Game Maker's Toolkit on point as usual. Pretty much all of my biggest issues with Catalyst are covered here.
Honestly, I never really got the point about complaining about collectables. No one is holding a gun to your head forcing you to get each one
Well I didn't really complain about them.
It's just that they clearly had no idea how to fill the open world with meaningful content so they filled it with those boring diversion and delivery missions and a ton of collectibles. Textbook Ubisoft stuff.
I like this game but here's a pretty sweet glitch I ran into yesterday:
https://1drv.ms/v/s!AiMaXA4KCRn7hK1wLuYqK8wnU5KkCA
The diversion and delivery missions are about perfecting runs and improving your skills, though?
That's, like, the entire gameplay loop?
I don't think deliveries have leaderboards. In particular, diversions and deliveries are awful compared to time trials (which DO have leaderboards) because diversions and deliveries lack the "hold R to quick-restart" feature. So, every single time you screw up, death or not, you have to kill yourself or hope the restart from checkpoint works, while waiting on the long 8-14 second reload, and THEN listen to all the voice lines again, and have your controls locked for a second or so while the canned animation plays.The diversion and delivery missions are about perfecting runs and improving your skills, though?
That's, like, the entire gameplay loop? Deliveries especially have leaderboards, don't they?
Wow, what happened with the (presumably, still playing it) last level of this game? The extreme height environment is moderately fun to look at, but everything gameplay wise so far has been some trial and error BS. The elevator shafts with falling debris has to be one of the most ill-conceived puzzle ideas in a AAA game ever. Just plain awful, and made worse by the "on solid ground" checkpointing that the game uses. What a shame after such an incredible journey to get to this point imo.
I didn't think it was any difficult personally. The pipes to climb are very easy to spot in the environment and the debris can be seen clearly before they fall on you in you look up. You have a good 10 seconds to move or stay still. It wasn't a particularly eventful segment, but it was in no way trial and error. I died twice, and I consider myself fairly poor at the game.
I don't remember picking it up but maybe my memory just sucks. Pretty sure you just have it suddenly once the mission starts.
There is a very small area to trigger it too, not trying to condescend or anything, just might be that!
You're the second person I've seen complain about that. I must have had a super lucky run, because I got that either on my first or second try maybe? I didn't even notice any puzzle elements, just moved from pipe to pipe as each one ran out. I suspect it was timed so that if you continue at that speed, it feels dramatic but nothing hits you.Wow, what happened with the (presumably, still playing it) last level of this game? The extreme height environment is moderately fun to look at, but everything gameplay wise so far has been some trial and error BS. The elevator shafts with falling debris has to be one of the most ill-conceived puzzle ideas in a AAA game ever. Just plain awful, and made worse by the "on solid ground" checkpointing that the game uses. What a shame after such an incredible journey to get to this point imo.
I got lucky with the debris too. I can see how it would be frustrating though, it caught me once and then from that point on I just moved pipes as quickly as I could.You're the second person I've seen complain about that. I must have had a super lucky run, because I got that either on my first or second try maybe? I didn't even notice any puzzle elements, just moved from pipe to pipe as each one ran out. I suspect it was timed so that if you continue at that speed, it feels dramatic but nothing hits you.
You're the second person I've seen complain about that. I must have had a super lucky run, because I got that either on my first or second try maybe? I didn't even notice any puzzle elements, just moved from pipe to pipe as each one ran out. I suspect it was timed so that if you continue at that speed, it feels dramatic but nothing hits you.
Unfortunately I think the last portion of the game was rushed out. The visuals are amazing, but the game design is really a throw back from all you've been through in the game.
It seems they did not have the time to actually make a proper interesting level to play.
The elevator shaft is the lowest part of the game IMHO, and when I saw it was used multiple times I could not believe to my eyes.
The rest is just magroping and breaking glass. How weak gameplay wise.
The last mission was definitely the worst imo.
It had some cool moments like swinging up on the blades but the elevator section was terrible and climbing up the broken glass was boring as well. Basically devolved into hunting for the grapple point.
I've been reading most of this thread but may have missed a bit. Just collected all the gridleaks but the gold trophy didn't drop!
All areas show complete collection. Anything I could've missed?
Pretty much. Awesome views but the actual climbing was so uninvolved.The last mission was definitely the worst imo.
It had some cool moments like swinging up on the blades but the elevator section was terrible and climbing up the broken glass was boring as well. Basically devolved into hunting for the grapple point.
Did you check the underground?
hey this game is good
Sounds like SOMEONE has been playing Allcom Shuffle.god, how I hate it when the the red "start" line at dashes isn't where the actual start trigger for the dash is. Especially if your shortest route involves going diagonally through it.
It's an EA game, so Origin only.Is this coming to steam? Set date?
PC:
- Fixed various issues that could cause crashes
- Decreased stuttering during the cut scenes for low end dual core hyper threading CPUs
- Fixed cases where using the disruptor to disable fans could not be done from certain angles
- Fixed some issues related to applying video settings
- Fixed an issue where the timer for various types of missions would be incorrectly displayed
- Mission screen now shows the personal best time rather than the latest
- Fragile deliveries, Covert deliveries and Diversions are now listed on the missions screen and can be replayed
New patch for PC was released today:
https://forums.mirrorsedge.com/discussion/2546/game-update-notes-june-27th#latest
It's run quite well (70 fps?) on my GTX 770 2GB with medium settings, ultra or higher textures, 1680x1050. Not all textures get loaded but it still usually looks decent.How does this run on 2GB of VRAM? I feel like buying this now and the 1070 isn't in stock right now.
It's run quite well (70 fps?) on my GTX 770 2GB with medium settings, ultra or higher textures, 1680x1050. Not all textures get loaded but it still usually looks decent.
For some games I'd say 30 fps maxed is fine, but for Mirror's Edge and Catalyst I highly recommend getting close to 60 if you can. The feel is so important for smoothly navigating, especially if you're doing anything timing-sensitive like races.Hmmm, thanks, it's downloading now. I really liked the trial on Xbox One, I was initially going to wait until it was added to the vault for EA Access but I was genuinely impressed by it.
My GTX 680 runs pretty hot with 60fps games and during summer, I might just lock it to 30fps and max it out in the end.
Yea I'll prioritize 60fps if I can, but my room literally turns into an oven when I play Rainbow Six Siege at 60fps AND 75% fanspeed, GPU temps at 73-75C.For some games I'd say 30 fps maxed is fine, but for Mirror's Edge and Catalyst I highly recommend getting close to 60 if you can. The feel is so important for smoothly navigating, especially if you're doing anything timing-sensitive like races.
I tried reporting some with the website leaderboard thing, but I don't know if EA is even checking. There's basically no community interaction.PC leaderboards seem hacked to fuck :/ 5 and 6 second dash times now.
That sucks :/I tried reporting some with the website leaderboard thing, but I don't know if EA is even checking. There's basically no community interaction.
Nice! Just running around atm clearing up some side stuff while listening to Grimes. So much fun.Daaaaaaaaaamn, the city is so beautiful. Man I wish I could live until we'd have architecture like this lol. Looks amazeballs ;_;
Oh and I'm running it pretty well at 60fps. Mostly medium, lighting on high, the 1080p still looks a bit blurry but a significant improvement over the Xbox version when it comes to just admiring the design of the city.