Nintendo lost thier damn minds with these prices. $70 for a pro controller?
I think the Pro controller has the fancy smancy rumble tech included. Not sure it's worth the trade off but that's why the controller cost so much(I think).
Nintendo lost thier damn minds with these prices. $70 for a pro controller?
It is the size of actual smartphones without the controller... Galaxy, iPhone, etc are all bigger than 6".Nintendo Switch is very portable indeed. Can't wait to carry it in my back pocket.
I said price and software both go hand to hand.
You can have the best software in business but if you keep the price high, there will be a limit to how much you can sell. So if the price isn't dropped, their will be a limit to how much the Switch can sell.
Both are equally as important.
Do we have any idea how much content Arms has?
It just looks like an unorthodox fighting game. I'm not seeing why it might not be able to justify a full price if it has enough modes and stuff.
This strikes me as a game that should be sold at a lower price and then make more money on the back end with loot crates or DLC or whatever.
I think the Pro controller has the fancy smancy rumble tech included. Not sure it's worth the trade off but that's why the controller cost so much(I think).
This strikes me as a game that should be sold at a lower price and then make more money on the back end with loot crates or DLC or whatever.
It is the size of actual smartphones without the controller... Galaxy, iPhone, etc are all bigger than 6".
You carry the controller in another pocket...It's not like there is any point in carrying it around without the controller though.
You carry the controller in another pocket...
people are already carrying all those things regardlessSo you carry a phone, wallet, keys, the Switch, and the controllers. People are gonna need a lot of pockets.
I'd agree that it would be more successful that way but I'm not sure that necessarily equates to it not being able to justify a full price release, if that makes sense.
It is already common for people... some even carry the iPad.So you carry a phone, wallet, keys, the Switch, and the controllers. People are gonna need a lot of pockets.
Yeh, it looks real nice in public as well.It is already common for people... some even carry the iPad.
HahaYeh, it looks real nice in public as well.
Yeah, great performance. FFXV will hit LTD about 75% of what the previous game did at launch.
PS4 is in a better shape at FFXV launch than PS3 at FFXIII launch... in both hardware and software sales.
So how PS4 selling better hardware and software than PS3 affected FFXV launch? Care to explain.
So PS3 was what??? Because it did worst than PS4.
I don't doubt it.A $199 Slim Switch pokemon bundle will sell alot......so the waiting game begins.
If the best selling PS4 game is considered a failure...
Yeh, it looks real nice in public as well.
I don't doubt it.
But some people expect it to do well at launch as well, which I highly doubt.
P.S a bad launch will obviously drop the third party support as well.
Stop being obtuse. The vast majority of people who are carrying this around are going to do so in some sort of bag, just like laptops or iPads have been for ages. I personally never would carry something even as big as the 3DS in a pocket unless I am wearing a bigger coat... which would also probably hold a Switch.
To me, the real issue is that the two dedicated platforms that aren't end of life (or nigh end of life) seem to have a mediocre at best outlook, especially given the information we have today.
Like yes, maybe there's a scenario where Nintendo makes a drastic move to improve the Switch, or some game causes one of the platforms to shoot up like a rocket, but this is the kind of scenario that's going to cause major confidence issues in Japanese publishers.
I expect a lot of publishers to really struggle to figure out what to do next. There are a variety of options on the table ranging from staying the course to mobile to overseas expansion, but none of them are easy, and all of them are expected to get increasingly difficult.
It will have a large launch just like every Playstation/Xbox/Nintendo then sales will fall off of a cliff until the 3 things i mentioned happen.
Luckily for Nintendo they have alot of money to live off of so they can play the waiting game.
Another thought. What is the likelihood of Breath of the Wild doing better than Skyward Sword out of necessity due to a lack of other software on the Switch? I would say it's pretty high at this point. It only has to reach ~350k if my memory serves me correct.
I guess my thought process here is that, even if we pretend the people who are buying the Switch only own a Switch (and this is an exceptionally terrible assumption), you have Zelda at launch, Mario Kart in April, and then Splatoon in the Summer, so pitching a $60 risk in the middle there seems like a large ask.
