legacyzero
Banned
Damn you with your dual Titans! DAAAMMNN YOOOOOOOUUU!!
I am playing just fine with 2x SSAA and my rig is no longer among the biggest beasts.
I thought you were located EU dennis?
my mistake!
I thought you were located EU dennis?
my mistake!
Also, what are you seeing your VRAM hit without SSAA?
I am playing just fine with 2x SSAA and my rig is no longer among the biggest beasts.
Anybody else having weird resolution problems? The game has to launch in safe mode, then I change the resolution in the menu and once in a while it crashes to desktop with some odd resolution. Also the benchmark crashed.
Are you still using that driver from 2 yrs ago
HDMI out to TV?
Playable frames?3x SSAA is as high as I can go and still have playable frames. 4x SSAA is too much for this poor rig.
I'm such a newbie to this...
I got an i7, 6GB of RAM, and a 550ti.
Can I run this bitch?!
Anybody else having weird resolution problems? The game has to launch in safe mode, then I change the resolution in the menu and once in a while it crashes to desktop with some odd resolution. Also the benchmark crashed.
Got an average of 45fps with very high settings, tesselation set to high and physx on in the benchmark.
They'll probably continue to optimize further in some upcoming drivers, I don't feel it's particularly using my 2nd card that well.
Yeah same here. Has to be a driver issue as Sethos said he noticed the same when he ran the benchmark.
Looks like I'm the only one who is running it on a multi monitor setup, but it's a really immersive experience with this game. Especially when you head to the surface.
Gonna give it a go in 3d surround later today.
Yeah same here. Has to be a driver issue as Sethos said he noticed the same when he ran the benchmark.
Looks like I'm the only one who is running it on a multi monitor setup, but it's a really immersive experience with this game. Especially when you head to the surface.
Gonna give it a go in 3d surround later today.
*opens thread*
*sees everybody rocking dual titans rigs*
*closes thread and cries in the corner of the shower in foetal position*
How's the game performance for a GTX 680 running at 1920x1080 and no SSAA?
"I can't run it, then it shouldn't be in the game"
My point was obviously that they should focus on more efficient AA techniques instead of those that would need US$ 2k+ in videocards alone or drop your framerates to unplayable levels even with high end rigs.
It wasn't that hard to get.
So you mean they shouldn't push the envelope graphics wise for higher end machines? I'm not sure I follow..My point was obviously that they should focus on more efficient AA techniques instead of those that would need US$ 2k+ in videocards alone or drop your framerates to unplayable levels even with high end rigs.
It wasn't that hard to get.
The game already has a custom FXAA derived AA. SSAA doesn't actually require the developers to do much else than add it as an option. You make it sound like it took 12 developers 2 months to implement that option and because of it, you don't have more options.
Them not adding anything else is because they feel their custom AA is sufficient for the average users.
So you mean they shouldn't push the envelope graphics wise for higher end machines? I'm not sure I follow..
Exactly. SSAA is the cheapest in terms of development, yet useless for virtually anyone out there. Anyone with a brain would prefer using FXAA or MSAA and use the extra power (if any) to improve resolution, or go multimonitor.
Adding a cheap, useless option? I don't agree. Do you? Well... I honestly don't care.
End of the Story.
The ridiculous cost of it isn't even worth the try for me.
Anyone (or most anyone) on PC-GAF would tell you that they would not prefer ANY post process AA solutions IIRC.Exactly. SSAA is the cheapest in terms of development, yet useless for virtually anyone out there. Anyone with a brain would prefer using FXAA or MSAA and use the extra power (if any) to improve resolution, or go multimonitor.
Adding a cheap, useless option? I don't agree. Do you? Well... I honestly don't care.
End of the Story.
So I wasn't wrong when I said "I can't run it, then it shouldn't be in the game". You even advocate for FXAA, it's in the game and you are just bitter there's an SSAA option you can't use.
Exactly. SSAA is the cheapest in terms of development, yet useless for virtually anyone out there. Anyone with a brain would prefer using FXAA or MSAA and use the extra power (if any) to improve resolution, or go multimonitor.
Adding a cheap, useless option? I don't agree. Do you? Well... I honestly don't care.
End of the Story.
I have a 670 and I get over 50 fps all the time. SSAA is not needed at all in my eyes, playing without it there were still almost no jaggies on screen at all. I have everything else maxed too.
What kinda CPU do you have? I'd say you're golden with a 680 anyway
How old are you? 13?
Sorry but I don't see how could anyone get "bitter" about such a stupid thing.
Plenty of people hate FXAA as usual implementation is notorious for blurring the shit out of image quality. And MSAA is a bit of a nightmare on modern deferred rendering engines. It's difficult to implement, has very mixed results compared to older engines, and on a deferred engine has a surprisingly high performance cost.
Expect a lot of developers avoiding MSAA as we move further into a deferred engine future.
The bezel space between multi monitors would drive me crazy. So, until we get bezel less monitors, I am never going that route.
Coming from the guy that sounds ultra hurt and bitter over an option.
I hear ya, but it's not that bad
3570k.
Everything maxed? Wow, that's impressive. If I just tone down the tessellation I might get 60fps the whole time.
Still didn't play 2033 though, so it'll take me a while to get this game.
How does one "debezel"? :lolI hear ya, but it's not that bad:
Bad cabling as this was right after I set it up, but you can see how it flows from each screen. Once the image is on all 3 screens and if it's implemented correctly with the ui, the feeling you're speaking of goes away. Bezel correcting custom resolutions that you can set in the Nvcp also helps. Plus you can debezel if you're feeling up to it!
Plenty of people hate FXAA as usual implementation is notorious for blurring the shit out of image quality. And MSAA is a bit of a nightmare on modern deferred rendering engines. It's difficult to implement, has very mixed results compared to older engines, and on a deferred engine has a surprisingly high performance cost.
Expect a lot of developers avoiding MSAA as we move further into a deferred engine future.
I'm with you on that bro. But going back to the old, expensive (well, modified) SSAA is just not the answer.
How does one "debezel"? :lol
C'mon man, that's pretty bad
It's really not once a game is in action, but I can see how it could bother some people. It has to be supported though. Hawken for example sucks ass in surround. It's literally 1080p stretched across three screens. Last light looks great on it. I would like to somehow fit my u3011 in here somewhere so I could instantly switch back on forth between surround and 2560x1600, but alas I think my desk would probably collapse if i did that.
Coming from the guy that sounds ultra hurt and bitter over an option.
Still baffles me to no end that we aren't seeing any native SMAA implementations. They must get some sweet deals using FXAA or something.
Crysis 3 did it? ArmA 2 / ArmA 3 had an implementation of it but it's pretty poorly done.
Anyone with a 560ti?
I'm playing on High with 4X SMAA, no advanced PhysX or Tesselation @ 1080p.
It looks great, and I get a steady 60fps.
System:
i5 2.6ghz
660ti
12 gig RAM
Win7 64