Lol I wish!NotTheGuyYouKill said:Your dad must make people piss their pants when he stares at them.
Ben Pierce said:I wonder how Remedy feels about this. Not like it matters anyway, but I would like to know what they think of Rockstar's direction and where they would have taken the series had they not sold it.
I think I'm actually more excited that Rockstar is handling Max Payne 3. Their tech and Euphoria is just perfect for this type of gameplay. I'm sick of Havok, and that's all Remedy uses.
Ben Pierce said:I think I'm actually more excited that Rockstar is handling Max Payne 3. Their tech and Euphoria is just perfect for this type of gameplay. I'm sick of Havok, and that's all Remedy uses.
Vigilant Walrus said:Max Payne 3 multiplayer. You better fucking know what you are doing. GTA4.. Red Redemption. People don't stick around for these for many years. Not because they can't work, but because there is not enough tightness and solidness put into them. Look to Counter-Strike to build a solid foundation, and to Halo and Starcraft on to making a multiplayer game that progressively makes the players more skilled.
Assassins Creed, Kane and Lynch, Red Dead.. Lots of games have wacky intersting 3d person modes and takes on classic game types, but they all lack polish. They all lack a sick netcode, and a competitive nature. They all waste the players time. They all take too long to get the people into the action. If you can't get this right, then it doesn't matter how great your multiplayer concept is. you need to have it ultra solid.
You don't have to make a e-sport game, but the same applies for community based games that people stick around with for years. Like Battlefield.
Sethos said:
G_Berry said:Nice.
artwalknoon said:Can't wait for the return of Max, I wanna shoot while falling sideways slowmo in hd!!! I wonder how much the gameplay has changed though? Are we gonna see a GTA style open world?
I was just guessing that because its rockstars m.o. with gta, red dead, and the less than stellar open world of LA Noire. I wouldn't mind an open world if it was still dripping with style and grit Max Payne 1, that whole city felt cursed. The only thing I don't want to see is rockstar's trademark shoddy 3rd person controls, but that shouldn't be an issue.NotTheGuyYouKill said:
artwalknoon said:I was just guessing that because its rockstars m.o. with gta, red dead, and the less than stellar open world of LA Noire. I wouldn't mind an open world if it was still dripping with style and grit Max Payne 1, that whole city felt cursed. The only thing I don't want to see is rockstar's trademark shoddy 3rd person controls, but that shouldn't be an issue.
Vigilant Walrus said:So many games waste my time. So many games are full of fluff and features and key points that drag the whole experience down. The weakest link in the change decide the overall strength. Max Payne has no weak links.
Assassins Creed, Kane and Lynch, Red Dead.. Lots of games have wacky intersting 3d person modes and takes on classic game types, but they all lack polish. They all lack a sick netcode, and a competitive nature. They all waste the players time. They all take too long to get the people into the action. If you can't get this right, then it doesn't matter how great your multiplayer concept is. you need to have it ultra solid.
rosaceadude2112 said:I hope the movement doesn't control like GTA4 or RDR. That sort of weighty feel where it's almost like you aren't really controlling the character, you're just shoving him around. Max Payne oughta be smooth and painless. Red Dead actually had some pretty good gunplay, so I'm not worried about that, but if I have one of those moments where Marston's walking animations make it impossible to walk through a door, then shit.
I worded that poorly, it definitely could be an issue but given that this is the 3rd game in an established series I'd think they'd stay close to the controls of the past games. Rockstar could still mess it up I just think having past games to base it off of should help. I'm worried about Rockstar trying to add new elements that are staples of their games like side quests, doing odd jobs, and stuff like that.Flavius said:Mind sharing why not?
It's definitely one of my biggest concerns, but I admit to not having kept up much with the Max 3 info.
You looked at any Xbox Live charts lately? GTA IV is still in the top 10 and RDR is in the top 15. People actually do play these games for years.Vigilant Walrus said:Max Payne 3 multiplayer. You better fucking know what you are doing. GTA4.. Red Redemption. People don't stick around for these for many years. Not because they can't work, but because there is not enough tightness and solidness put into them.
Eh, I doubt it. I've read in their comments section replies from them telling people that this is definitely not open-world and "different from our other recent games".artwalknoon said:I worded that poorly, it definitely could be an issue but given that this is the 3rd game in an established series I'd think they'd stay close to the controls of the past games. Rockstar could still mess it up I just think having past games to base it off of should help. I'm worried about Rockstar trying to add new elements that are staples of their games like side quests, doing odd jobs, and stuff like that.
Considering this is a linear, third-person shooter and not a sprawling open-world adventure game, they're probably paying more attention to the gunplay. I mean sure, there's always a chance it could turn out bad, but I don't think it'll feel much like their other stuff.Flavius said:Mind sharing why not?
Fjordson said:Considering this is a linear, third-person shooter and not a sprawling open-world adventure game, they're probably paying more attention to the gunplay. Who knows, though. Always a chance it'll be terrible.
That being said, I thought RDR's combat was great, so I ain't worried.
Sethos said:
MG310 said:So...Max Payne in Man on Fire? Sounds good to me.
NotTheGuyYouKill said:I wonder if we should ask Remedy on the AW boards. But then maybe they'd be like "Oh yeah, it's cool" PR-style. Unless that's their actual feelings. I hope they're excited as well.
Simo said:That and they put Max's animation data into Euphoria too so it'll be interesting to see his animations too. Previews sounded excited, in that with Euphoria, whenever Max bullet-time doges he'll actually react to the environment like crashing his shoulder in to a wall or if he's only using 1 weapon he'll reach out his hand to brace himself before hitting the dirt.
