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Media Create Sales 3/10 - 3/16

Tiktaalik said:
It's crazy this gen that Western gamers are saving these obscure Japanese games from total failure. The western game market is a real, real big tent.

It doesn't surprise me. Japanese gamers taste right now have changed so dramatically and unpredictably that it seems really only a select few actually seem to sale any games there.
 
Airkiru said:
See my other post.
Of course it'll grow, unless someone honestly thinks there will be no PS3's sold anymore. But that's not really an achievement of any sort. Unless of course by "grow" you mean grow considerable more market share. That would bring us right back to my previous post.

And I'd still like to see that list continued.
 

Rolf NB

Member
Phife Dawg said:
Of course it'll grow, unless someone honestly thinks there will be no PS3's sold anymore. But that's not really an achievement of any sort. Unless of course by "grow" you mean grow considerable more market share. That would bring us right back to my previous post.
There's a difference between "growing marketshare" and "catching the Wii". Growing marketshare can be accomplished simply by being outsold less drastically by the Wii than now. Catching up would mean outselling the Wii for long enough to negate its already huge install base lead.

I find it almost insulting that you pretend to not recognize a difference.
 

gtj1092

Member
I think comparing titles like Dynasty warriors and hot shots to GT and FF is not a good comparision. While they sold well, would you say that Singstar is a system selling franchise. I mean its big in Europe on the Ps2 but its not a title that people go out and spend 500 dollars on a system for. These are more casual secondary games that rack up sales as more people own a console.

With that said no game is going to save the Ps3 in Japan, there just isn't a steady flow of games regardless of quality.
 

Sage00

Once And Future Member
bcn-ron said:
There's a difference between "growing marketshare" and "catching the Wii". Growing marketshare can be accomplished simply by being outsold less drastically by the Wii than now. Catching up would mean outselling the Wii for long enough to negate its already huge install base lead.

I find it almost insulting that you pretend to not recognize a difference.
That's not true. Each week PS3 is outsold by Wii (by any amount) it loses marketshare. It gains market share from 360 of course but there's not much left to take from that.

I think what you may have meant was growing install base?
 

Datschge

Member
bcn-ron said:
There's a difference between "growing marketshare" and "catching the Wii". Growing marketshare can be accomplished simply by being outsold less drastically by the Wii than now. Catching up would mean outselling the Wii for long enough to negate its already huge install base lead.
Both of which seem rather unlikely on a bigger scale if the stats 'till are to go by. Following pic may be worth repeating:
mc-wii-lead-68.jpg
 
bcn-ron said:
There's a difference between "growing marketshare" and "catching the Wii". Growing marketshare can be accomplished simply by being outsold less drastically by the Wii than now. Catching up would mean outselling the Wii for long enough to negate its already huge install base lead.

I find it almost insulting that you pretend to not recognize a difference.
Have you read the posts? Also, you left out "considerable" in "growing marketshare".Who cares if PS3 has 25% or 27% marketshare? Certainly not something worth talking about. To grow considerable market share PS3 has to come into striking distance with the Wii.

What's with the insult part?
 
bcn-ron said:
There's a difference between "growing marketshare" and "catching the Wii". Growing marketshare can be accomplished simply by being outsold less drastically by the Wii than now.

While that's true, it's also true that the contribution to the LTD marketshare made by each week is less than the last. The longer it takes for the sales difference between Wii and PS3 to even out, the less it matters in the overall marketshare picture. Which is pretty much what's going on with DS vs. PSP now -- even being outsold on a weekly basis, the DS' install base is so huge that the marketshare picture isn't meaningfully being affected.

I haven't done the math yet, but there's definitely a point after which it's essentially inconceivable that the PS3 could gain more than ~10% of marketshare over the remainder of the generation. My suspicion is that that point lies within the window over which we know what the PS3's software lineup looks like, but maybe someone who enjoys crunching numbers more than I do can give us a breakdown.

Sage00 said:
That's not true. Each week PS3 is outsold by Wii (by any amount) it loses marketshare.

