Unpatched games will run by default (no mode switch) with following capabilities on the Xbox One X:
- full CPU upclock
- 3TF GPU peak performance ( 2 Shader Blocks like on the One just with 10 CUs instead of 6CUs per block at full clock speed = 3 TF)
- 4GB Ram Disk (unpatched games can only access 8GB of RAM so the system will use the rest of it as a RAM Disk)
- Full memory bandwidth at (326gbps)
- 16xAF
Thanks for the information.
Interesting once again half the gpu power is blocked off. Although even with this caveat i expect massive performance increases in unlocked games as the original xbox one had only 1.3 teraflops (with the one s adding an extra 0.1) so the percentage increase here is substantialy more than the ps4-ps4 pro.
Surely for all framerate unlocked, gpu limited games we are going to see all of them reach their performance target practicaly 100 percent of the time? Eg lets say a 60fps game (that is wholly or mostly gpu limited) frequently drops to 40fps under gpu load, this only needs a 50 percent increase to reach 60 locked. Given the 1.3tf to 3tf increase (130 percent increase) this should ensure a completely locked experience.
So if i am reading that right and my maths is good, this should make so many unpatched games absolutely sing. And for those that are cpu limited there is still a 35 percent increase to look forward to.
And thats not even accounting for higher bandwidth.
Much to look forward to!