Ooo, yes please! Unlike the bulk of complaints towards the game, I actually loved replaying missions with those modifiers and was bummed that it wasn't a universal option. This is awesome. Time to reinstall some MGSV.
I remember telling some friends that there was no way Kojima could fuck this up.
Your friends should be happy for you, because he proved you right!
To me, MGSV Ground Zeroes is the real MGSV. What a great game.
Yes, thank god for Ground Zeroes. The moment when you have to escape with Paz in GZ is better than everything i've seen in MGSV.
Holy shit, a MGSV thread where most people are positive about it. The game is incredible and the hyperbole surrounding it at launch was ridiculous. It's just so goddamn fun to play.
The fact that it didn't have harder difficulties, and modifiers available for any mission, is bizarre. It really does make it seem more unfinished the the ending does.
I might have to grab these mods and the PC version. My biggest turn off and reason I gave up on this game was all the bs real world but only count down in game timers. Ain't no one got time for that.
The fact that it didn't have harder difficulties, and modifiers available for any mission, is bizarre. It really does make it seem more unfinished the the ending does.
As someone who loves Ground Zeroes, subsects of the community have vastly overrated Ground Zeroes. Yes. It's cool. Throw Paz on your back and get out of there. When compared to TPP, however, you can only extract her by chopper and you're pretty limited in what you can really do. You can't throw her in a vehicle or have her carried by a buddy, as you can in TPP. Ground Zeroes has its fun, tense moments, but people take a lot what Phantom Pain brings to the table for granted.
I dunno the ending makes it seem really really goddamn unfinished.
Is there a mod that replaces all of snake's voice lines with old David Hayter lines. I don't even care if none of it makes sense I'd download it immediately.
The limitations are what makes extracting Paz such a thrilling experience. The options that the Phantom Pain brings to the table actually undercuts the tension. There's barely any strategy to extracting targets when the majority of the can be extracted with inexpensive, plentiful Fulton devices. The strategy and vulnerability of having to carry someone out of a conflict zone is lost.
The limitations are what makes extracting Paz such a thrilling experience. The options that the Phantom Pain brings to the table actually undercuts the tension. There's barely any strategy to extracting targets when the majority of the can be extracted with inexpensive, plentiful Fulton devices. The strategy and vulnerability of having to carry someone out of a conflict zone is lost.
The beauty of a game with options, TPP, is that you can leave the Fulton behind. Whereas with Ground Zeroes, you're stuck with what you've got. I spent plenty of time with Ground Zeroes, but there really isn't much to do in the main mission. The other missions offer much more variety, like the Glaz and Palitz mission.
The limitations are what makes extracting Paz such a thrilling experience. The options that the Phantom Pain brings to the table actually undercuts the tension. There's barely any strategy to extracting targets when the majority of the can be extracted with inexpensive, plentiful Fulton devices. The strategy and vulnerability of having to carry someone out of a conflict zone is lost.
The thing is I, and most players, don't play games with our own game design in mind. We play by the rules laid out by the game, and TPP due to its poor design (in sections of the game) damages the game when compared to Ground Zeroes. The Fulton system is one example.
This is probably a reason for a big divide in how people see MGSV. Yea sure, you can just tranq and fulton everyone but you don't have to do that. MGSV has the most varied way to approach the same mission in any game I've ever played. I get how its easy just to tranq and fulton everyone with D-Dog on your side and play the game like that but then it just gets old. You can do extraction missions any way, you could not fulton people for example and just tranq them, choke them out, cqc them, have Quiet cause a huge distraction, had D-horse or D-walker cause a distraction, have Quiet tranq or kill anyone you run in to if she is in the correct position, come in guns a blazing and play a TPS, Call in a tank and wreck shit, call in a chopper bombardment to cause a distraction, change the weather and sneak around enemies, sneak around enemies with decoys, remote bomb the other side of the area and sneak around, etc. There are so many ways to do something in this game its crazy. The only problem is its too open and doesn't make you do any of this, so I can see how you could get stuck playing every mission the same way. There are so many ways to play a mission and so many different strategies and tension if you are willing to explore the game.The limitations are what makes extracting Paz such a thrilling experience. The options that the Phantom Pain brings to the table actually undercuts the tension. There's barely any strategy to extracting targets when the majority of the can be extracted with inexpensive, plentiful Fulton devices. The strategy and vulnerability of having to carry someone out of a conflict zone is lost.
