UpperCaseN
Member
I just finished this game and wow, it is surprisingly amazing. Im not even a fan of the Fable franchise but my wife loves it, so she convinced me to try them out. I was so-so on Fable 1, I hated Fable 2, and Fable 3 I liked best because the streamlining, which many people disliked, but that was good for me since Im all business when it comes down to this type of game. Fable: The Journey is a departure from the standard Fable, WRPG formula and is instead an on-rails, Kinect only game. On-rails meaning you cannot control where you travel and youre just along for the ride. Light gun games like House of the Dead, Time Crisis, etc. are notable games that are on-rails.
The game was initially met with negative criticism, since the Fable series often promises player choice and consequences, and in this game you cant even choose where youre walking. People wanted the next chapter of the Fable series, not some Kinect only spinoff. After the games reveal, Peter Molyneux went into damage control mode and assured that the game absolutely isnt on-rails, whether we believed that or not. He went as far as leaving Lionhead studios during or at the end of development for Fable: The Journey, which was quite ominous to the players and did nothing but harm the fan perception. It was released with mixed reviews in October 2012 and didnt even have an OT here on NeoGAF.
The game:
Theres a free downloadable demo on Xbox live which I strongly encourage anyone interested to try. It might not be for you and thats ok; a lot of people dislike motion controls so if thats not your cup of tea, Id feel bad if you went out and bought the game, so trying the demo is the best way to see if youd like it or not. Fable: The Journey has 2 types of gameplay. Driving your (I dont know the best term) Horse cart? Youre holding the reins and control speed and general direction, but the path is still linear. Youre sometimes given opportunities to go left or right but the paths end up merging again anyway. Theres also optional stops you can make for a bit of extra dialogue or to open some chests on the side of the road. The 2nd type of gameplay is combat. Youre given the ability to cast magic which is done by holding your left or right hand to your shoulder and thrusting forward. When there were multiple enemies on the screen, I often felt like E. Honda doing his hundred hand slap.
My experience:
I had an absolute blast with this game. Right from the start they are very clear that you can play while sitting down, which is great since hours of motion gaming while standing up is tiresome on the body. I read a pre-release statement that you dont have to move your coffee table out of the way but I had to. The Kinects detection asked me to sit at the very edge of my couch, so instead of that, I moved the coffee table out of the way and rolled my computer chair into the middle of the room to sit on. This reduced my distance from the TV by half my regular, which I believe is a major contributor to the feeling I had of being on a Universal Studios simulation ride. It felt just like the Back to the Future or the Harry Potter rides, where youre sitting but theres a screen in front of you and the actors talk straight to the camera. Oh no, the bridge is collapsing! Hurry, follow me! There is a bit of story, particularly history on some characters, where since this is a spinoff, I wasnt expecting any at all. I wont go into anything in particular, but if Fable 4 ever happens theyll probably have to re-cap the events of Fable: The Journey since I doubt many people played it.
Theres no in-game timer but I believe HowLongToBeat.coms 9 hours is correct. Over the course you gain experience, purchase upgrades, and learn a few new spells, so there is a sense of progression. They do a pretty good job at switching you between combat and driving, so it gives you a chance to rest, but I found myself pausing the game and resting on my own, a good idea.
Faults:
Now this does need to be mentioned, because it cant be ignored. Although I have a glowing opinion of the game, the motion detection is nowhere near perfect. Better than I expected but still spotty at best. The game appears to offset this by giving you high, regenerating health, so when you do the motion to block an attack and your character never blocks, it mostly doesnt matter since you went from 100% health to like 94%, big whoop. I actually did die a few times, but the checkpoints start you pretty much right at that moment. Frustrating that probably every single time I died, my arm is in the block position but it didnt happen on screen. The shooting is spotty as well. The game allows you to calibrate your aim but it only does this with the dominant hand; so when shooting with my right I mostly hit my mark, but shooting with the left was laughably bad. The spells do have a bit of homing into the enemy and you can use aftertouch to guide shots around corners or over cover, which is also useful for the inevitable shots that miss, you can try to steer them back towards your target.
Its a shame that this game appears to have gone completely missed, because its surprisingly very good. The production quality is the best of the Fable series yet, but thats to be expected since the games scope is much smaller than the others. Anyone interested, I encourage you to try the free demo and anyone here who has played it, please share your opinion; Id like to hear what you thought.