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MechWarrior Online Announced, F2P Mech Sim, First Person, Releasing Summer 2012

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Fireye

Member

Website: http://mwomercs.com/

PC Gamer said:
After two years’ of near-total silence about the fate of the Mechwarrior reboot, Piranha Games have announced Mechwarrior Online, a free-to-play, team-based multiplayer BattleMech sim. It’s also going to tell the story of the Battletech universe in real-time, starting from just before the Clan Invasion of 3050. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere. It will go live in the second half of 2012.

Mechwarrior Online (MWO) might be free-to-play, but MWO Creative Director Bryan Ekman and Piranha President Russ Bullock insist this is going to be a proper Mechwarrior game in the tradition of Mechwarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim.

“I think it’s really the Mechwarrior you know,” Bullock says. “It’s fully first-person. It’s not a new interpretation. We’re modernizing things a little bit, I think we’ll get to those questions, but certainly it’s Mechwarrior.”


Another major part of the game is customization and organizing into mercenary units, Ekman explains.

“Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.”

However, in some very real ways, this is not the Mechwarrior you remember. And it’s a good thing, too, because Ekman and Piranha games have some very exciting ideas for how to make Mechwarrior more of a tactical sim and less of a shooter.

“One of our core pillars is what we call ‘information warfare,’” Ekman explains. “Which basically boils down to controlling the flow of information on the battlefield. Whether it be your own information, or the information of your enemies. We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is.”

The matches themselves will support multiple teams and multiple four-person squads (“lances” in Mechwarrior parlance). The primary focus will be Conquest mode, which will allow for more tactics and teamwork, but there will also be a variety of deathmatch modes available.

Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says.

Mechwarrior online features multiple upgrade paths, both for Mechs and pilots, but it should not be too complicated. As Bullock says, “If someone has played a combination of Mechwarrior, Call of Duty, and Diablo in their gaming life, they’re going to have seen everything that we’re offering for the most part.”

Mechwarrior online, in keeping with the original games, will feature a variety of maps set across different environments and climates. In a universe where heat plays such a major role, with Mechs overheating from weapons fire and local temperature, that means different weather will make for very different tactics.

But big difference from previous games will be urban combat. “One of the things we can do these days that previous games weren’t able to do well is urban combat,” Ekman says. “And it’s a cornerstone of MWO, this ability to actually fight in detailed urban settings.”

You can find out more info from the official website: mwomercs.com. You should also stick around PC Gamer today for exclusive interviews with Ekman and Bullock, as they explain what happened these past two years, and go into detail about what Mechwarrior Online will be.
Press Release said:
MONTREAL, QUEBEC, October 31, 2011 — Infinite Game Publishing Inc.(www.infinitegamepublishing.com) and Piranha Games Inc. (www.piranha-games.com) have announced
MechWarrior® Online™ (www.mwomercs.com), the first officially licensed free-to-play title in the long-
standing and award-winning MechWarrior® franchise. MechWarrior Online is set to launch in the second
half of 2012 from newly formed digital publisher, Infinite Game Publishing.

Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts
you in command of the most powerful war machine to ever walk the field of battle, the mighty
BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems,
replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-
octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and
battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five
great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world
around you and daily story updates and frequent content additions create epic changes to the Inner
Sphere universe and its many inhabitants.

MechWarrior Online delivers a rich online experience, rewarding everything a player does with
experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay
using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare,
track and share your progress with other players.

“We’re excited to lead the MechWarrior franchise online for fans of the series,” said Russ Bullock, co-
founder of Piranha Games. “We’re proud to partner with Infinite Game Publishing, and are thankful for
the fans of the MechWarrior series that have been so patient for the next MechWarrior game to arrive.
Infinite Game is a partner who understands both the world of games publishing and the crucial technical
needs of today’s AAA online gaming experiences. Together we are bringing fans epic next-generation
Mech combat online in 2012.”

More information about MechWarrior Online at www.mwomercs.com.

About Piranha Games, Inc.
Piranha Games Inc. was founded in January 2000 by Russ Bullock and Bryan Ekman. Piranha Games is
focused on the core action games market and has worked on exciting IPs such as: Need For Speed®,
Transformers® 2: Revenge of the Fallen and Duke Nukem Forever®.
Please join us at www.piranha-games.com

About Infinite Game Publishing Inc.

Infinite Games is a newly formed publisher of AAA online interactive entertainment. Formed by industry
vets with a passion for great games, IGP’s leadership is driving online entertainment forward by
partnering with best-in-breed developers to bring high-octane excitement to PC gamers everywhere.