I don't know, man. You just have to meet games halfway, sometimes. If you want a specific experience, such as the tension you felt during the Paz extraction, then you've got to find a way to make that happen. The game designers aren't sitting around wondering how they can recreate the Paz extraction for Ground Zeroes players, they're trying to make the game as fun and accessible to everyone as possible.
I don't know, man. You just have to meet games halfway, sometimes. If you want a specific experience, such as the tension you felt during the Paz extraction, then you've got to find a way to make that happen. The game designers aren't sitting around wondering how they can recreate the Paz extraction for Ground Zeroes players, they're trying to make the game as fun and accessible to everyone as possible.
I feel like it is even without mods.
I really don't think that's the case.
The game should have the expectation that I'm trying my utmost to complete the mission, not that I am restricting myself in lieu of the game placing restrictions on me. Whether it be by specific restrictions (unable to use weapons), or the ability to increase the difficulty, it's the job of game designers to design the rules that dictate what they want the player to experience.
I really don't think that's the case.
The game should have the expectation that I'm trying my utmost to complete the mission, not that I am restricting myself in lieu of the game placing restrictions on me. Whether it be by specific restrictions (unable to use weapons), or the ability to increase the difficulty, it's the job of game designers to design the rules that dictate what they want the player to experience.
You're free to go into games with that mindset, but you're more likely to be disappointed than not, if you do. At the end of the day, you're asking one game to recreate the experience of another. The game gives you the tools to recreate it yourself. You just have to make it happen. If you choose not to do so, then I really don't know what else to tell you. You're limiting yourself and blaming the game. The game provides the easiest workaround to your very specific problem.
That's really not the case. I can go into most games with the expectation that a game designer has carefully considered the options I'm given to maximize the experience. That's true of Ground Zeroes. That's true of many open world games.
I'm not asking it to recreate the Paz moment specifically. I just want to have moments like that without having to put a game designer hat on and create it myself. I think that's a reasonable expectation.
Your argument comes across to me like asserting that a game could get away with not having difficulty modes because you could always restart from the last checkpoint if you lose 50% of your health, or force an alert if you think more perceptive enemies would have seen you in a theoretical harder mode.
That's really not the case. I can go into most games with the expectation that a game designer has carefully considered the options I'm given to maximize the experience. That's true of Ground Zeroes. That's true of many open world games.
I'm not asking it to recreate the Paz moment specifically. I just want to have moments like that without having to put a game designer hat on and create it myself. I think that's a reasonable expectation.
Your argument comes across to me like asserting that a game could get away with not having difficulty modes because you could always restart from the last checkpoint if you lose 50% of your health, or force an alert if you think more perceptive enemies would have seen you in a theoretical harder mode.
Nonsense.One of the worst games ever made and an embarrassment to the IP it belongs to.
Forever has a place on my HD.
MGS4 was fantastic, didn't it win GOTY twice on Neogaf? As in 2 separate years?
People like to call it garbage now to be edgy but it has lots of fans, a great story (for people who feel V is lacking) and a really high Metacritic score.
One of the worst games ever made and an embarrassment to the IP it belongs to.
MGS V isn't even the best MGS game. There's either a lot of people in this thread who are very easily pleased, or alot of people for who MGS V is the only MG game they've played.
MGS V isn't even the best MGS game. There's either a lot of people in this thread who are very easily pleased, or alot of people for who MGS V is the only MG game they've played.
MGS V isn't even the best MGS game. There's either a lot of people in this thread who are very easily pleased, or alot of people for who MGS V is the only MG game they've played.
There's a reason why this game has been universally forgotten since its release. Let this game be lost in history, as it's mediocrity does not deserve praise.
I've played them all, V is still the best for me and I'm a big fan of the series. So yeah, you are wrong.
Its not my favorite in the series but it does a lot right. It has the best stealth/tps gameplay of any game, runs flawlessly on current gen consoles in a sea of AAA games that can barely stay on 30fps. In spite of being 'unfinished' it offers more content than the rest of the series combined.MGS V isn't even the best MGS game. There's either a lot of people in this thread who are very easily pleased, or alot of people for who MGS V is the only MG game they've played.