Another one of Sakurai's Famitsu columns where he reflects on recent games he played (e.g. here's the one about NieR: Automata). This one is about the similarities and differences between Horizon Zero Dawn and Zelda: BOTW. Click the link for the full bullet point lists.
Summary thoughts:
Thanks to Source Gaming for translating! And thanks to my boo Nibel for tweeting it ��
*** UPDATE ***
A week before writing this column, two wonderfully outstanding works were released and I was torn between how to spend my time. Horizon Zero Dawn (from here on out ”Horizon") and The Legend of Zelda: Breath of the Wild (further referred to as ”Zelda"). By all means, play them both because they really are masterpieces.
With that being said, I am surprised by the fact that although there are aspects that are very close, there are other aspects that are very different.
First, I will summarize their common points. [...] Next, I will summarize the areas I felt were contrasting. [...]
With that being said, I am surprised by the fact that although there are aspects that are very close, there are other aspects that are very different.
First, I will summarize their common points. [...] Next, I will summarize the areas I felt were contrasting. [...]
Summary thoughts:
Overall, Horizon is more stress free and Zelda is becoming a tiresome routine. However, if you've played Zelda, you probably understand this well: the chores of Zelda are the most fun part!
If a game is easy to play, that's definitely a good thing.
Even recently, it has become a trend to take note of the amount of stress the player feels.
But again, comfort and the fun of resource management are two different things.
[...]
I repeat, play them both if possible. So many well-made works lining up like this doesn't happen often!
If a game is easy to play, that's definitely a good thing.
Even recently, it has become a trend to take note of the amount of stress the player feels.
But again, comfort and the fun of resource management are two different things.
[...]
I repeat, play them both if possible. So many well-made works lining up like this doesn't happen often!
Thanks to Source Gaming for translating! And thanks to my boo Nibel for tweeting it ��
*** UPDATE ***
Before it keeps been given the wrong connotation:
Kazushi N. | 長山一石 (@KazushiNagayama) says:
May 12, 2017 at 3:26 AM
This translation kind of gives a bad impression about Zelda which I'd like to comment a bit. In the original Japanese he refers to Zelda as ‘mendokusai', which surely does have a negative connotation of ‘having to take into account multiple things at the same time', and then says that ‘sono mendokusasa ga saikou ni tanoshii', or ‘that complexity is so much awesome fun', or ‘the best type of fun', which is a great praise. He is using a technique where he uses words that have negative connotations to talk about something, then flips that negativity into a greater positivity, which gives the reader greater impression of the praise. I feel this hasn't translated well into this text.