Official Web site: www.infinitegamepublishing.com
Source:http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/

Lime said:

tl;dr
MechWarrior Online - Launching Summer 2012 (PC Only)
GAMEPLAY
  • Standard "sitting in your mech" FPS gameplay
  • Supports the creation of Mercenary Units, which can be organized as small as individual lances (4 players). Unknown how large this will scale, but initial interviews state that each "side" of a conflict can be composed of multiple lances.
  • Customization of Mercenary Units from the look of their Logo, down to stratagem and ranks.
  • Heavy bias towards Urban environments
  • Information Warfare is a large component of this game. This likely means deployments of UAVs (seen in pre-vis videos), and Electronic Countermeasures (ECM).
  • Experience is used to level your Pilot, and funnel them down a Skill Tree. Likely, this Skill Tree will be function related; Scout, Defender, Assault, etc
  • In-game Currency (C-Bills) will be utilized to purchase equipment, and possibly Pilot Skill related abilities.
  • Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game. ~ Bryan Ekman
  • Focus is more on team synergy, and less on getting into an Assault mech. There will be uses for all types of players. Piranha's aim is to make this Mechwarrior more Tactical than Shooter.
  • Free to Play. There is nothing announced as to what you'd be buying at this point.
  • Mechs will be customizable. From weapons systems to device upgrades (think: improved heatsinks, better myomer for quicker movement), to appearance.

GAMEPLAY MODES
  • Versus - Supports Deathmatch, Team Deathmatch, 1v1
  • Conquest - Tactical Mech Warfare comprised of occupy and advance style gameplay. This mode relies on the information warfare aspects of the game

STORY
  • Now takes place in 3049, set in the Inner Sphere
  • The story will be progressed "live", meaning daily story updates.
  • Your successes and failures MAY be integrated into the overarching storyline (speculation)
  • It's expected that the story will lead up to, and include the Clan invasion.
  • You are expected to pledge alliegence to one of the five Houses of the Inner Sphere (Federated Suns, Lyran Commonwealth, Draconis Combine, Free World's League, Capellan Confederation)

BATTLEMECHS
AS7-D Atlas
JR7-D Jenner
HBK-4G Hunchback
DRG-1N Dragon

RESOURCES
PCGamer Interview with Piranha Games President Russ Bullock
PCGamer Interview with Creative Director Bryan Ekman
MechWarrior Online's first Dev Blog entry
MechWarrior Online's FAQ
Sarna BattleTech Wiki - A terrific source for information on the BattleTech Universe
Developer Q&A #1
Developer Interview #1 - Alex Iglesias (Concept artist)
Dev Blog 1 - Community Warfare
Dev Blog 2 - Randall Bills (Catalyst Games)
 

Darklord

Banned
Fireye said:
The final image inthe Inner Sphere newsblasts that have been going out is posted:
http://twitter.com/#!/InnerSphereNews/status/131098126739177472/photo/1

MechWarrior: Online - Launching Summer 2012


Oh...ooohhhh..............
 

Fireye

Member
funkystudent said:
Free to play?


:(

Seems like it. PC Gamer just released more info:

After two years’ of near-total silence about the fate of the Mechwarrior reboot, Piranha Games have announced Mechwarrior Online, a free-to-play, team-based multiplayer BattleMech sim. It’s also going to tell the story of the Battletech universe in real-time, starting from just before the Clan Invasion of 3050. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere. It will go live in the second half of 2012.

More at the link.

Edit:
The official site has launched as well, go ahead and reserve your pilot names: http://mwomercs.com/
 
I'll keep hope but the fact that it's got that online tag is a bit disheartening. It COULD be really well done, hopefully it's not just a barebones arena mech combat game because there are enough of the uninspired variety floating around.
 

wwm0nkey

Member
From PCGamer:

After two years’ of near-total silence about the fate of the Mechwarrior reboot, Piranha Games have announced Mechwarrior Online, a free-to-play, team-based multiplayer BattleMech sim. It’s also going to tell the story of the Battletech universe in real-time, starting from just before the Clan Invasion of 3050. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere. It will go live in the second half of 2012.

Mechwarrior Online (MWO) might be free-to-play, but MWO Creative Director Bryan Ekman and Piranha President Russ Bullock insist this is going to be a proper Mechwarrior game in the tradition of Mechwarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim.

“I think it’s really the Mechwarrior you know,” Bullock says. “It’s fully first-person. It’s not a new interpretation. We’re modernizing things a little bit, I think we’ll get to those questions, but certainly it’s Mechwarrior.”

Another major part of the game is customization and organizing into mercenary units, Ekman explains.

“Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.”

However, in some very real ways, this is not the Mechwarrior you remember. And it’s a good thing, too, because Ekman and Piranha games have some very exciting ideas for how to make Mechwarrior more of a tactical sim and less of a shooter.

“One of our core pillars is what we call ‘information warfare,’” Ekman explains. “Which basically boils down to controlling the flow of information on the battlefield. Whether it be your own information, or the information of your enemies. We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is.”

