giancarlo123x
Banned
Is the codec still present in this version? (Usable at anytime, not the forced calls.)
Is the codec still present in this version? (Usable at anytime, not the forced calls.)
In the demo I would use the appropriate camo, but I could crouch walk right in front of an enemy and then hide and not get spotted, but they'd be like "Did I see something?"
Weird. Definitely has not been my experience in the full game, and I'm crouch walking everywhere.
Is the codec still present in this version? (Usable at anytime, not the forced calls.)
-Game tracks all your stats in real time, which is a huge difference from the original. I remember thinking I had 0 alerts back in the game, only to complete the game and find out the game recorded 1 at some point.
-Game also tracks your stats across all play troughs.
-Extreme difficulty = game ends when spotted.
That's cool and useful at the same time. I think extreme was like that on the original already though, but I'm not really sure.
Thanks.
I think this is the case. The demo of Revelations was a tad easier in normal mode compared to the final version.Maybe the demo is just easier? I've played some of MGS4, but I don't really know how the games work.
I think this is the case. The demo of Revelations was a tad easier in normal mode compared to the final version.
I think Subsistence added Extreme and European Extreme, IIRC.
I guess Extreme is the same as European Extreme as that difficulty used to end the game when discovered.
Damn, I guess I can cross this off my list then. I'll be sticking with my PS2 copy. I so wanted this to be good. I like the additions and controls but the framerate just kills it for me. PS2 level would have been acceptable but oh well.
Yes, you can use the codec at any time. I don't know who started the rumor, but everything has been voiced so far, including Paramedic's lengthy chats about movies.
In fact, they recorded new dialogue (which stands out) for the touch screen functionality. New audio isn't blended very well.
The gulf between the 3DS and PS2 versions, perform-wise, is pretty tiny, if there even is one. And graphically, this version is superior In many ways so far.
It's the HD version and the 3DS one that has everyone at odds -- rightfully so.
Hate European Extreme because the game ends inmediatly, it doesn't give you a chance to knock out the enemy before he calls for back up. That's where it should end.
So no regular extreme? disapointed
How does the game perform so far at Chyornyj Prud (the area where you get the Croc Cap)?
I remember that area caused a largely noticeable framerate drop.
That was actually a really weird place in Subsistence, since the frame drop didn't happen with the third-person camera, but as soon as you clicked R3, it was back to slowdown city.
Buuuuuuut, the |OT|? Who will open it? What about the thread title
Metal Gear Solid: Snake Eater 3D |OT| Sneaking, now in 3D
or
Metal Gear Solid: Snake Eater 3D |OT| Framerate, framerate, FRAMERAAAATEEEEEEE!!!
That was actually a really weird place in Subsistence, since the frame drop didn't happen with the third-person camera, but as soon as you clicked R3, it was back to slowdown city.
How does the game perform so far at Chyornyj Prud (the area where you get the Croc Cap)?
I remember that area caused a largely noticeable framerate drop in the PS2 versions for me.
I will post impressions in an hour, then maybe a video, if the final game is improved.
If it's not, well, you'll definitely hear me bitch about it.
I was playing the original today and I noticed that the frame rate was far from rock solid on PS2. Maybe the reason the frame drops are more evident in this version is from the lack of blur they used to interpolate frames in the original? That was one of the first things I noticed in the demo. Lack of motion blur. Pre-order still stands.
Anybody kind of unsatisfied with the 3D effect? Looks great in cutscenes, but it's very flat in gameplay and the lack of AA on the crash makes my eyes hurt.
Anybody kind of unsatisfied with the 3D effect? Looks great in cutscenes, but it's very flat in gameplay and the lack of AA on the crash makes my eyes hurt.
A much more positive thread title?
Metal Gear Solid: Snake Eater 3D |OT| Snake, the grass pops out. Watch out.
It was amongst some of the extra stuff added to the PAL version due to it being delayed and Europe getting it later than everyone else.Why is European Extreme, European? Are Europeans more talented stealth gamers?
Anybody kind of unsatisfied with the 3D effect? Looks great in cutscenes, but it's very flat in gameplay and the lack of AA on the crash makes my eyes hurt.
I'm dreading fighting some of the bosses in this game with default controls
A much more positive thread title?
Metal Gear Solid: Snake Eater 3D |OT| Snake, the grass pops out. Watch out.
YeahWhy is European Extreme, European? Are Europeans more talented stealth gamers?
Why is European Extreme, European? Are Europeans more talented gamers?
How does the game perform so far at Chyornyj Prud (the area where you get the Croc Cap)?
I remember that area caused a largely noticeable framerate drop in the PS2 versions for me.
My memory is fading but I'm able to move while in crouch mode in 3 DS version. The ps2 original didn't allow this, correct?
My memory is fading but I'm able to move while in crouch mode in 3 DS version. The ps2 original didn't allow this, correct?
Very noticeable frame rate drop when the camera is facing the swamp itself. However, it stays OK whenever you pan the camera close to Snake, away from the open space.