I don't know if it's just the way I played, but you can use hiding spots to run around enemies and skip them. In Mementos if you're in the car and you drive quickly past their back they don't even notice you.I don't​ understand this point. All the enemies respawn. What real "progress" are you saving when you have to fight them all again, taking you the same time and resources to get back where you were? Yeah, you've the EXP you earned, but by the same token, you'd be going back to the previous safe room time after time because you'd always hit a point where it's a risk to continue.
Feeling the OP, though, since yesterday. Got to the last area, and my MC died twice in different spots, making me lose a collective hour of my already-short weekend. I went and played FFXIV for three hours as a way to cool off because I was so mad. There wasn't a safe room for about 45 minutes into the dungeon, so there was no way to save up to that point.
Great game (besides a bunch of story issues), but especially being late-game, that sours my overall impression of it. And I don't care how shit Nocturne was; that doesn't improve my outlook.
I played on Normal difficulty, and I didn't finish P3 or P4, but I thought P5 was incredibly lenient on save rooms and difficulty. I would check the network to see what other people did and see an average level that was 10 levels above mine, but the dungeons and Mementos remained easy. I didn't do the "fuse something that resists death" thing, I fused according to arcana because I wanted bonus points hanging out with confidants, so a lot of my personas went unused. The upside is that I literally had random abilities that I might have needed in battle on 10 different personas or something I suppose.
My point is, it's kind of baffling to me how much trouble people are having playing the game, unless they're on Hard difficulty?
I feel like the modern environment of auto-saving has made players forget that progress used to have its own risk/reward. Players want to feel challenged so they pick a higher difficulty level, but then get annoyed by the pacing of the game. I think if the game offers different difficulty levels, and you feel like you're wasting time dying, wouldn't it be feasible to set your difficulty lower?