On Arno:While they didn't exactly foreshadow that he'd be exiled from the brotherhood, (which is why it was surprising), it makes sense given his interactions with the members of the council. I mean aside from the fact that they were pissed that his actions led to the death of Bellec and Mirabeau, (bringing Elise to the brotherhood's base), there is a LONG stretch of time where he is doing what he wants with Elise and taking out targets without permission. Being able to walk back into the hideout was likely a gameplay mistake not canon to the story.
The biggest modern day twists of the story were reduced to text files. The audio files are still in the game technically.
You can find out about some of the story changes here.
On Arno:While they didn't exactly foreshadow that he'd be exiled from the brotherhood, (which is why it was surprising), it makes sense given his interactions with the members of the council. I mean aside from the fact that they were pissed that his actions led to the death of Bellec and Mirabeau, (bringing Elise to the brotherhood's base), there is a LONG stretch of time where he is doing what he wants with Elise and taking out targets without permission. Being able to walk back into the hideout was likely a gameplay mistake not canon to the story.
The biggest modern day twists of the story were reduced to text files. The audio files are still in the game technically.
You can find out about some of the story changes here.
You know it's not his point right? Sometimes your defense of everything about ubisoft laziness, it's completely irrational.You know there's a way to filter what appears right?
You need to buy a Time Saver Packs, they'll reveal the chests and other collectables. They cost Helix points which typically cost real money, but you should be able to get some from Uplay for free (on PC, can't say about other platforms), and you get some as you progress in the game. All in all, it's their little attempt at introducing microtransactions.Can someone explain to me why syncing a viewpoint does NOT show you all activities in that area you just revealed? Or am I missing something? This makes me outright angry. What the fuck is this shit?
No joke, that was the last straw for me. Even if I -didn't- need to pay real money to unlock videogame maps due to the Helix points that the game gives you... that whole thing reeked. Worse than the companion app bullshit back then, I'd say.You need to buy a Time Saver Packs, they'll reveal the chests and other collectables. They cost Helix points which typically cost real money, but you should be able to get some from Uplay for free (on PC, can't say about other platforms), and you get some as you progress in the game. All in all, it's their little attempt at introducing microtransactions.
I decided to buy the game only after the companion app was removed, no way I'd bother with it. Finished it only a few days ago (100% completion)... though I had no idea about those Time Saver Packs. Managed to get them for free, but yeah... it wasn't a pleasant surprise.No joke, that was the last straw for me. Even if I -didn't- need to pay real money to unlock videogame maps due to the Helix points that the game gives you... that whole thing reeked. Worse than the companion app bullshit back then, I'd say.
I decided to buy the game only after the companion app was removed, no way I'd bother with it. Finished it only a few days ago (100% completion)... though I had no idea about those Time Saver Packs. Managed to get them for free, but yeah... it wasn't a pleasant surprise.
I can't find the exact number of hours because I uninstalled it, but it's around 50, DLC included. Also, it wasn't really a chore since the world is beautiful and really pleasant to explore. AC3 was much more of a chore in this regard.100% completion??? May I ask how many hours that took, and how many of those were enjoyable?
I can't find the exact number of hours because I uninstalled it, but it's around 50, DLC included. Also, it wasn't really a chore since the world is beautiful and really pleasant to explore. AC3 was much more of a chore in this regard.
That said, the biggest problems I had with the game were the imprecise movement (windows!) and too much forced combat, like you said. I much prefered the counter and streak based combat from the previous titles since you could get rid of the enemies much quicker, and brutal animations were a nice touch.
That's understandable... but for me AC games are those games you come back to despite all the flaws, which are plentiful. You could say I've grown accustomed to the shortcomings.Yeah that's the thing - because both movement and combat are flawed, I could only manage a 50% completion before uninstalling in disgust. Yes the world is beautiful but that only goes so far when the actual gameplay mechanics are so adversarial to fun.
Disgusting. I thought this time saver shit was some cheat or something that lets you automatically complete those missions you buy.You need to buy a Time Saver Packs, they'll reveal the chests and other collectables. They cost Helix points which typically cost real money, but you should be able to get some from Uplay for free (on PC, can't say about other platforms), and you get some as you progress in the game. All in all, it's their little attempt at introducing microtransactions.
