If Dreams is based on the same idea of content creation and sharing, moves like this would put me off ever going near it.
There's nothing to figure out, servers a real, physical objects that cost money to maintain. If the money just isn't their to keep it running them you shut it down and move it too another game. This is 100% a publisher thing and devs have no control over it.
In case of dedicated servers virtualization happens sometimes. But often it's ignored due to performance losses...
LBP's biggest draw are content storage servers, in case of which virtualization hardly matters, it's all about storage, so the cost saving comes from "erasing" all the content.
A game of such recent vintage that is so focused on and reliant upon online services ought to be given a pretty high priority, regardless of player population. This is the heart of the game and its biggest selling point- server support should be considered a part of the development cost for this kind of title. I don't know how much time should be a minimum standard, but it's more than this.
Is there any means of a radical alternative in how UGC is made available in gaming for the sake of preservation? (Not that companies care about content given that they can see numbers and weigh them against costs, but for developers, this must suck to see whole worlds and communities simply blink away, and I wonder if they might come up with a solution that subverts the problem.) What would be the possibility of client-side UGC storage ala torrents and Napster?
With a P2P file sharing system, the levels you have on your drive would be de-centrally shared to users, and index IDs in the UGC file would help the client app comb through content to identify duplicates. Sony would still have to operate a central handshaking app, but they wouldn't need to store files or host games (let's leave multiplayer online out of the equation for now.) There'd only ever be whatever content everybody's old PS3s or PS4s has on hand to share (which would dwindle in time,) but it'd be something if digital preservationists made the effort, and Sony would have hugely diminished operating costs (and if they made a Napster for UGC, the app for LBP might also be the app for Dreams and whatever other UGC service they ran. No insurance of safety, however (maybe some day somebody would find a way to write a worm into a LBP file? But then again, PC MODs are being allowed in Fallout/Skyrim, so not sure the difference?) It's a different approach (albeit 20+year-old P2P tech) to UGC distribution that's counter to how console manufacturers operate, but at some point, the business of creating UGC-based games will suffer if user-generated content becomes devalued, so there will need to be some solution. Server costs aren't coming down, virtualization doesn't seem like it'll ever save the day, and new games are going offline all the time...
why do people pay to play online again?
Well, you know.
LittleBigPlanet 3 entered at rank #33 on PS4 and #49 on PS3, back in December 2014. That's too low on the charts to give even a number. The game at #20 did 9K that week, for reference.
LPB 2 did 25K back in the glory days of 2011.
Basically, LBP is not dead in Japan with this announcement since it was never born to begin with.
Imagine if the game completely bombed and the server storage was literally empty. You'd still have to hold it for essentially no reason costing the company hundreds of thousands of dollars. You can't pitch something with that big of a downside.
If Dreams is based on the same idea of content creation and sharing, moves like this would put me off ever going near it.
This kinda stuff pisses me off as a trophy hunter. I mean I know they can't stay up forever (servers) but at least set the online trophies to auto unlock afterwards or better yet, don't make online trophies.
??
If the storage was empty and the server wasn't receiving any requests, it wouldn't be using any resources. How would that cost Sony hundreds of thousands of dollars?
??
If the storage was empty and the server wasn't receiving any requests, it wouldn't be using any resources. How would that cost Sony hundreds of thousands of dollars?
The storage is just that, storage, that can be better used elsewhere. If no one is using it then they're losing by not allowing it to be used for something else.
So, you're talking about dedicated storage space, sitting there empty despite no demand? I guess so. I would think they would be able to use it for something else and monitor demand so they could add capacity later if interest picked up. A management issue, I guess.
come on sony how hard is it really to move all these low population games to a machine running a bunch of VMs instead of shutting them down
Well they would have to have servers for millions of levels running non stop. No way to change that based on demand.
I'll try to explain as best as I can...
The LittleBigPlanet servers are not affected by this.
They are global and service all players across the world.
What is being shut down by Sony Interactive Entertainment Japan Asia (SIEJA) are their online services for the LittleBigPlanet series.
This includes but is not limited to...
Update/Patch Distribution, Moderation, Localisation, Testing, Marketing, PS Store Support, Customer Service Support, etc... For players within their region and only their region.
Whilst the LittleBigPlanet servers will continue to be live; without Sony Interactive Entertainment Japan Asia (SIEJA) Online Services providing such things as the necessary update distribution, localisation, testing, etc... that are required for LittleBigPlanet to run effectively.
It would very shortly reach a point where the LittleBigPlanet servers would be unable to continue to support SIEJA players because they would not be kept up-to-date with the rest of the world.
This is why the LittleBigPlanet server and the rest of the world will be unaffected because those services will continue to be supported within those regions.
This was posted by StevenI who is a LBP community manager at LBPC. He must be well connected or even work at MM since he gave me a crown dlc when I won a comp.
If Dreams is based on the same idea of content creation and sharing, moves like this would put me off ever going near it.
Gotta quote that again. We are safe.This was posted by StevenI who is a LBP community manager at LBPC. He must be well connected or even work at MM since he gave me a crown dlc when I won a comp.
Gotta quote that again. We are safe.
This was posted by StevenI who is a LBP community manager at LBPC. He must be well connected or even work at MM since he gave me a crown dlc when I won a comp.
Missed this one, OP needs an update.
So content is all held in the global servers and the Japan servers switching off will not affect the game at all?
I don't understand how they messed up LBP3 so badly after the highly successful first entries. It's a shame, I've had a lot of fun with this series.
If Dreams is based on the same idea of content creation and sharing, moves like this would put me off ever going near it.