Nope, not quite. A simple example to illustrate.

Let's imagine a situation where console Q has 9 million sales and R 1 million -- so a 90%/10% marketshare split. From that week forward, the Q sells 60k a week and the R 40k a week. After 100 weeks, console Q has sold 6m extra consoles and console R 4m, for an overall split of 15m to 5m or 75%/25% marketshare.

Each week the sales ratio of Q to R is higher than the current marketshare, Q gains marketshare; each week it's lower, R gains marketshare. Thus, each week the PS3 sells better (relative to the Wii) than ~25% or whatever, it gains marketshare. (But how much it gains gets lower and lower as the generation wears on.)
 

Rolf NB

Member
Datschge said:
Both of which seem rather unlikely on a bigger scale if the stats 'till are to go by. Following pic may be worth repeating: http://images.redial.net/mc-wii-lead-68.jpg
No, thanks. The difference in likelihood between the two is just as large as the difference in sales needed to accomplish either at a minimum. I already posted on the previous page how likely I think it is for the PS3 to "catch" the Wii (hint: impossible).

Now let's talk about growing share. It's perhaps counter-intuitive at first, but marketshare growth is possible even for a product that never outsells the competition. Example incoming:
Let's say Product A sells 1000 units a week and Product B sells 200 units a week. Both stay at that level fof 10 weeks. The resulting installed base is 10000:2000 units, 16.7% install base share for Product B.
Now let's say sales improve for Product B, but it still remains far behind Product A's sales, which shall remain constant for purposes of this example. In the following weeks. Product A keeps selling 1000 units a week, but Product B's sales increase to 400 units per week. Ten weeks later, the total installed base is now 10000+10000:2000+4000=20000:6000, 23% install base share for Product B. It has gained share even though it never even once outsold Product A, not even close.

The result is still very different from "catching" the leading product. Even though there's room for definition what "catching" even means, I'd understand it to be at least parity in weekly sales levels, if not parity in total installed base. Neither is even close in meaning to the simple growth of marketshare, which can be had with much less of a shift in sales.

Edit: oh wow, beaten total I am.
 
JoshuaJSlone said:
In approximate order the top ten PS2 franchises were probably

Dragon Quest
Final Fantasy
Gran Turismo
Hot Shots Golf
* Warriors
Kingdom Hearts
Winning Eleven
Onimusha
Metal Gear Solid
Yakuza

There's still hope for the PS3!
 

Neomoto

Member
I don't know where to put this bit of information, which could be interesting, but I didn't want to make a thread or something so I'll put it here.

Yesterday at the news in the Netherlands, the channel did an item about the Wii, about it's heavy shortages right now and they got an upportunity to already demo Wii Fit at Nintendo with a Nintendo rep present, and one of the most known game journalist in the Netherlands (so no incorrect bullshit). All fine and dandy, but the Nintendo rep said that Nintendo has "readied some additional factories and has now an output of 2 million Wii's per month."

I don't know about how accurate it is, and if it was known it would be all over the internet by know but at the very least it could be an indication that Nintendo will up their output sooner than expected? Just in time for the launch of Wii Fit and Brawl perhaps? Like I said, it was an item about the Wii on prime time news so it isn't just anything :) And she cleary said what I quoted, and not 1.8 million. Perhaps it also interest some of you that the Wii is still experiencing heavy shortages and that there are long waiting lists all over the country. This is (again) the case since christmas, because before that the shortages were over for months. So it was basicly a reply to the current Wii situation in the Netherlands.
 
I still wonder where these 1.8m a month Wii shipments are going... simply because we know what they sell in Japan and the US and we have a good idea of what they're selling in Europe.
 

Neo C.

Member
2 million per month by now should be possible, they have produced 1.8 million for a long time.