Its like the game was either designed by or for people suffering from ADD, who cant bear to go more than 10 seconds without combat.
Playing with 60 fps mostly on PC.I think the game looks stunning. It's impressive, really. It looks and sound good.
But damn, everything else is barelly ok.
The framerate makes the game unplayable.
What he says it's also untrue btw.Why do gamers feel the need to include offensive messages to game developers when they don't like what they did ? That's unnecessarily rude sir.
What he says it's also untrue btw.
You can mostly avoid combat in this game. There are tons of these bullies on the streets but you can always just run by them. They'll spot you, but they'll usually never attack if you just keep running. And the normal French soldiers will never attack you except if you kill someone in front of them.
The most fun comes from using berserk blades to cause enemies to fight each other. Brilliantly, if you hit a couple of enemies with berserks, the effect will often, somehow, spread to other enemies, resulting in a brawl of crazies which you can watch from the rooftops. Fantastic fun, as it was in Black Flag, but here Ubi are absurdly stingy with the blades – until you upgrade Arno’s gear you just get 2, and they’re expensive to replenish. It speaks volumes as to Ubi’s priorities – take the single most fun thing from the previous game and heavily ration it, in an effect to emphasise the character progression system and microtransactions lurking behind it.
One thing that really annoys me is how so much of the critical attention was directed at bugs rather than the desperately flawed, non-evolving gameplay.
I have been saying this since I played it last December. It's such an incredibly dull game with an inconsequential story that goes absolutely nowhere. In the grand scheme of AC's story I have no idea what that game achieved. They are clearly making it up game-by-game now after they fucked up AC3's ending.
The chests are usually guarded by now more than two guards, which can be killed easily...I find what you're saying to be incorrect, because I found that a lot of the red chests are guarded by red guards and require fighting to get to. The co-op missions also require a ton of fighting too.
Well, I guess it can get monotonous if you just focus on the filler. I currently keep switching around between chest, assassination missions, homicide cases and the Nostradamus riddles so it doesn't really get boring.I loved the first 40 hours of the game and would've given the game a 4.5/5. But then I kept playing and playing to get the 1000/1000. Collecting the chests and doing the co-op missions was such a soulless monotonous grind. It's turned me off AC completely. I now give the game a 2/5 overall and I'm skipping both Rogue and Syndicate.
The chests are usually guarded by now more than two guards, which can be killed easily...
Never did any coop missions so I can't comment on that.
Well, I guess it can get monotonous if you just focus on the filler. I currently keep switching around between chest, assassination missions, homicide cases and the Nostradamus riddles so it doesn't really get boring.
Having just returned from a break to Paris, I fired it up last night (ps4). Incredible how well they captured the visual look of the city.
Shame its still a boring story, with poor controls and horrible pop-in. I just can't bring myself to finish it - especially when i open that cluttered map
Have played all the others; generally a big AC fan, so here's hoping Syndicate is an improvement.
While I did enjoy the sailing in Black Flag I missed exploring a big open city.
I noticed that too but tbh I have a hard time blaming the game for it. At times there are so many people on the street it's mind boggling. I can't believe that despite this it looks that good. I mean, I already finished the game and I still find myself occasionally putting the controller down and marvel about the graphics. Nothing else I've seen has come close so far.I recently started playing AC: Unity and I'm having a fun time with it. I've played through the entire series so far and enjoyed them all.
While I did enjoy the sailing in Black Flag I missed exploring a big open city. Paris looks great and there are a few technical issues, character pop ins and some slowdowns but it doesn't stop me from enjoying the game. I feel the game has improved in its three areas: parkour, stealth and combat compared to previous games, parkour getting the biggest improvement.
I'm looking forward to putting in more time and seeing how my feelings change about the game over time.
Jup. I just wish they had more perfect assassinations like the very first one for instance. You know, so that you get a special cutscene. For the first assassination you couldBorrowed it from a friend, so I'm not in a position to complain about wasting my money on this drek.
The best thing I can say about the game it is that it brought back Assassinations. Unity and the FIRST AC were the only games where there were some preparations involved. The set-up for the confessional assassination or the graveyard patrol ones were decent and better than anything the series shat out after AC1.
