D3VI0US said:I'd rather them spend time on actual good retro games, not the crap that most Nintendo GC games were.
Zoramon089 said:Hmm, this interview seems a little...I dunno, fake? Post a scan even if it's in japanese because some of what was said seems very un Miyamoto like. I mean, for one, he's never called the remote the wiimote then he said " Zelda's fans aren't expecting polish" which I don't think he'd ever say
Gigglepoo said:This is the kind of trolling that really puts a damper on a person's day. Couldn't you have just stayed out?
ethelred said:Uh... I guess you really are new here.
Jonnyram is very reliable and would not make up an interview. It's legitimate. He translated an interview from a Japanese magazine.
D3VI0US said:So I should be excited about Nintendo coming up with this great new control scheme and then retrofitting old games so they can rehash rather than spending time on new content.
D3VI0US said:not the crap that most Nintendo GC games were.
I'd rather them spend time on actual good retro games, not the crap that most Nintendo GC games were.D3VI0US said:So I should be excited about Nintendo coming up with this great new control scheme and then retrofitting old games so they can rehash rather than spending time on new content.
There's only like 3 FMV files on the RE4 discs.ruby_onix said:Are you saying you want this...
...with anamorphic widescreen, all the extra missions, no missing trees or barrels, cutscenes that aren't FMV of GameCube renderings, and some tacked-on Wiimote pointer functionality?
Chris Remo said:
Furthermore, does anyone actually think that these sorts of projects would actually take any significant amount of development time and budget away from new games? It's not like Nintendo has minimal first party development resources.
D3VI0US said:So I should be excited about Nintendo coming up with this great new control scheme and then retrofitting old games so they can rehash rather than spending time on new content.
Chris Remo said:I'd rather them spend time on actual good retro games, not the crap that most Nintendo GC games were.
Clearly you don't mind republishing old games, judging from the first half of your sentence. Then you went out of your way to post something inflammatory to go with it. Why even post that?
Furthermore, does anyone actually think that these sorts of projects would actually take any significant amount of development time and budget away from new games? It's not like Nintendo has minimal first party development resources.
Jonnyram said:Homeland would be perfect for this. Especially using WiiConnect24 to setup a server. Someone needs to tell Chunsoft to make it so.
That would be fine with me. We've been doing that for movies, music, and even in some respects books for a long time now. I wish all publishers would do stuff like this, regardless of platform.Jonnyram said:Having read these comments from Miyamoto, it's pretty obvious what's happened to all the GC games Nintendo had planned to release. I guess it's pretty much over for GC now. I expect Zelda will be the last release and that will see the launch of Wii - kind of a cool transition really.
As for control remarks. I don't think he's implying that all wiimakes will have new control for wiimote at all, but it's certainly something they can consider. Luigi's Mansion would feel pretty natural with a torch in one hand and movement in the other. The main appeal is just a base to rerelease GC games, should the Wii explode, since a lot of people won't think about looking on GC shelves for classics they've never played before, and the 2nd hand situation will also mean a lack of cash for developers. It almost sounds like they're encouraging third parties to take advantage of the situation so they can make cash to fund new projects.
Jonnyram said:Homeland would be perfect for this. Especially using WiiConnect24 to setup a server. Someone needs to tell Chunsoft to make it so.
Jonnyram said:Having read these comments from Miyamoto, it's pretty obvious what's happened to all the GC games Nintendo had planned to release. I guess it's pretty much over for GC now. I expect Zelda will be the last release and that will see the launch of Wii - kind of a cool transition really.
Jonnyram said:As for control remarks. I don't think he's implying that all wiimakes will have new control for wiimote at all, but it's certainly something they can consider. Luigi's Mansion would feel pretty natural with a torch in one hand and movement in the other. The main appeal is just a base to rerelease GC games, should the Wii explode, since a lot of people won't think about looking on GC shelves for classics they've never played before, and the 2nd hand situation will also mean a lack of cash for developers. It almost sounds like they're encouraging third parties to take advantage of the situation so they can make cash to fund new projects.
Jonnyram said:Having read these comments from Miyamoto, it's pretty obvious what's happened to all the GC games Nintendo had planned to release. I guess it's pretty much over for GC now. I expect Zelda will be the last release and that will see the launch of Wii - kind of a cool transition really.
As for control remarks. I don't think he's implying that all wiimakes will have new control for wiimote at all, but it's certainly something they can consider. Luigi's Mansion would feel pretty natural with a torch in one hand and movement in the other. The main appeal is just a base to rerelease GC games, should the Wii explode, since a lot of people won't think about looking on GC shelves for classics they've never played before, and the 2nd hand situation will also mean a lack of cash for developers. It almost sounds like they're encouraging third parties to take advantage of the situation so they can make cash to fund new projects.
I'd be very surprised if DK:BB was moved. Nintendo would have to make a new peripheral for it, and I doubt it would sell as well as it would on GameCube, where there's the advantage of having an existing install base for that peripheral.ethelred said:Does he give any indications about Super Paper Mario and DK: Bongo Blast, or hint that those are Wii exclusive now (I fully expect these for Wii at this point, but it'd be nice to have some more solid indications from Nintendo)? Or, does he mention or hint about any other projects/games, other than the ones you mentioned in the OP?