Psychotext said:
I still wonder where these 1.8m a month Wii shipments are going... simply because we know what they sell in Japan and the US and we have a good idea of what they're selling in Europe.
Most of them went to the Holidays (Nov. + Dec.). I guess a large part of the holiday shipments was taken from the January shipment. As for now, perhaps they reserve a part for the korean and chinese launch, though we should wait for March NPD. I really wonder how big the NA shipments are in the last few weeks.
 

zsidane

Member
Psychotext said:
I still wonder where these 1.8m a month Wii shipments are going... simply because we know what they sell in Japan and the US and we have a good idea of what they're selling in Europe.
Didn't Iwata said that they'll finally be able to release the Wii in new territories (China? Korea?).
I think that they are gonna need the extra they are making for MKWii, Wii fit and SSBB for Europe...
 

Jammy

Banned
BishopLamont said:
There's still hope for the PS3!

Well, like Monster Hunter 3, I can definitely see Kingdom Hearts going Wii, especially if Square-Enix wants to be seeing the big bucks after putting Final Fantasy XIII on PS3.
 

LOcKY

Member
maybe they are already making different colour wiis :D that would explain where the rest of the missing wii have been going.

be serious for a second... would you sell your White Wii for a Black Wii? or even a different colour
 

picsou

Banned
Jammy said:
Well, like Monster Hunter 3, I can definitely see Kingdom Hearts going Wii, especially if Square-Enix wants to be seeing the big bucks after putting Final Fantasy XIII on PS3.

because wii's third party sell a lot in japan...
 

test_account

XP-39C²
Jammy said:
Well, like Monster Hunter 3, I can definitely see Kingdom Hearts going Wii, especially if Square-Enix wants to be seeing the big bucks after putting Final Fantasy XIII on PS3.

I'm pretty sure that FF13 can still bring in big bucks even if its on the PS3. Maybe not as much if it was on Wii or maybe PS2, but still, i'm pretty sure it still could bring in quite a chunk of money even if its on the PS3.
 

picsou

Banned
Amir0x said:
i dont even participate in these threads and i know that's the end of this thread!

i don't want to start a war . ps3 is probably doomed to 2nd place in japan but for third party wii is not ps2.
 

Jiggy

Member
DarthWaiter said:
It doesn't surprise me. Japanese gamers taste right now have changed so dramatically and unpredictably that it seems really only a select few actually seem to sale any games there.
I kind of feel more like most of the stuff that sold last gen is selling this gen, but now some extra things are also.
 

ksamedi

Member
picsou said:
i don't want to start a war . ps3 is probably doomed to 2nd place in japan but for third party wii is not ps2.

Eventually it will be. Its not like the gaming population stopped with gaming. And the PS3 isn't doing much better than the Gamecube either. Besides, third parties should try harder if they want to have succes.
 

Sage00

Once And Future Member
ksamedi said:
Eventually it will be. Its not like the gaming population stopped with gaming. And the PS3 isn't doing much better than the Gamecube either. Besides, third parties should try harder if they want to have succes.
Try telling that to PSP owners.
 

sphinx

the piano man
picsou said:
i don't want to start a war . ps3 is probably doomed to 2nd place in japan but for third party wii is not ps2.

wii is not a PS2 not because the wii userbase are avoiding 3rd party games on purpose.

You people need to think that the current japanese situation is a consequence of decisions taken in 2005 and 2006. After the gamecube disaster, there wasn't a single independent 3rd party developer that would bet a penny on the " revolution " and its weird crap.

companies that had good relationship with nintendo like capcom or square enix, took the option of cautious movements: low budget, decent games to test the waters like Z&W or DQS. Other devs, specially the westerns, haven't even been able to put anything other than shovelware on the wii. They weren't expecting to spend a single minute researching the possibilities of the Wii, let alone developing games for it.

In short, nobody believed on the wii and nintendo knew that so they stuck to their plan of making their machine a " nintendo machine ", expecting to not have much support from anyone on the industry.

we are now in 2008 with Wi, destroying the competition like there is no tomorrow, people buying nintendo stuff like crazy, people wanting to waggle that control, to make those miis, etc. etc. and developers are left with a big " WHAT THE FUCK" in their heads. Do you think that changing plans is as easy as " quick! cancel everything! move everything to the wii! " ? No, is damn hard because to this develoeprs disgrace, you can't port PS360 stuff to the wii " as is", you would have to change it very, very significantly.

