DeFiBkIlLeR
Banned
That would have me puking my guts out within 10 minutes.
Wow this looks amazing...
But I think this isn't for me, I got motion sick just watching this on my phone :/
I am already Sold Oculus! I don't want to live in "this" world anymore.
take me away.
If you view this vid on an iPad vertically while holding it against your nose,
you can actually experience some of the 3D effect, albeit very blurry
- got sick in about 3 minutes!
To be fair, I think most of that stems from the fact it's running at like 5fps. It's horrible.
Takes him longer to complete the level than it would if he didn't use that stuff.
My stomach is ready.
This is a goddamn driver hack. Not a game with full support integrated in it. I'm sure you've only tried looking for AAA games with Rift hacked into them.I still haven't seen an oculus rift demo that looks anything other than clunky and borderline-unplayable.
This isn't the future of gaming.
Borderlands?Man.. I would love to play a first person infamous like game. Where falling = zero damage.
Does anyone have an ETA for the retail version?
That's not the real issue though. It takes you closer (much closer) visually, but that doesn't change the fact that your inner ear perceives you as standing still while your eyes tell a different story. That's what potentially results in motion sickness.Lots of people jumping to the conclusion that it will make them motion sick, based either on watching this video or on their original experience with Mirror's Edge.
If the thing is calibrated correctly, it should be far less likely to make someone motion sick than playing the game on a screen. People need to understand this. Stuff feels weird when it doesn't look or behave as you'd expect, and game developers have been grappling with this for years, playing around with FOV, head-bob, etc. The Rift is taking you closer to how a first person perspective should look and behave.
Just the thought of that had me hovering over the Rift pre order button.I need that shit with my SystemShock/Bioshock
Do we know what changes they're making for the "Launch Dev Kit"? Been holding out for the Consumer version but 2014Q3 is way too long to wait.Nothing remotely close to official but if we go by the timeline they've shown to NVidia in a private presentation, Q3 2014.
I could get used to it pretty easily though, I got motion sick on the first day and have been fine since.
Do we know what changes they're making for the "Launch Dev Kit"? Been holding out for the Consumer version but 2014Q3 is way too long to wait.
He also just posted a video for Dear Esther, seems like that's his favorite so far. Looks amazing!
The tracking is done through sensor fusion between an accelerometer, gyroscope and magnetometer. They've designed their own sensor. More info here:How does Occlus Rift work exactly? Is it Gyro's? Is it through some sort of sensor bar that reads it's position?
It looked quit awkward to use when you need to do a 180 or even turn a significant amount. Maybe using a swivel chair would help since you would have full 360 degree rotation for yourself but that depends on how exactly the Rift detects movement.
The tracking is done through sensor fusion between an accelerometer, gyroscope and magnetometer. They've designed their own sensor. More info here:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/380099
Yes, a properly designed game lets you look around exactly like you do in real life. Problem is the cord, tough. You could put a laptop in a backpack (backtop), hook up the rift to a battery and avoid strangling yourself.
city setting, with super powers. I guess more like prototype but first person.This is a goddamn driver hack. Not a game with full support integrated in it. I'm sure you've only tried looking for AAA games with Rift hacked into them.
Borderlands?