The show has to look like this.
And the game should look like this.
Everything surrounding Mighty No.9 looks set to disappoint.
The show has to look like this.
Also, how have they managed to do all this without getting sued by Capcom? I haven't followed MN9 much but he looks just like Megaman, his partner looks just like Roll, and his gimmick seems to be just like Megaman's power swapping.
And the game should look like this.
Everything surrounding Mighty No.9 looks set to disappoint.
You dont understand how concept art works... do you?
This is a hard sell as the viability of the Mighty No. 9 franchise has yet to be seen. Furthermore, in Japan, one must a buy a programming block in order for an anime to appear on television, will Inafune kickstart that too...? Cartoon Network will certainly not commission Mighty No. 9 if the market has yet to be tested. Cruchyroll exclusive?
On a side note, I'm not liking the CG - an anime from OLM Inc. would of been more fitting.
The idea is the show helps sells the game not the other way around. This is no different then Battle Network getting an anime that came out one year after it's first game.
MN9 game slated for 2015.Makes you wonder if MN9 got actually backed up by a bigger company.
Yeah but BN game already came out. MN9 hasn't.
Yeah but BN game already came out. MN9 hasn't.
The show is coming out one year later then the game in 2016. If you don't think that for the BN anime to come out in 2002 it wasn't in production in 2001, if not sooner, I don't know what to tell you.
The way that 2d animation works, is more expensive than 3d animation.I do and I feel that they should of gone with 2D sprites instead of bland 3D visuals.
You dont understand how concept art works... do you?
This makes you wonder how the shift towards marketing the game to children will effect the final product.
the vast majority of Inti’s past projects have been games that are squarely aimed at a younger crowd, down to the Mega Man Zero series on GBA
The way that 2d animation works, is more expensive than 3d animation.
And the game should look like this.
Everything surrounding Mighty No.9 looks set to disappoint.
The problem is that art looks too much like a screenshot. When you put something like that in a Kickstarter, of course people are going to think that's the look you are actually targeting.
The problem is that art looks too much like a screenshot. When you put something like that in a Kickstarter, of course people are going to think that's the look you are actually targeting.
Given Mega man Zero was also made with kids in mind? Not much I imagine
http://www.siliconera.com/2014/04/17/gunvolt-mighty-9s-developer-makes-games-kids/
How can they be announcing a show already
I mean, the game isn't even out yet
You dont understand how concept art works... do you?
MN9 game slated for 2015.
MN9 show slated for 2016 and that's even if it gets made at all.
The show is coming out one year later then the game in 2016. If you don't think that for the BN anime to come out in 2002 it wasn't in production in 2001, if not sooner, I don't know what to tell you.
Didn't the game raise like nearly $4 million in it's Kickstarter? That's like over $1million more than Oculus Rift.
Is 2D animation really THAT expensive? I'm legit curious at this point.
... Thats concept art has to be at a point, a representation of what the game would look like
But its Concept art, not This is what the game is going to look like exactly art.
Right, now I understand why kamiya said that inafune is more of a businessman instead of a developer.
You dont understand how concept art works... do you?
There would have been a way to make it look like the concept art.
Hand drawn sprites or cel/toon-shading or whatever it´s called what Arc System Works is doing to do with their new game.
Why do people keep asking this shit? Publisher funding isn't the same as crowd funding on any level. One is reliant on a future profit coming from a large, risky investment, the other is reliant on multiple small spends (not investments) by frothing fanboys who will break even at best (Steam code for MSRP) or overspend on cheap trinkets at the higher tiers at worst.
One is reliant on getting an actual return on the investment, the other happily throws money in and doesn't care that they spent $100 on a $3 t-shirt, a PDF of the instruction manual, some concept art and an MP3 soundtrack.
So how is Capcom feeling? Completely and totally indifferent. They've spent and lost on Megaman before. There was no way, as a publisher, using a traditional publisher model, that they can make a game like this happen in the way that this is happening.
"HI.... Wait.... Wtf. D:"
Didn't he say that about Shinji Mikami?
People need to remember to wait and see how the final product turns out...
EVERYONE was ready to tear apart Nick's TMNT series based on it's look alone.... then they watched it and quickly realized it's the best american cartoon TV series out there, including far surpassing the original 80s one.
No disrespect towards inafune, its great that he managed to pull of a deal like this. Not every company would like to fund an animation series based on a game that haven't even launched.
... Thats concept art has to be at a point, a representation of what the game would look like
But its Concept art, not This is what the game is going to look like exactly art
.