're my levels, I can't be objective about them. Are they 'fun'? Do they fit with the project? I've tried to go for a more 8-bit look (and trying to forge an illusion of depth limits the detail I can put on the playfield) whereas a lot of what I've seen on other levels is going for a more 'updated' look. I don't want my levels to be a gimmicky low point of the project. Honesty appreciated.
Orz said:Can I get a picture of the ending, post-boss-death appearance of Jungle and Waterfall? I'd like to have my starting areas be more of a transition from those levels. Since I can't have them immediately appear in the player 'trolleys' without some sort of conveyance to get them there.
I've put a semi-decent advancing wall wreckage mechanism back in, and a few explosions using Mr Anderson's object. Rollers are working. Most bugfixes are done. All I have to do is finish Base 2's boss, and some cosmetic work, and both levels are done.
I wouldn't mind some honest feedback, though. Since they're my levels, I can't be objective about them. Are they 'fun'? Do they fit with the project? I've tried to go for a more 8-bit look (and trying to forge an illusion of depth limits the detail I can put on the playfield) whereas a lot of what I've seen on other levels is going for a more 'updated' look. I don't want my levels to be a gimmicky low point of the project. Honesty appreciated.