The matches themselves will support multiple teams and multiple four-person squads (“lances” in Mechwarrior parlance). The primary focus will be Conquest mode, which will allow for more tactics and teamwork, but there will also be a variety of deathmatch modes available.

Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says.

Mechwarrior online features multiple upgrade paths, both for Mechs and pilots, but it should not be too complicated. As Bullock says, “If someone has played a combination of Mechwarrior, Call of Duty, and Diablo in their gaming life, they’re going to have seen everything that we’re offering for the most part.”

Mechwarrior online, in keeping with the original games, will feature a variety of maps set across different environments and climates. In a universe where heat plays such a major role, with Mechs overheating from weapons fire and local temperature, that means different weather will make for very different tactics.

But big difference from previous games will be urban combat. “One of the things we can do these days that previous games weren’t able to do well is urban combat,” Ekman says. “And it’s a cornerstone of MWO, this ability to actually fight in detailed urban settings.”

You can find out more info from the official website: mwomercs.com. You should also stick around PC Gamer today for exclusive interviews with Ekman and Bullock, as they explain what happened these past two years, and go into detail about what Mechwarrior Online will be.

In the meantime, here is full press release:

MONTREAL, QUEBEC, October 31, 2011 — Infinite Game Publishing Inc.(www.infinitegamepublishing.com) and Piranha Games Inc. (www.piranha-games.com) have announced
MechWarrior® Online™ (www.mwomercs.com), the first officially licensed free-to-play title in the long-
standing and award-winning MechWarrior® franchise. MechWarrior Online is set to launch in the second
half of 2012 from newly formed digital publisher, Infinite Game Publishing.

Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts
you in command of the most powerful war machine to ever walk the field of battle, the mighty
BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems,
replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-
octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and
battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five
great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world
around you and daily story updates and frequent content additions create epic changes to the Inner
Sphere universe and its many inhabitants.

MechWarrior Online delivers a rich online experience, rewarding everything a player does with
experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay
using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare,
track and share your progress with other players.

“We’re excited to lead the MechWarrior franchise online for fans of the series,” said Russ Bullock, co-
founder of Piranha Games. “We’re proud to partner with Infinite Game Publishing, and are thankful for
the fans of the MechWarrior series that have been so patient for the next MechWarrior game to arrive.
Infinite Game is a partner who understands both the world of games publishing and the crucial technical
needs of today’s AAA online gaming experiences. Together we are bringing fans epic next-generation
Mech combat online in 2012.”

More information about MechWarrior Online at www.mwomercs.com.
 

Divvy

Canadians burned my passport
Sweet, REALLY looking forward to this despite it not being a traditional sim.

Though this:

Mechwarrior online features multiple upgrade paths, both for Mechs and pilots, but it should not be too complicated. As Bullock says, “If someone has played a combination of Mechwarrior, Call of Duty, and Diablo in their gaming life, they’re going to have seen everything that we’re offering for the most part.”

Is a pretty unoptimistic view of your own game.
 

Wiktor

Member
Can't wait. I love what F2G is doing to PC gaming right now. And Mechwarrior lends itself extremely well to MMO. BattleTech: 3025 had such a nice beta and I was devastated when they canceled it before it was done.
 

Lime

Member
At least the franchise has officially returned.

But it's probably not a very good name of an official website: mwomercs.com.
 

Fireye

Member
It sounds promising. I'm concerned about how they'll develop the storyline if it's going to be a linear "every day in the real world is a new day in the game, resulting in new story". Also, what that means for players who came into it late.

Another point of concern is the lance size. 4 is a good number for lances, but I'd _love_ to see a mode where it's limited by weight class as well. Also: I'd be blown away if it allowed for larger skirmishes composed of smaller lances. So a "guild" structure would allow for a Brigade or Battalion commander, and have the classical military breakdown from Brigades, to Battalions, to individual lances (see: http://www.sarna.net/wiki/Inner_Sphere_military_structure ). Doing so would allow for a "recon" lance, composed of medium and light mechs, and allow for more specialization.
(I know, wild dreams, but while nothing is very clearly defined I might as well dream!)
 

Mupod

Member
“One of our core pillars is what we call ‘information warfare,’” Ekman explains. “Which basically boils down to controlling the flow of information on the battlefield. Whether it be your own information, or the information of your enemies. We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is.”

Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says.

My heart sank when I read F2P, but I'm interested now. I always played a light mech in MW4 online, and my main hatred of F2P games comes from the entire concept of 'pay to win'.

Still not really sure how they can say it's a successor to MW2-4 if it doesn't have singleplayer at all, though.
 

wwm0nkey

Member
Teknopathetic said:
Tactical based combat Shadowrun. PC Exclusive First Person Mechwarrior

F2P is going to save our precious classic IPs.
Pretty much and from the new pictures ShadowRun Online looks amazing.
 