Ben Pierce said:Oh my god. I had no idea about this. Hyped even more. Rockstar really wants to make this right with the fans. Everything I continue to learn makes it easier to put complete faith in them.
As you watch the game, the attention to detail is remarkable. If Max jumps sideways toward a crate (which is fully destructible like many of the objects in the environment), you'll see his hand reach down and support his weight so he can vault over it. When he lands, you'll feel a sensation of Max's new bulk as he hits the dirt. The animation system is clearly important to the team. During our interview, Rob Nelson was on his feet, miming jumps left and right with two imaginary pistols drawn, at one point crouching behind the couch to demonstrate the game's new cover system.
As Max dispatches enemies with arching slow-motion dives, you notice little details like the shower of shells ejecting from his weapon and the slow back and forth of the pistol's firing mechanism. As we hit a foe a story above us, his knees buckle on the ledge before he swan dives towards the ground. At key moments, the game enters into a striking "Bullet Cam" mode, where the viewing angle whips around and we follow the bullet up close as it penetrates an enemy's arm.
After a dive, the game even accounts for Max's realistic movement on the ground. Instead of magically popping up, you can fire with one hand as Max props himself up with the other, rotating his trunk around to target an enemy on the other side.
Meanwhile, shoot-dodge is accessible once again, allowing Payne to launch himself across the floor, over objects or down staircases to avoid incoming fire (beautifully shown as bullet trails burning through the air toward you). There are no canned animations Payne can dive in any direction and when he lands, he reacts to the environment, thrusting out a hand or shoulder to absorb the impact, or thudding down stairs, legs flailing. It really places him inside the environment in a way that makes the whole game feel more stylish and immersive, says Nelson. He feels like a character naturally responding to the world around him.
Much of the games physicality is, of course, down to its NaturalMotion Euphoria component, which brings procedural animation and a full motion system to the character models. Every game we do, were thinking about how to push NaturalMotion in new directions, says Nelson. I think Red Dead was a nice evolution from GTA, and Max is going to be the same thing again. Weve put a lot of attention on AI reactions, making sure that the force of the bullet feels right. It adds a level of weight and realism to every character, and the beauty of it is we can vary the level of control we have over the system to suit a situation, which really helps us make it as cinematic as we want it to be.
As we did in GTAIV and Red Dead Redemption, weve been working to improve the way enemies respond uniquely to each gunshot theyll even duck for near-misses. We also put a lot of work in to the bulletcams: were cutting to these a lot so were putting a focus on the forces to feel right when these things are hitting guys.
Nelson also believes that adding Euphoria data to Paynes own animations is the key element in the games crunching feel and its still in development. Depending on if youre crouching into a wall when youre shoot-dodging or flying down a set of stairs or landing on something, Euphoria is really helpful in making those situations feel natural, rather than having Max crash into things and ragdoll. We can make it feel like hes anticipating an impact before it happens thats an exciting thing were working on.
cacildo said:This is São Paulo
http://oi56.tinypic.com/nyg2va.jpg
HUGE favelas living side by side with luxury condos.
60+% of the city population would like move out of the city, if they could.. And yeah, they made a research asking this.
There´s crime everywhere.
Its the perfect setting for a Max Payne game.
Rodney McKay said:So stupid it's true.
keltickennedy said:To be "Noir" something doesn't have to be black and white.
Max would often end up head first into a wall in the previous games. So I wonder how they're going to do this without it being restrictive or making Max look like a psychotic goof repeatedly smacking himself into walls and furniture with reckless abandon. I'm guessing they'll try to make the force of the dive relative to the clearance available.Simo said:That and they put Max's animation data into Euphoria too so it'll be interesting to see his animations too. Previews sounded excited, in that with Euphoria, whenever Max bullet-time doges he'll actually react to the environment like crashing his shoulder in to a wall or if he's only using 1 weapon he'll reach out his hand to brace himself before hitting the dirt.
JaseC said:I seem to remember a very similar post being made back when the game was announced. Was this also you?
Edit: It may not have been around the time it was announced, but it was in a thread brimming with complaints about the setting.
Fjordson said:Wow, never read that before sounds so awesome.
Lol Rob Nelson seems to be on every R* release. I remember he was on a bunch of pre-release stuff for Red Dead and LA Noire.
Is there any word at all about Dan Houser writing this?
Simo said:He's the art director for all of Rockstar's games which is why he's always interviewed for previews and cover stories. No idea if Houser is writing though.
3 days and counting...though I wonder if, like every other Rockstar release since GTAIV, the trailer will leak before Wednesday?
SalsaShark said:better have fuckin gameplay footage
NotTheGuyYouKill said:If that wound on his face is in the game, it looks like someone punched him incredibly hard in the eye.
Yes, yes, you apologized and everything, but really?VibratingDonkey said:Noir has changed.
(I know it's not set in Spain, stop being a pain, to the max...cut me some slacks?)
Tunin said:Yes, yes, you apologized and everything, but really?
Spain? We don't even speak spanish here in Brazil!
People have the right to dislike it since the first ones were set in your precious NY, but at least research a little bit to know what you're talking about.
NotTheGuyYouKill said:Come on dude, he was just kidding around. The joke doesn't work with Max Portuguese.
Besides bro, doesn't everyone in South America pretty much sound the same?
Just kidding.
Tunin said:
Try harder.
Besides, with every piece of entertainment placed in Brazil picturing people speaking spanish I really doubt he had any idea what he was talking about :-D :-D
Like I said in the other topic, I hope Rockstar did it's homework.