So they can't cancel projects that have been in the oven for 1.5 or 3 years behind neither they can port them to wii because they would suck because they were never meant to use the functions of the wii ( motion sensing, etc. ).

Nintendo has EVERYONE in the industry grabbed by the balls because they know they WILL be the kings of videogaming through out this generation, 3rd parties on board or not.

So to conclude, in terms of raw comercial success, the Wii will be the PS2 of this generation, the only difference is that 3rd parties are not going to get a slice of the pay this time.
 

ksamedi

Member
Sage00 said:
Try telling that to PSP owners.

PSP owners have shown to buy software. They don't buy a PSP for the software though, that is quite obvious. But they will bite if the fish is tasty enough.


sphinx said:
wii is not a PS2 not because the wii userbase are avoiding 3rd party games on purpose.

You people need to think that the current japanese situation is a consequence of decisions taken in 2005 and 2006. After the gamecube disaster, there wasn't a single independent 3rd party developer that would bet a penny on the " revolution " and its weird crap.

companies that had good relationship with nintendo like capcom or square enix, took the option of cautious movements: low budget, decent games to test the waters like Z&W or DQS. Other devs, specially the westerns, haven't even been able to put anything other than shovelware on the wii. They weren't expecting to spend a single minute researching the possibilities of the Wii, let alone developing games for it.

In short, nobody believed on the wii and nintendo knew that so they stuck to their plan of making their machine a " nintendo machine ", expecting to not have much support from anyone on the industry.

we are now in 2008 with Wi, destroying the competition like there is no tomorrow, people buying nintendo stuff like crazy, people wanting to waggle that control, to make those miis, etc. etc. and developers are left with a big " WHAT THE FUCK" in their heads. Do you think that changing plans is as easy as " quick! cancel everything! move everything to the wii! " ? No, is damn hard because to this develoeprs disgrace, you can't port PS360 stuff to the wii " as is", you would have to change it very, very significantly.

So they can't cancel projects that have been in the oven for 1.5 or 3 years behind neither they can port them to wii because they would suck because they were never meant to use the functions of the wii ( motion sensing, etc. ).

Nintendo has EVERYONE in the industry grabbed by the balls because they know they WILL be the kings of videogaming through out this generation, 3rd parties on board or not.

So to conclude, in terms of raw comercial success, the Wii will be the PS2 of this generation, the only difference is that 3rd parties are not going to get a slice of the pay this time.

This is an excellent post. Exactly how I see the situation as well.
 

Taurus

Member
sphinx said:
wii is not a PS2 not because the wii userbase are avoiding 3rd party games on purpose.

You people need to think that the current japanese situation is a consequence of decisions taken in 2005 and 2006. After the gamecube disaster, there wasn't a single independent 3rd party developer that would bet a penny on the " revolution " and its weird crap.

companies that had good relationship with nintendo like capcom or square enix, took the option of cautious movements: low budget, decent games to test the waters like Z&W or DQS. Other devs, specially the westerns, haven't even been able to put anything other than shovelware on the wii. They weren't expecting to spend a single minute researching the possibilities of the Wii, let alone developing games for it.

In short, nobody believed on the wii and nintendo knew that so they stuck to their plan of making their machine a " nintendo machine ", expecting to not have much support from anyone on the industry.

we are now in 2008 with Wi, destroying the competition like there is no tomorrow, people buying nintendo stuff like crazy, people wanting to waggle that control, to make those miis, etc. etc. and developers are left with a big " WHAT THE FUCK" in their heads. Do you think that changing plans is as easy as " quick! cancel everything! move everything to the wii! " ? No, is damn hard because to this develoeprs disgrace, you can't port PS360 stuff to the wii " as is", you would have to change it very, very significantly.