Maybe if they had some kind of extensive beta, and the game was both really packed with content and a good roadmap for post launch support, that could possibly work, but given it's a near launch title, I'm expecting something a bit more barebones with no pre-release trial.
To me, the real issue is that the two dedicated platforms that aren't end of life (or nigh end of life) seem to have a mediocre at best outlook, especially given the information we have today.
Like yes, maybe there's a scenario where Nintendo makes a drastic move to improve the Switch, or some game causes one of the platforms to shoot up like a rocket, but this is the kind of scenario that's going to cause major confidence issues in Japanese publishers.
I expect a lot of publishers to really struggle to figure out what to do next. There are a variety of options on the table ranging from staying the course to mobile to overseas expansion, but none of them are easy, and all of them are expected to get increasingly difficult.
I do think in general that the amount of support for Switch is indicative of publishers seeing it inherent portable games. Just as an example I'll take Square Enix(who might be the Switch's biggest supporter which I definitely didn't expect).
Over the lifetime of the Wii U they released:
Deus Ex Human Revolution
DQX
Currently announced for Switch:
DQ Heroes I&II
DQX
DQXI
Spelunker Z
I am Setsuna
Octopath Travellers
There's a world of difference there.
If 3DS didn't exist there is.
Would it be daft of me to think that the 3DS is now a bit of a hindrance? I know. I know. It's daft.
It seems to vary a bit per publisher.I think that's a big miss from Nintendo. I'd argue that they should have gone simpler. I would have dropped the HD rumble and IR tech and just had Gyro & Normal controls. It would have kept costs down and kept the message simpler.
I do think in general that the amount of support for Switch is indicative of publishers seeing it inherent portable games. Just as an example I'll take Square Enix(who might be the Switch's biggest supporter which I definitely didn't expect).
Over the lifetime of the Wii U they released:
Deus Ex Human Revolution
DQX
Currently announced for Switch:
DQ Heroes I&II
DQX
DQXI
Spelunker Z
I am Setsuna
Octopath Travellers
There's a world of difference there.
No, that's a good summary. Namco also had Taiko listed though!
My point is more even if those titles are console titles(like Tales) the publisher wouldn't have given a straight Wii U successor the time of day at all. I definitely don't think Nippon Ichi would have.
I guess my main confusion with this assertion would be that they don't actually seem to be giving the platform historically handheld titles.
It's more like they're treating it as a console that might possibly have reasonable sales.
Square Enix actually seems to be treating it as a PS4 they don't expect to sell outside Japan.
that comes down to 3ds and previous handhelds being underpowered in generalI guess my main confusion with this assertion would be that they don't actually seem to be giving the platform historically handheld titles.
It's more like they're treating it as a console that might possibly have reasonable sales.
Square Enix actually seems to be treating it as a PS4 they don't expect to sell outside Japan.
It's actually pretty common for the previous platform to be an issue for converting to a new generation in Japan.
Sony certainly struggled against the Vita (and arguably still is) when trying to get the PS4 going.
It seems to vary a bit per publisher.
Square Enix is giving it a mix of console and handheld support, with all the titles being rather Japan focused.
Bandai Namco is giving it two console games (Dragon Ball XenoVerse, Tales).
Sega-Atlus is giving it two console games (Sonic 2017, SMT HD) and two downloadable-ish/budget games (Sonic Mania, Puyo).
Konami is giving it a downloadable-ish/budget game (Bomberman).
Gung-Ho is making a console game (No More Heroes 3).
Koei Tecmo is making a console game published/funded by Nintendo (Fire Emblem Warriors).
Arc System Works is giving it their port-to-everything game (BlazBlue).
Nippon Ichi is giving it their standard market test console game (Disgaea).
Marvelous is giving it a handheld game (Harvest Moon).
Capcom is giving it Apple TV tier support (Street Fighter II).
Level-5 is MIA.
Did I miss anyone, or any of their titles, among third party Japanese publishers?