gillFTR said:It wasn't a certain branch, but like you said the system isn't perfect and none are. I'm a huge fan of ME and Bioware, but The Witcher's system happens to be better(maybe its just personal opinion I don't know because it seems me I might be getting tired of the Bioware formula).
Also thanks I'm happy to hear about the persuade system changes.
But this sure does.Kurtofan said:What?no it doesn't.firehawk12 said:Yeah, his post was edited to include:
"Edit: Earlier today one of BioWares volunteer moderators answered a question about the possibility of multiplayer in Mass Effect 3. That statement was not official. BioWare has not discussed any features for Mass Effect 3. We look forward to sharing more next year."
Which means it'll have multiplayer.
Source: https://jobs.ea.com/search/view.do?id=a0z50000000dg5UAAQJob Posting 1 said:BioWare Montreal - QA Design Analyst
QUALITY ASSURANCE DESIGN ANALYST
JOB DESCRIPTION
Be part of BioWares future
BioWare Montreal is now looking for the industrys top talents to join its team. As the newest member of the BioWare family, we remain true to BioWares core values, caring as much about the wellbeing of our employees as we do about the quality of our games. We are working on BioWare's top franchises, as we build our way toward becoming a fully self-sufficient BioWare studio. If you want to help us achieve our mission of delivering the best story-driven games in the world, and you dream of being part of a dynamic, talented and focused team, now is the time to get onboard.
A highly skilled gameplay expert responsible for testing and measuring the player experience (fun) using proven analytical techniques (iterative process consisting of characterizations, hypotheses, predictions, and experimentation). The key activities are design and gameplay analysis, test architecting, and testing (providing both objective and subjective feedback).
Current Specializations (w/defined Test Processes): Level Design, Combat, Interface Design, Multiplayer Experience
PRIMARY RESPONSIBILITIES
Develop and implement multiplayer testing methodology to ensure quality multiplayer gameplay and levels
Provide gameplay balance feedback and critique
Work directly with content creators to provide feedback and support as required
Document and maintain test coverage documents for assigned content
Develop and act upon plan for applying testing coverage to assigned content, throughout the various phases of development
Assist in tracking, organizing, monitoring, communicating and reporting content and system issues for the project.
Evaluate work flows being employed by the Content Creation teams and develop efficient methods of providing testing support
Work with technical QA to ensure a seamless hand-off process from technical systems checks to design, balance, and fun feedback on gameplay elements as they are delivered by designers
REQUIRED EXPERIENCE
Knowledge of software testing methodologies and practices
Familiarity with spreadsheet tracking document creation and maintenance via tools such as Excel
Experience with online social network integration
Prior experience supervising and directing of the daily testing duties of other testers
Familiarity with design concepts (gameplay/level design)
ADDITIONAL SKILLS, ABILITIES AND KNOWLEDGE
Familiar with all major release first- and third-person shooter genre titles
Avid gamer who regularly engages in multiplayer gameplay
Solid understanding of and experience with Agile development processes
Strong Time and Task Management Skills
Excellent Problem Identification and Solving Ability
Effective communication skills both verbally and in writing
Expert knowledge in key area(s), particularly Game Design, Development
Strong understanding of Quality Assurance Processes
Familiarization with defect tracking and test management tools
Focused on continuous improvement
Real world experience within that specialization (i.e. Level Design Experience designing levels).
ADVANTAGES
Knowledge of the Unreal 3 Engine and the Unreal Editor toolset
Familiarity with game level editors
Source: https://jobs.ea.com/search/view.do?id=a0z50000000nA3gAAEJob Posting 2 said:QA Project Lead Edmonton
BioWare (www.bioware.com), one of the newest members of the incredible family of EA studios, has created some of the world's best-selling titles including the award-winning Baldur's Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire, the critically acclaimed Mass Effect, Sonic Chronicles: The Dark Brotherhood for the Nintendo DS and epic fantasy RPG Dragon Age: Origins. BioWare is hard at work on Mass Effect 2 and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin.
BioWares games have continually achieved critical and commercial success. All of our published titles are in the top 5% highest rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 500 staff at its locations and continues to grow.
A highly skilled gameplay expert responsible for testing and measuring the player experience (fun) using proven analytical techniques (iterative process consisting of characterizations, hypotheses, predictions, and experimentation). The key activities are design and gameplay analysis, test architecting, and testing (providing both objective and subjective feedback).