So they can't cancel projects that have been in the oven for 1.5 or 3 years behind neither they can port them to wii because they would suck because they were never meant to use the functions of the wii ( motion sensing, etc. ).

Nintendo has EVERYONE in the industry grabbed by the balls because they know they WILL be the kings of videogaming through out this generation, 3rd parties on board or not.

So to conclude, in terms of raw comercial success, the Wii will be the PS2 of this generation, the only difference is that 3rd parties are not going to get a slice of the pay this time.
I have to quote this as well, lots of words of wisdom there.
 

picsou

Banned
sphinx said:
So to conclude, in terms of raw comercial success, the Wii will be the PS2 of this generation, the only difference is that 3rd parties are not going to get a slice of the pay this time.
and they will prefer the ps360
so if you love third party games (resident evil,ff,mgs,gundam,dbz,...) , pick up a ps360 .
what's change since gamecube ? nothing ?
 

Arde5643

Member
sphinx said:
excellent post

Holy shit, that's a really harsh if not well-founded analysis.

Damn, it does look a bit grim for 3rd parties - although I think that smaller 3rd parties may be able to profit more from the Wii.
 

sphinx

the piano man
picsou said:
and they will prefer the ps360
so if you love third party games (resident evil,ff,mgs,gundam,dbz,...) , pick up a ps360 .
what's change since gamecube ? nothing ?

I don't see your point but I would like to add something

you mention resident evil in your "3rd party" example. Speaking strictly about Japan, do you think resident evil 5 will be a commercial success? No, it won't, it just can't. Far bigger IPs haven't been able to crack 400k or 500k, RE5 has no way to go but the path of gundam, virtua fighter, MNG, etc.

O.k, after setting that in stone, let's pose the following question:

would RE5 be the commercial success capcom is looking for in Japan if it was on the Wii? NO!! it would not either!! why? because the wii was never properly supported by 3rd parties, it was never meant to attract hardcore gamers, it was never meant ( at least in 2005-6) to be the main console of any gamer at all. So now we have console that people buy for wii sports, play, mario party and wii fit that people do not want for anything else because they were taught not to want it for hardcore gaming.

so what's the conclusion? 3rd parties that produce games for Japanese audiences are fucked, absolutely and deeply fucked and its all their fault. Becuase of their lack of vision of what the possible escenarios could have been. They rushed to bet on PS3 and they lost, now they pay with their measly 200k LTDs for IPs that could easily reach 800k.

for people to buy wii hardcore games now, such games should have been announced earlier so that people would know and have the perception that the Wii is not only good for social gaming but for hardcore gamers as well but that was the job of 3rd parties, they failed to do it and now they pay.
 

picsou

Banned
Shiggy said:
Why? In Japan? I'm not so sure, even though you might say that WE sold much better on the PS3.
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?
 
Sage00 said:
That's not true. Each week PS3 is outsold by Wii (by any amount) it loses marketshare. It gains market share from 360 of course but there's not much left to take from that.

I think what you may have meant was growing install base?

You're wrong. You can gain market share by being outsold by not as much as before. Let's say for example that overall the PS3 has a 24% market share in Japan. If the PS3 makes up a 30% share of next week's numbers, although they were still outsold by the Wii by quite a bit, their overall market share went up.
 

Shiggy

Member
picsou said:
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?

I'm not sure, but after taking a look at the DQS sales it might have been possible. But as it has not happened, nobody knows.
 

Stumpokapow

listen to the mad man
picsou said:
and they will prefer the ps360
so if you love third party games (resident evil,ff,mgs,gundam,dbz,...) , pick up a ps360 .
what's change since gamecube ? nothing ?

I'm not sure why you say DBZ when there's been two mainline DBZ releases on the Wii and 0 on the PS360 (although one is coming soon). Gundam there's been two on the Wii and two on the PS360.

Resident Evil there's been 2 on the Wii with one coming soon and 0 on the PS360, although admittedly RE5 is coming to the PS360. I expect to see other RE games appearing on the Wii.