Yes but Syndicate comes out in a month so might be worth it to hold off and just playSo it's $20 on US PSN. What's the current state of Unity on the PS4? Did they manage to sort out most bugs and framerate issues?
Is it worth it?
They're doing more of this for Syndicate thankfully. I know of one particularly clever one that I won't spoil.Jup. I just wish they had more perfect assassinations like the very first one for instance. You know, so that you get a special cutscene. For the first assassination you could. Thought that was very neat. Shame they didn't put in more or this....hide in that confessional box and then kill the guy
Unity not only is the most amazing looking AC game, it's one of the best looking games ever. Especially if you have a good pc. Best cinematography too.I know these games are kind of gameplay garbage but the art and atmosphere is so tremendous in them that it keeps me all the way through. Does Unity keep with that tradition? I was thinking about picking it up since it's really cheap now and Syndicate is a month off.
Unity not only is the most amazing looking AC game, it's one of the best looking games ever. Especially if you have a good pc. Best cinematography too.
Well, yes. The only caveat is that there's no ambient music, (Austin Wintory + Lydia Andrew thankfully fixing this in Syndicate). I'd say that honestly no other city gives you such a good sense of place. Unless you're talking about W3, which has the best country side ever. >.>I'd be playing on PS4, and I don't really mean graphics so much as atmosphere. Unless that's what you're referring to as well. By atmosphere I mean a culmination of art, graphics, music, mood setting, etc.
Well, yes. The only caveat is that there's no ambient music, (Austin Wintory + Lydia Andrew thankfully fixing this in Syndicate). I'd say that honestly no other city gives you such a good sense of place. Unless you're talking about W3, which has the best country side ever. >.>
Well, yes. The only caveat is that there's no ambient music, (Austin Wintory + Lydia Andrew thankfully fixing this in Syndicate). I'd say that honestly no other city gives you such a good sense of place. Unless you're talking about W3, which has the best country side ever. >.>
Article that explains how it works.Source for the bolded text? I'd love to see confirmation of this. I know Wintory is composing the game, which is by itself very exciting, but I'm eager to hear something one way or the other on ambient music specifically.
Article that explains how it works.
Example
But you can hear an example here.
Also there's a comment from the man himself on the composer video but it's unlisted and i'm having trouble finding it. ._.
Yes.Very interesting - thanks for the link. Not trying to be obstinate, but it looks like the information in the link alludes to something more akin to Black Flag's or Rogue's shanties. While still very cool, I'd also like to see a return to an ambient music system à la II or Brotherhood. Unfortunately, I can't watch the video in the link at the moment - does it look like we'll be seeing the latter in addition to the former (ambient music as well as situational crier or pub "shanties")?
Personally I felt it was the best AC i've ever played, thought It's quite close with Black Flag.
The atmosphere of the french revolution is amazing, the combat sort of fixed the lolwutriposte mechanics of the previous games. For me these were the 2 most important things. In general I felt Arno was a pretty likable AC main character.
Mainly though, for me as a history buff, I really enjoyed the setting. The setting, along with the lighting, was really nailed by the art team. I got the game 1 year after release, so I never took issue with the bugs as I experienced zero bugs. PC release.
I'm a huge AC fan, but I had skipped AC1 after the mediocre reviews, and got into the series with AC2. I tried AC1 briefly about six months after it came out, but it got extremely repetitive and I just stopped playing. Last week I decided to give it another shot and committed to finishing it with the aim being a full 1000 achievement points. When going into the game I had this idea that AC1 had such amazing and open assassinations that require preparation, as that is something I have seen from a fair number of people that hold that game up as the best in the series. I made it a point to do every single side mission and preparation mission leading up to each assassination, and I've got to say that I don't know what in the world you guys are talking about when it comes to how awesome these assassinations are.Borrowed it from a friend, so I'm not in a position to complain about wasting my money on this drek.
The best thing I can say about the game it is that it brought back Assassinations. Unity and the FIRST AC were the only games where there were some preparations involved. The set-up for the confessional assassination or the graveyard patrol ones were decent and better than anything the series shat out after AC1.
It's absolutely terrible all around except for the graphics when they're not buggy.
Level design is an abomination , the enemy AI is atrocious and the story just bland and unfulfilling.