The Wii has GCN controller ports, why on Earth would they need to make a new peripheral?Chris Remo said:I'd be very surprised if DK:BB was moved. Nintendo would have to make a new peripheral for it, and I doubt it would sell as well as it would on GameCube, where there's the advantage of having an existing install base for that peripheral.
Chris Remo said:I'd be very surprised if DK:BB was moved. Nintendo would have to make a new peripheral for it, and I doubt it would sell as well as it would on GameCube, where there's the advantage of having an existing install base for that peripheral.
Wii said:There's only like 3 FMV files on the RE4 discs.
The Intro, one of the cut scenes (possibly the Mike Helicopter one) and the ending.
Everything else is realtime.
WordAssassin said:The Wii has GCN controller ports, why on Earth would they need to make a new peripheral?
Nobody's asking you to sing any praises of any specific games.D3VI0US said:So should I be singing the praises of mediocre games like WW, Sunshine, and Assault?
Why are you still posting in this thread?Not to mention that since all these titles are BC they could just make it so they recognize Wii and interpret the inputs as they would translate to GC inputs, I don't see the need for a Wiimake but hey they can't even get those GC controller ports working with TP on Wii so who knows. Anyways if you don't think Nintendo big franchise first party efforts on Wii did take a substantial hit other than Smash Bros you really need to take off the goggles.
D3VI0US said:Not to mention that since all these titles are BC they could just make it so they recognize Wii and interpret the inputs as they would translate to GC inputs, I don't see the need for a Wiimake but hey they can't even get those GC controller ports working with TP on Wii so who knows. Anyways if you don't think Nintendo big franchise first party efforts on Wii did take a substantial hit other than Smash Bros you really need to take off the goggles.
What are you talking about? If they just keep selling the bongos what is the problem? There are ports on the top of the Wii for controllers. You can either plug things into the Wiimote or the Wii itself. If I want to play Donkey Konga in 2 years but I can't buy a Cube, I can still buy the game and the bongos and play it on the Wii. If Nintendo makes Donkey Konga 5 for the Wii, they can continue to sell the bongos as they do now. They could even pack in DK5 with the bongos, just like they do now.Chris Remo said:I guess, but I don't think it would be the best idea to release a Wii game that requires a GCN accessory. What would be the point of releasing it on Wii, since the GCN game could just be played on it anyway? Though there will be Wii games that use GCN-like controls, they'll also be playable with the classic controller. DK doesn't really apply there.
EDIT: Plus, it would lock out all the people that already have the bongos for GCN. That would be really dumb.
more info pls.The Eatable Arab said:Marionette
Marionette
Marionette
Marionette
D3VI0US said:The article doesn't say anything about new content but regardless of how little of a manpower hit it would be I'd rather have them spend it on new content. As great as GC Mario Golf would be with Wii controls or Tennis or Baseball, I'd rather them work on new version that use WiFi and the added features and horsepower of Wii however negligible that last improvement will be, rehashing Cube games seems so half assed.
imastalker co. said:what would Amir0x do if they released Pikmin 2 with some un-thought of super control scheme using the wiimote, and released it for $20?
soundwave05 said:I believe Bongo Blast has been taken off GCN release lists as well.
I'm not really crazy about the game, but "Donkey Kong Wiimote Racing" probably is an easy 1 million (worldwide) in sales in the bank by moving the game from the GC to the Wii and dumping the conga requirement. On GCN you're looking at maybe 150,000 sales worldwide.
Especailly if there's no Mario Kart Wii or Donkey Kong Wii ready for the Wii in the first year ... it kinda kills two birds with one stone, temporarily anyway.
Maybe the move to the Wii could give the game a little more visual polish as well, which wouldn't be a bad thing.
soundwave05 said:They really should do a "Mario Kart All-Stars" with online play and the SNES/N64/GC/GBA/DS games all redone on the Wii visually with online play.
They could sell it as a standalone disc and offer the seperate games through Nintendo WiFi.
I would think that instead of doing that, they'd keep with the theme and have you either "bang" the Wiimote and the Nunchuck up and down, or have the player use two Wiimotes. Either way would emulate drumsticks banging a drum, which is the entire point of the gameplay.soundwave05 said:DK: Bongo Blast will probably be reworked entirely to play without the bongos period and release as a standalone Wii title.
The Wiimote could be used to move/tilt Donkey Kong, moving the controller down can speed DK up, moving it up can slow him down.
While the bongo stuff is interesting, it's also a pretty big sales limiter. The bongo control was neat on the GC because it was so different from the standard controller, but the Wii already has a different/new way to play with it's standard controller already.
Super Paper Mario should be able to be reworked as a Wii title for this holiday/winter shopping season in both North America and Japan.
MadOdorMachine said:You mean extra tracks? It's kind of funny how these things come full circle, but this is kind of the idea Nintendo had way back when with the N64DD. How cool would it be to finally see some of those ideas finally come to life? IIRC F-Zero was one of the titles they had an expansion pack for. Maybe they'll finally release that stuff on the VC.