Current Specializations (w/defined Test Processes): Level Design, Combat, Interface Design, Multiplayer Experience
PRIMARY RESPONSIBILITIES
Scope out and develop high level testing plan for Multiplayer Gameplay
Coordinate multiplayer testing efforts between Edmonton and Montreal
Scope out and develop high level testing plan for DLC
Organize QA support required to support Localization team
Coordinate testing efforts with external parties
Schedule passes required from external groups to support systems/content during various phases of development
Determine task priority, schedules, and deadlines for assigned areas/systems
REQUIRED EXPERIENCE
Knowledge of software testing methodologies and practices
Familiarity with spreadsheet tracking document creation and maintenance via tools such as Excel
Experience with online social network integration
Prior experience supervising and directing of the daily testing duties of other testers
Familiarity with design concepts (gameplay/level design)
ADDITIONAL SKILLS, ABILITIES AND KNOWLEDGE
Familiar with all major release first- and third-person shooter genre titles
Avid gamer who regularly engages in multiplayer gameplay
Solid understanding of and experience with Agile development processes
Strong Time and Task Management Skills
Excellent Problem Identification and Solving Ability
Effective communication skills both verbally and in writing
Expert knowledge in key area(s), particularly Game Design, Development
Strong understanding of Quality Assurance Processes
Familiarization with defect tracking and test management tools
Focused on continuous improvement
Real world experience within that specialization (i.e. Level Design Experience designing levels).
ADVANTAGES
Knowledge of the Unreal 3 Engine and the Unreal Editor toolset
Familiarity with game level editors
Nirolak said:But this sure does.
Lo-Volt said:If Samara is invited to the paramour party, could BioWare also remember Joker this time
Messi said:I hope Mass Effect 3 does not do to the characters of ME2 what ME2 did to the characters of Mass Effect. IE, make them passing characters that you see once or twice and never again.
I like all the mass effect 2 characters. I want to keep those guys in my party not have some new rag tag group of characters. :lol .
I am clearly not over the whole 'no liara in your party in ME2'.
Gui_PT said:Semi related question.
Does anyone know where I can get some good Mass Effect-ish music?
Working on a video where that kind of music would fit perfectly, but can't find anything decent.
Gui_PT said:Well, since supposedly there was no dialog recorded for Miranda, I don't see you hanging out with your ME2 team.
You'll probably have to go around looking for new members to save the Universe.
Gui_PT said:Well, since supposedly there was no dialog recorded for Miranda, I don't see you hanging out with your ME2 team.
You'll probably have to go around looking for new members to save the Universe.
Lo-Volt said:Peter Gabriel's soundtrack to Birdy, actually. Not the closest fit compared to the soundtrack to Blade Runner, but it has its moments.
Secret_Riddle said:Who has said put forward such a troubling notion?
I was planning on banging her again.
Alucrid said:Except Garrus and Tali then.
Gui_PT said:Yvonne Strahovski tweeted that she didn't record any dialog for ME3
Is she Aya?Metalmurphy said:@Y_Strahovski Are you allowed to say if you're doing a Mass Effect 3 voice over? We're
@Snacpack no... But I'm doing The Third Birthday...
Tricky question
Metalmurphy said:@Y_Strahovski Are you allowed to say if you're doing a Mass Effect 3 voice over? We're
@Snacpack no... But I'm doing The Third Birthday...
Tricky question
Don't think it's been revealed who she plays yet.StuBurns said:Is she Aya?
I'm sure it they'll do it well along the lines of Assassin's Creed. It is just really hard these days to not have mp in a game and expect breakout big sales numbers.Lakitu said:Yeah, I think it's a given it'll include multi.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
And the happy face at the end sells the package.Gui_PT said:Ooooohhhh, for some reason I remember the question being : "Did you do a Mass Effect 3 voice over?"
My bad. Thanks for that.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
SpacePirate Ridley said:Mmmm... mmmmmmmmmmmmmm... mmmmmmmmmmmmmmmm! Sir I demand explanation!
BF3, ME3 - dude you must be a lucky person. Why do they show the stuff to so many folks tough? Even PR guys?The Antitype said:Well the game being complete and fully playable from beginning to end is just a rumor I've heard ...but I heard it from people who would probably know.
As for the dropping jaws thing? EA sends around internal, confidential demo reels every so often, so that we all know what each arm of the company is up to, and it lets the devs strut their stuff to each other. Last one I saw was late Dec and it looked damn good.
Those giant robots tearing apart the Earth? I've seen them rendered in-engine.
damn man if true best news EVER.The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
I loved ME1...watched the trailer for ME2 and that was it until I picked up the game last month...will do the same for ME3 but I will be getting it much closer to launch.Lime said:If it is true :O
Anyone going dark on any media coverage (screenshots, non-cgi trailers, etc)? It worked for me on ME2 and made each hub world much more impressive.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
The Antitype said:Well the game being complete and fully playable from beginning to end is just a rumor I've heard ...but I heard it from people who would probably know.
As for the dropping jaws thing? EA sends around internal, confidential demo reels every so often, so that we all know what each arm of the company is up to, and it lets the devs strut their stuff to each other. Last one I saw was late Dec and it looked damn good.
