lolwat?
Laidlaw: "I remember feeling really good about having such a good turnout at a public event after having to deal with all of the negative feedback on DA2."
internet denizen: "WTF DOES HE ACTUALLY THINK DA2 IS GOOD"
Teeth: "It turns out that you can get really close to a project that has a difficult development. Just making it through it can make you feel proud of the accomplishment regardless of the quality it actually turns out to be. Laidlaw was likely feeling very low after having to face up to all of the negative feedback, even if it was all warranted."
You: "THEY KNEW IT WAS SHIT. THAT'S WHAT THEY GET. WHY IS HE TRYING TO MAKE IT SOUND LIKE IT WAS GOOD. WHY ARE YOU TRYING TO JUSTIFY IT."
Well, first of all, in regards to justification I've meant DAI and it's absolutely undeserved GOTY status. Please, just watch MEA interview at GI in which one of the developers said something like this in regards to criticism of DAI - "Well, the game has won many GOTY awards in 2014". Now, what I'm saying is that it means nothing and you can't justify the obvious and many flaws of the game by saying that the game has won many GOTY so it doesn't really matter and the game is good. It's stupid and very poor argument.
Second of all, again, I don't think that they expected something different from the feedback after release of the game and I honestly can't believe that they thought that DAII was worthy successor to DAO. The game was build in just 11 or so months for Christ's sake, which is just insanely short period of time for this type of game. You can't develop something like DAO in just 11 monts or so. It's absolutely unrealistic to think that many people will like such a game. Just think about it. Do you think testers and fans of DAO who played the game long before release also liked the game? If so, then how can you explane a ton of negative feedback after release? I'm not saying that you trying to justify BioWare's poor work, it's just like I've said absolutely pointless to say how bad it was for them as if they didn't expected this kind of feedbak. And I do like to see that they're not trying to defend DAII, but ultimately it doesn't matter right now cuz you can't fix the game and make people not to expect something like this in the future. If you've made such a poor or questionable games, people will always remember this and will be sceptical about future titles no matter what cuz you failed to meat their expectations like two times in a row.
Also, feedback thing is one of the biggest problems of their games (especially DAI), they don't know how to adequately react to it. If people are saying that this game is too linear and the game's world is made up of pipes and corridors and just one location / hub for the entire game, it doesn't mean that you need to build a freaking huge, cool looking but empty environments in which absolutely nothing meaningful, interesting, cool and memorable is happening - NOTHING. If people are saying that there's too much repetative and similar quests in the same enviroments and locations - go there, kill bad guys, go back, it doesn't mean that you need to fill all of these freaking huge, cool looking and empty enviroments with MMO fetch quests and absolutely pointless and time wasting activities, which is also resulted in added crafting, inventory management and other absolutely unnecessary and boring stuff. If people didn't liked much more fast paced (and frankly the best combat system DA even had) combat system, it doesn't mean that you need to go for absolutely boring MMO style combat and add damage sponge enemies to the game from which you can't escape even by playing the game on a very easy difficulty level to make combat system less boring and tedious.
Addressing criticism is one of the HUGE problems of BioWare as a developer and which needs to be solved asap. It's not like they've done everything wrong, no, far from it, but ultimately it doesn't matter if the game have some good stuff in it, cuz everything else is dragging it back in a huge way. I think that
first of all they need to start developing games that THEY REALLY WANT TO PLAY AND WHICH THEY CAN ENJOY PLAYING, and only that out of the way they need to start adressing the very low and questionable points of their previous games. It's that simple. People's feedback is just as important as everything else, but you also can't rely heavily on it and overcorrect everything that people didn't liked. I think they're taking criticism very personally, why too serious and close to their hearts which is understandable but... it is not the best way to handle criticism and frankly, it's not good for them too cuz it might result in depression.