Huh? If anything Left Behind's influence is what made UC4 what it is. I really hope that The Lost Legacy can cut all the fat from UC4 to deliver a more brisk, consistently high octane experience. UC4 is still knocking around in my brain a year later and I can't shake the disappointment.
IIRC on a per-hour ratio Left Behind has more combat than TLOU vanilla and UC4 (could be wrong), but more importantly, the combat encounters were way tighter in Left Behind, including multiple factions and quirkier arenas. It was a tighter thing than the full game because it wasn't tied to the AA baggage (must be long, must have lite RPGing, the padding must be significant).
Basically I think Lost Legacy will do exactly for UC4 what Left Behind did for TLoU. Don't get me wrong, TLoU is in my top GOAT list, and I think it's better than Left Behind, but Left Behind was much tighter gameplay package.
I've learned it's best not to hope
"let's make them climb."
- they had druckmann and straley who showed they knew what's good with uc2
- they had examples of what worked with 2 and what didn't with 3
- the gameplay was so refined. the arenas were dope. the truck chase was peak fully-playable setpiece action
- the elevator shootout showed the potential for unique encounter design
D&S aren't on Lost Legacy, IIRC. I think it's a fresh team.
Plus there's no way ND didn't hear all the complaints about too much climbing.
My hopes are v high.
PS I still think all the climbing and soft adventuring is totally justified in UC4. For one thing, it's Drake's wind-down adventure (he's older, etc). But more importantly, Straley was evidently committed to placing gunfights only where gunfights made sense. As far as I know this is the first action video game in history to do that. Not a single bit of combat was shoehorned in where it didn't make sense. Even if it led to some weird pacing, I think it's totally admirable and worth commending.