Chaos2Frozen
Member
Source: http://www.mcvuk.com/news/read/nioh...i-tecmo-as-it-eyes-the-western-market/0180503
Reconfirmed no Ninja Gaiden for awhile.
Appealing to the west
Japanese market
Niohs success was never set in stone. The titles chaotic development started back in 2004, but it only hit shelves this February. An even bigger surprise was director Fumihiko Yasudas assertion that the concept of the game had remained the same throughout development.
So how could a game whose life began 13 years ago still be relevant to the 2017 market?
Well, it appears that players of today do, indeed, want to play the same games as players back in 2004 (with better graphics, naturally), because Nioh has just surpassed 1m units worldwide - a feat its managed to achieve in little more than a month.
Nioh has been particularly challenging, as its a brand new IP weve been working on for years, Koei Tecmos general manager Yasutomo Watanabe tells MCV.
It utilised all the resources of our company. We received unequivocal support from our western publisher, Sony Interactive Entertainment, and Nioh is performing very well so far so we are very happy with it.
Watanabe also tells us that Nioh is Koei Tecmos most successful title in the west.
He adds: This position essentially validates our strategy to expand our brand and user-base in the long term and proves that our titles can reach the highest spots in the charts. With overall positive player feedback and media reception we are very pleased by this result and hope to repeat it in the near future.
Reconfirmed no Ninja Gaiden for awhile.
Watanabe wouldnt be drawn, however: We know a lot of our fans in the world have been waiting for the next Ninja Gaiden and it is one of the most important projects for us as well, he says. At the moment, we are not in a position to announce anything, but we are hoping to share good news with you once we are ready.
Appealing to the west
So what is Koei Tecmos strategy to appeal to western players then?
One of the most important things is to conduct solid market research to identify global and regional trends that can be incorporated in our own development engines, Watanabe says. We would also like to pursue partnerships with established brands or IPs to appeal to a wider audience and to grow our brands further.
He continues: Personally Im happy to see a lot of Japanese games hit the charts in the west, however theres no border for entertainment and most people dont care where a game comes from; they only care if its fun."
Japanese market
With Koei Tecmos native market narrowing down, though, looking west seems to be a natural, next step for the publisher: The Japanese market is very strong so far as mobile games are concerned. However with the console games market there are some issues and currently its not the key territory for console game sales, Watanabe concludes. Simultaneously, the western and Asian regions have been growing in importance and so our focus is gradually shifting towards them.