FF is not PS360, it's just PS3. In the mean time, the Wii is looking to get 2 FF spin-off games and Enix's only next-gen title so far has also been on the Wii. MGS is also not PS360

So, again, of the ten biggest franchises on the PS2: One is gone from consoles and the Wii is the likely target if it ever comes back, one is PS3 exclusive, although the Wii is getting spinoffs, one is gone from consoles, one is all platforms, one is dead, two are Sony first-party, two are PS3 exclusive, one is PS360 exclusive.

Adding the next two biggest franchises, one is Wii exclusive and the other is Wii60 right now but with the company stating that the DS and the Wii are the major destinations for the series as of 2007. So instead of looking at the mixed bag that is last gen's franchises, let's consider what the breakout hit next-gen franchises in Japan are... Oh wait, there haven't been any in Japan except for first-party Wii titles. If you want to look at second tier games, I would say that each system has proven itself capable of delivering, although each has also proven itself of being capable of major bombas. The question is whether or not you have a team that can effectively design and market a title that appeals to the audience, and what the budget of the game is going to be.

Now, let's ask ourselves -- can we name any major Japanese titles that have been announced since the Wii has started to dominate? The list is very short. Resident Evil 5 is probably the most notable title announced in that time period, but even then it's hard to say that RE is a "Japanese" title per se given that it's sold better in the West for at least the last 7 years or so.

So, I see one of three major trends happening:
- The Japanese giving up making games for the Japanese (Capcom)
or:
- The Japanese giving up making games for the Japanese on consoles (happening to a minor degree with every publisher so far)
or:
- Support for the Wii well in excess of the Cube, although not near as much as the PS2 (Namco)

On another note, the last time I argued that Wii third party sales were quite poor, I was told that while my arguments were correct based on currently available data, there were three conditions I needed to wait for before being proved right:

1) I needed to wait for the sales of high profile Wii games. I reject this premise, since it's similar to Sony nutcases saying "Wait for <x>", where x is a moving goalpost. If the criterion for evaluating Wii third-party success is to wait for successful third-party games for the Wii, then it's not an honest analysis at all. A system is just as much defined by its mediocre titles as its megaton titles.

2) I needed to wait for off-chart growth of sales to show up in year-end charts so I could see the slow growth of titles. I was told I needed to wait because first-year PS2 sales were by far and large quite poor. I waited for this, and I'm happy to say that off-chart growth has been kind to a few titles. While Zack and Wiki is still a bomb, it's in line with the kind of numbers we ended up seeing from low-profile year-one PS2 titles in Japan!

3) I needed to wait for the sales of newer games, even low-level games, to see whether or not the Wii would pick up like the PS2 did. The evidence here is mixed, I feel. Two trends were contributors to my original argument--the first was that Wii/PS2 multi-plat titles were bombing on Wii, the second was that original B-grade and C-grade titles on the Wii were bombing. Since then, we haven't seen many absolute bombs. We've seen a number of successes. It seems like Wii titles lifetiming at 50-100k is now a lot more common than 10-30k, which is a decidedly good sign. Wii-targeted games, even shitty ones, are now doing better supporting the conclusion that games made for the Wii sell better than games that are incidentally on the Wii. For multi-plat titles, the jury is still out. PES sold OK but not really great. The next DBZ game is PS360 and I genuinely believe that's because DBZ:BT3 uptake on the Wii was too low and they wanted to leave PS2 behind, so that's bad news.

Summary:
- Your assertion that PS360 are getting all the big games is double not-true. First, because there haven't been any big-game announcements in a relevant time period. Second, because the actual distribution of titles is mixed.

- I see one of three things happening: No Japanese-focused games, No Japanese-focused console games, or significantly improved Wii support.

- As someone who has repeatedly argued that the Wii has been a failure for third party games, I'm happy to admit that I was at least partially wrong. The situation has improved a good deal both with more recent games and more recent sales for games that were previously megabombas. If this trend continues, the Wii very well could be a great place for third parties.
 