Those giant robots tearing apart the Earth? I've seen them rendered in-engine.
derFeef said:BF3, ME3 - dude you must be a lucky person. Why do they show the stuff to so many folks tough? Even PR guys?
The Antitype said:Well the game being complete and fully playable from beginning to end is just a rumor I've heard ...but I heard it from people who would probably know.
As for the dropping jaws thing? EA sends around internal, confidential demo reels every so often, so that we all know what each arm of the company is up to, and it lets the devs strut their stuff to each other. Last one I saw was late Dec and it looked damn good.
Those giant robots tearing apart the Earth? I've seen them rendered in-engine.
The Antitype said:Battlefield 3, Dragon Age 2, NFS, Star Wars: The Old Republic, Bulletstorm and a few others were all in the same reel.
I don't know the reason they show it to us. I imagine it has to do with team-building, make everybody in the company feel invested in the future and proud of the content the company is putting out.
On another level, say I'm a marketer for NFS and we get budget x for the next game. Then we see or hear that another game gets budget 3x. If we've seen the game, see why the company is expecting so much from it, and see that it's on track to earn that budget, then it probably helps morale.
Nice, but aren´t they afraid of leaks? If only description of gameplay or something like that.The Antitype said:Battlefield 3, Dragon Age 2, NFS, Star Wars: The Old Republic, Bulletstorm and a few others were all in the same reel.
I don't know the reason they show it to us. I imagine it has to do with team-building, make everybody in the company feel invested in the future and proud of the content the company is putting out.
On another level, say I'm a marketer for NFS and we get budget x for the next game. Then we see or hear that another game gets budget 3x. If we've seen the game, see why the company is expecting so much from it, and see that it's on track to earn that budget, then it probably helps morale.
derFeef said:Nice, but aren´t they afraid of leaks? If only description of gameplay or something like that.
I used to be so anti-EA, but you guys have definitely taken a turn for the better in the last years. Dead Space, Mass Effect, Mirror's Edge, Burnout, Battlefield, etc.The Antitype said:I know a ton about the NFS franchise for the next 18 months, and I'm not spilling. We all signed our NDAs, and it's not worth losing a job over. I honestly haven't conversed with anybody working here who isn't really excited about the company's direction right now.
Indeed, EA and THQ are my favourites right now.FunkyPajamas said:I used to be so anti-EA, but you guys have definitely taken a turn for the better in the last years. Dead Space, Mass Effect, Mirror's Edge, Burnout, Battlefield, etc.
The Antitype said:Finally got around to watching it.
Surprised they didn't show any gameplay since rumblings around the office are that the game is already fully playable, beginning to end, RIGHT NOW and the next year or so is all polish.
That might not be true, but the game is definitely far enough along that gameplay would have dropped jaws.
@truffle (Christina Norman)
I am celebrating 2011 by playing a Mass Effect game that will probably be released in 2011.
IoCaster said:Hmm...
Sounds like they're really grinding gears at BioWare for some ME3 awesome this upcoming holiday season.
Jeez, now you're really exciting me. I also noticed the third company was censored...The Antitype said:Not just Bioware. Basically every game slated for release during Holiday 2011. There's at least one HUGE game coming out from Activision around that time...and possibly another from Rockstar.
So you better have some good weapons to go to war.
The Antitype said:Not just Bioware. Basically every game slated for release during Holiday 2011. There's at least one HUGE game coming out from Activision around that time...and possibly another from Rockstar.
So you better have some good weapons to go to war.
Would that be the Bungie game? Or MW3?The Antitype said:There's at least one HUGE game coming out from Activision around that time.
Salz01 said:All I want to know is:
1. Is there a substantial visual improvement from 2 to 3?
2. Do we have to mine anything?
The Antitype said:I'm not willing to comment on the graphics because the code I saw was unfinished. I wouldn't want someone from ME2 PR commenting on whether there's a big graphical boost in Shift 2 when the game is unfinished either.
Mining isn't exactly the kind of 'highlights' they'd include in a demo reel, so I have no idea. :lol
The Antitype said:I'm not willing to comment on the graphics because the code I saw was unfinished. I wouldn't want someone from ME2 PR commenting on whether there's a big graphical boost in Shift 2 when the game is unfinished either.
Mining isn't exactly the kind of 'highlights' they'd include in a demo reel, so I have no idea. :lol
Lakitu said:I assume the demo reel was mainly combat stuff?
Thanks for the info by the way.
Good enough for me. Thanks for the info!The Antitype said:Yeah, combat and in-engine cinematics mostly. Some conversations, nothing that could really be used to establish context. No HUD though, so I don't know about any mechanical changes.
As for returning squad mates...yes. But I'm not going to say who, cause that's probably off limits.
The Antitype said:As for returning squad mates...yes. But I'm not going to say who, cause that's probably off limits.