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Metal Gear Solid V The Phantom Pain E3 Full Gameplay Demo [Up: NEW official version!]

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dc89

Member
Man, Gameplay-mechanics look really good and - especially - fun. But it seems way too easy.
You have plenty of time to knock the enemies out when they notice you, before they do anything.

I guess this can be changed with the difficulty level.

It looks pretty central to the game. The stuff you steal powers your economy, special abilities, equipment and research.

I imagine it's going to be like Paz Walker but taken to the next level.
 

StaSeb

Member
Isnt this amazingly videogame-y? No stupid tier-1-operators, no script-sequences, a lot of silly things and lots of freedom. I love how this game seems to ignore a lot of the major gaming-trends and just does its own thing.
 

terrier

Member
Yeah, some of the gameplay mechanics seem too silly for a game with such a serious tone. Don't know how to feel about it.

This. I enjoyed the fulton thing on PW, it was a not so serious MGS afterall, but some game play elements are looking really weird, something i do not like very much. We will see.
 
Isnt this amazingly videogame-y? No stupid tier-1-operators, no script-sequences, a lot of silly things and lots of freedom. I love how this game seems to ignore a lot of the major gaming-trends and just does its own thing.

Yeah I don't get the criticism of the silly mechanics, metal gear has always been silly.
 

Dipz

Banned
I can't believe Kojima actually went and made a real open world game with the meticulousness known to the Metal Gear series. I know this has been announced as an open world game but I didn't really believe it until now. This is awesome.
 

Thrakier

Member
Gotdamn amazing mechanics. The range of motion and amount of options is fantastic. True stealth sandbox.

And that at 60FPS. It's a joke that people still claim we need 30FPS to achieve "cinematic quality" this gen. And it's a joke that there are devs whol still make 30FPS for this clientel.

All the nay-sayers will notice how great it'll play.
 
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