Like any other form of criticism it has merit if used correctly, and sure if someone wanted to judge games more "holistically" with the story n gameplay in one, then sure, by all means use it.
But I don't personally care for it, because to me I think the best games embrace the silly ness, the artificiality of games. And that's because like any other art form, it's the depth of the work that usually tends to get celebrated the most.
Cinematography is a fundamental tool of of story telling in its medium. But it's not strictly a story telling tool in gaming (read it can be, but it isn't strictly that), as it's just play. And in this medium I care way more about the rules, the systems, and the interesting interplay. It doesn't bother me as much anymore that Nathan Drake kills 100 people, it does bother me that the mechanics of his fundamentally shallow.
Beyond that, beyond the usual "hur dur video game stories aren't good", to me the medium has fundamental issues in terms of being a story telling medium. For starters it isn't organic as a film or a book. The logical story beat, is what will be the next logical story beat. If that means two people talking in a room with very little action, then that's the beat. But a game, eventually needs to let me play something.
That and I have questions about things about fail state. If we all agree that gameplay is story telling, because I don't think it's a crazy idea to say, that if a game tells a story, a game's gameplay should absolutely be a fundamental key part of said story. Yet the lion's share of video games require me to act like the failures never happened. That I didn't get killed in this sequence a few times, before I succeeded. And that aspect of a game, the fail state is pretty key to what makes a game enjoyable. There is a merit to challenge in video games, it provides the stakes to the game, that the story simply can't provide. I mean sure you can separate it n all that jazz, chalk it up to video game logic, but isn't that exactly the problem? You don't really do that when reading a book, you don't do that when watching a movie. The whole concept of immersion n suspension of disbelief is its own self-defeating prophecy that I have questions about.
And for someone about to argue I'm "overthinking" the fail state thing, explain why that would be over thinking it and not Nathan Drake murdering up a continent? Because sure the latter is at odds with who Drake is as a character, but the former is at odds with the story. The story will rarely if ever acknowledge my failures as part of the experience, but failures in a game are pretty significant part of a game's experience.
Do I like things like Journey? Yeah I think it's a good game. The story it happens to tell, is tied to what you are doing, even if the mechanics are so simple. At the same time I have no problem with thinking Bayonetta is a fantastic game even when it's story meanders with nonsensical info dump shit (albeit sure I like the character n the energy of the action). And I would absolutely argue that game is one of the finest games of this past decade, because on the gameplay front it would have very few equals. Now obviously Bayonetta has no delusion of going for some introspective narrative or something, but the general gist I'm trying to say, I have no problem with saying story bad, gameplay good.
You should make the criticism that the story has its issues, but the amount of weight you give it depends entirely on the critic. Ideally you would like a level of consistency from the critic, but whatevs. Personally I'd rather the medium embrace the dissonance a bit.
Also, this thread has nothing to do with it, but seriously fuck walking segments in video games.