Cobra84

Member
Forkball said:
Ten bucks to paint your mech.
This is why I hate "free" to play. Nothing for sale is worth the cost, so I buy nothing don't really enjoy it. I'd rather pay the $10+ a month for a balanced game and not deal with with something like World of Tanks' "Sherman vs Tiger 2" type battles.
 

RealMeat

Banned
This actually seems like a really good way to go. I don't think it really needed single player they way they were talking about it.
 

Osaka

Did not ask for this tag
Cobra84 said:
This is why I hate "free" to play, nothing for sale is worth the cost. I'd rather pay the $10+ a month for a balanced game and be done.

are you actually complaining that you have nothing to waste your money in, when starting a new game?
 

Wiktor

Member
Cobra84 said:
This is why I hate "free" to play. Nothing for sale is worth the cost, so I buy nothing don't really enjoy it.
And that's a bad thing? Having stuff really worth buying is sure fire way to kill the game. The best solution is limiting microtransactions to vanity items and speeding up character advancements.
 

Giolon

Member
This sounds promising. I hope they don't overdo the F2P though.

I don't want to pay $10 to repair my Mech.

Though I guess it makes the "Mercenary" aspect more immersive lol!
 

Wiktor

Member
Mupod said:
My heart sank when I read F2P, but I'm interested now. I always played a light mech in MW4 online, and my main hatred of F2P games comes from the entire concept of 'pay to win'.
.
That concept seems to be dying off when it comes to high-profile games because it simply doesn't work. Paying for prettier stuff and paying for catching up to your friends who play more than you do is good. But when people start to pay to win free users start to disapear and this kills the game most of yhe time.
 

Cobra84

Member
Osaka said:
are you actually complaining that you have nothing to waste your money in, when starting a new game?
I'm saying that there are things worth having but they are overpriced. I don't like being underpowered because I don't want to spent more than the game is worth.
 

Woorloog

Banned
AdrianWerner said:
And that's a bad thing? Having stuff really worth buying is sure fire way to kill the game. The best solution is limiting microtransactions to vanity items and speeding up character advancements.
Which seems to be the case for this game. Nothing that gives tactical advantage (i assume camo/paint patterns are not counted) is bought but earned in-game.
 

Lime

Member
I wish they released some actual screenshots or at least examples of the 3D assets. Concept art is far from sufficient.
 

Keasar

Member
It could be awesome, hopefully. Not a very good personal experience when it comes to games suddenly turning F2P MMO but I am always willing to give a developer the beneficial of doubt.
 
loving this old school revival through the f2p model. it's a great way to bring niche genres to market and, being risk-free on the consumer end, should expose new gamers to these genres and hopefully increase the likelihood of similar games in the future.
 

Cobra84

Member
Fireye said:
Looks like some pre-vis stuff got unlocked on youtube:
Pre-vis 1
Pre-vis 2

I'm working on compiling a list of information to make a nice TL;DR summary in the op.
Looks a lot like the original Warhammer in the HUD of the second video. Did the finally take care of their mech licensing issues or did they do something stupid again?
 
"I'm saying that there are things worth having but they are overpriced. I don't like being underpowered because I don't want to spent more than the game is worth."


How will you be underpowered by not having a certain paint job?
 

Fireye

Member
Cobra84 said:
Looks a lot like the original Warhammer in the HUD of the second video. Did the finally take care of their mech licensing issues or did they do something stupid again?

From the dev blog:
Contrary to all the press and speculation that Harmony Gold was getting in the way of a deal or development, this had no impact whatsoever on development or signing a deal for MechWarrior.


Onion_Relish said:
i'll take it any way i can get it.

I for one welcome our FTP Jenner overlords.
I miss my old MW1 days, absolutely loved playing the Jenner. I can't wait to see what the final mechlist is going to be!
 

Lime

Member
Cobra84 said:
Looks a lot like the original Warhammer in the HUD of the second video. Did the finally take care of their mech licensing issues or did they do something stupid again?

No, the pre-viz basically resulted in the 2009 IGN trailer (their attempt at getting a publisher), but no publisher wanted to do it, because of the lack of a PS3 version (lesser potential sales).

BUT: Harmony Gold still retain the rights to the Warhammer design, so the IGN trailer got pulled, as well as any use of the mech design from then on. Like mentioned above, it didn't affect development, but it did affect the use of the Warhammer design.
 

Woorloog

Banned
Onion_Relish said:
i'll take it any way i can get it.

I for one welcome our FTP Jenner overlords.
Me too. Hell, someone makes Mech Assault 3, i'll be getting it even if ain't a sim.

If i understood the announcement correctly, the game will be largely set on urban terrain? Sounds good but that probably means no more piloting a Jenner and running 200KPH. Loved that in MW4 Mercs with MekTek MekPaks. Useless but really funny.
 
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