JoshuaJSlone said:
Hur hur.

Not PantherLotus pretty, but

20080323currentgenjpshares.png


These numbers also make me notice that by Media Create's count, as of last week Wii has dectupled X360's LTD.

I wasnt even expecting a chart that went all the way back to '04. Thanks, man.
 
picsou said:
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?
Probably not. The Wii will make it's own blockbuster franchises though, the same way the Playstation created a whole bunch of new breeds.

The "old way" will probably be always on the HD consoles.

The mega franchises however, like FF will probably do better on the Wii just based on userbase alone, yes.

Devil May Cry, Dynasty Warrior, Yakuza and MGS among others are great selling franchises but most of them are hardly generation shifting titles.
 

Lobster

Banned
picsou said:
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?

Well classic franchies like Dragon Quest, Resident Evil have sold well..

Its a shame we'll never know if Yakuza or DMC will sell well on Wii.

Dynasty Warrior and Gundam will most probably appear on Wii.
 

Saitou

Banned
Arde5643 said:
although I think that smaller 3rd parties may be able to profit more from the Wii.
This is exactly right.

Smaller developers that work with smaller projects with budgets that are several magnitudes smaller are much more flexible and can flop to any console with little prep time.

I tend to disagree with the notion that third parties don't sell on Wii. What's true is that big-name third parties don't, but all that shovelware isn't coming outta thin air.
And believe you me, it's-a sellin'.
 
picsou said:
what's change since gamecube ? nothing ?
Well, in Wii's 8 months it saw Dragon Quest Swords do better than any third party game ever did on N64 or GCN.
picsou said:
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?
Individually as of today? Hard to say. Had they all appeared on Wii to begin with, it could be a quite different userbase makeup today.
 
picsou said:
do you really think that yakuza, devil cray may,gundam,dynasty warrior, ... would have better been sold on wii?
I don't think traditional series on the Wii is the way to go, the key is new IP's made for the Wii, something most third partys failed to even consider before the Wii launched. Sure not every new IP for the Wii will make it big, but if any third party manage to make a breakout hit, it'll bring way more profit then any of their "next-gen" efforts.
 

Lobster

Banned
BishopLamont said:
I don't think traditional series on the Wii is the way to go, the key is new IP's made for the Wii, something most third partys failed to even consider before the Wii launched. Sure not every new IP for the Wii will make it big, but if any third party manage to make a breakout hit, it'll bring way more profit then any of their "next-gen" efforts.

Actually traditional series have sold great on Wii while new IPs have bombed :\

Resident Evil
Dragon Quest
Madden
Fifa
Guitar Hero
DDR
Sonic
Tiger Woods

I don't think any new IP that isn't from EA (MySims) has sold well..would like someone to prove me wrong though..
 

Kzin

Member
Lobster said:
Actually traditional series have sold great on Wii while new IPs have bombed :\

Resident Evil
Dragon Quest
Madden
Fifa
Guitar Hero
DDR
Sonic
Tiger Woods

I don't think any new IP that isn't from EA (MySims) has sold well..would like someone to prove me wrong though..

If you are talking world wide, Red Steel is the only new IP that comes to mind.
In Japan alone though, you are probably correct.
 
Lobster said:
Actually traditional series have sold great on Wii while new IPs have bombed :\

Resident Evil
Dragon Quest
Madden
Fifa
Guitar Hero
DDR
Sonic
Tiger Woods

I don't think any new IP that isn't from EA (MySims) has sold well..would like someone to prove me wrong though..
I'm not saying traditional games don't sell on the Wii, but rather new IP's have more potential to sell well. What's the two best selling games so far on the Wii? Wii Fit/Wii Sports, and you can even throw in Wii Play for kicks. If it's one thing we learnt about Japan in the past few years is that they want new experiences not the same old, especially when it comes to the Wii.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
He obviously is talking worldwide, as he mentions Sonic. In this case we'd have to add Carnival Games to the successfull new IPs.
 
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