Just wanted to let you know under options you can enable simulation style options for cars and combat.
Agreed. But im probably still going to really enjoy it. Something about it has me hyped!I hate how dumb and blind the A.I seems. It always takes me away from the experience a bit.
That really bums me out. The restrictions on speeding are what set the previous two apart from everything else.Limited car damage, completely gotten rid of traffic rules (which admittedly was pretty much gone in Mafia 2 besides speed limits anyway) and even the "sim" setting for driving looks more arcady than GTA V.
Hmmm maybe there's hope afterall.Just wanted to let you know under options you can enable simulation style options for cars and combat.
My question is if this can also bring the AI for things like police, to an expected level, where they will actually go after you for running red lights etc
Just wanted to let you know under options you can enable simulation style options for cars and combat.
PC with a gamepad. And if I'm not mistaken,this is Hanger 13's first game.Game is seriously gorgeous, which version of the game is this? Xbox One or PC with gamepad?
Also, do the devs have a history of making good PC ports?
EDIT: They just said this is the PC version, cool
I want to liek this game but the shooting didnt looked to hot the last gameplay I saw, can someone kind enough point me a video where I can see some raw shooting to get a feel of it?
If this game matches Mafia 2 it will already be great.
If this game matches Mafia 2 it will already be great.
And if it matches Mafia 1 it will be incredible.
That combat side step/shuffle that Lincoln does after you come out of hard aiming looks really good. I don't think I've seen an animation like that in a shooter before.
https://www.youtube.com/watch?feature=player_detailpage&v=0LHORhghFa8#t=5843
I think a big part of that section of the footage is 2K provided B-roll, and it gives a good idea of what the combat is. Looks swift and weighty to me, with some solid hit feedback and damn near Euphoria tier death reactions.
Great post!Snip.
Terrible framerate, tiny map, yeesh.
The framerate i could understand? but the map size? lol Mafia 2 wished it had this size of a map.
I just watched the 20 minute video from the PS4 Access, they went from one part to another of the map in minutes. I don't mind a smaller map if the density is good, but I'm not seeing that here.
Sold me on the game. Driving controls are on point. Man this and WatchDogs2 I am in open world heaven. My favorite type of action game.
^^^^Going coast to coast in GTA V only takes minutes, too. There's tons of variety in New Bordeaux, including a canal system that runs under the entire city, and an absolutely massive bayou to explore.
I just watched the 20 minute video from the PS4 Access, they went from one part to another of the map in minutes. I don't mind a smaller map if the density is good, but I'm not seeing that here.
His voice is annoying for sure.Man this guy is annoying
"Smash that like button if you're totally stoked bro's!"
color palette is way to brown, i get they're trying to create the mood of that time period but jezz is like the game has no color at all
Lets talk about how excited I am for this game.
First off, the driving. It looks heavy, and theres a ton of momentum when picking up speed. The differences in speed between sports cars and simple vehicles is immediately apparent. Driving is huge for me in an open world game (I still think GTA IVs driving is the best thats ever been done), and if this can improve upon of Mafia IIs engine in the right ways, Ill be over the moon. I wish the damage models definitely looked better, but the impact of crashes appears awesome.
The grass of Frisco Fields, the racism, the police responses the difficulty of navigating through certain districts will allow for some amazing emergent gameplay regarding racism in richer, Whiter neighborhoods. Racism as a big theme doesnt seem to be the least bit avoided cops harassing you heavily in certain areas, tailing you, trespassing in white stores causing them to shut down- this blows my mind. Its a nice touch that you can rob store fronts too, but with witnesses calling police, its apparent that utilizing skills like calling in wire taps or disabling phones will offer some great quiet crime sprees.
The sprint and combat takedowns are as brutal the TPS shooting mechanics look heavy and responsive. Animations between, walking, moving into cover, sliding over cars this looks like some of the best shooting mechanics in the open world genre. Mixing it with stealth encounters will allow you play how you want- quietly lockpicking to get to the back of slaughterhouse or going in guns blazing, theres a ton of replay value. Stealth takedowns from cover are gloriously animated, the interrogations also look to provide some cool exploration opportunities. The combat looks frenzied and dynamic I cant wait to call in a hit squad and have all out wars in the streets of New Bordeaux. The Manhunt-esque takedowns pull no punches, knives directly to the face, curb-stomping brutality there were no concessions.
The rain storms are so beautifully serene. Freely roaming, the neons really pop out beautifully in the French Ward. Hiring, choosing lieutenants to run the districts with mob boss retaliations will allow for some awesome emergent street war. With mobile weapons dealers that allow for specific upgrades on each gun based on perks youve received from your lieutenants, everyone can play it how they want. There are even confirmed safehouses in districts to deposit earnings, which makes the risk and reward of wreaking havoc necessary youve got to deposit your money before you lose it in death.
The structure and density of each district of the map also will probably provide a good cadence in balancing gameplay side activities and major missions. Getting mob bosses out of hiding through assassinations, interrogations, target tailing, property destruction, all the while depleting the economy to lure out the boss seems like a great city takeover mechanic. The theme of rackets dominating different pieces of each district also feels like a necessary way to split up the map. I just hope that each location and chance encounter is unique for each district, and that there are many approaches that give you the freedom to take it over as you please. This also means that the major mob boss story missions probably provide the deeper, more cinematic missions (Uncle Lou gameplay demo), and I hope each of these are like the best moments of Mafia I & II.
Character nuance in the story is so necessary, and the structure of how the story is being presented gives me hope. A lot of the commentary on these new gameplay videos suggest that the villains are evil, but written with enough sincerity that they feel likable. The facial animations are also pretty astounding, and thatll be necessary to deliver the story in convincing fashion.
I havent even touched on the atmosphere which is what Im most excited about. The night rain storms, the gorgeous orange sunset glow, the alligators lurking in the swamp, everything. The Smith Thunderbolt being back, be still my beating heart.
I think its time for an avatar change, this time for good. I want this game to everything, and I think theyve really structured it in a way that allows for enough density in the open world to make sense in the narrative. I just hope that the story is well written, and that their use of the turbulent '60s and Civil Rights era isnt dealt with superficially but I have high hopes!
LOOKING FOR REVENGE.
GTA III did it first, maybe even earlier GTA I'm not sure ^^
But very cool that's awesome.
Just wanted to let you know under options you can enable simulation style options for cars and combat.
First off, the driving. It looks heavy, and there’s a ton of momentum when picking up speed. The differences in speed between sports cars and simple vehicles is immediately apparent.
My question is if this can also bring the AI for things like police, to an expected level, where they will actually go after you for running red lights etc
This won't happen. There's no traffic rules at all anymore, and no ticketing either, or bribing.
I just watched the 20 minute video from the PS4 Access, they went from one part to another of the map in minutes. I don't mind a smaller map if the density is good, but I'm not seeing that here.
You can choose simulation driving mode, and they showed it off on IGN, and it still looks very arcady.
I don't follow this at all. I do not understand...
This won't happen. There's no traffic rules at all anymore, and no ticketing either, or bribing.
Nothing about what Ubisoft has shown of WD2 has been a lie. 100% all they've shown is the alpha of the final game. This isn't r/gaming or youtube.Watch Dogs 2 just looks like more of the same to me.
Don't believe Ubisofts lies!