I'm not that much into the Call of Duty franchise but have played some of the games.
The game I spent the most time with, is the first Black Ops. Especially the story was right up my alley.
So I was just rewatching some cutscenes and gameplay bits from the campaign and came across the scene at the end when you emerge after the final battle in the sub station.
You get onto the boat and Weaver is patting your back for a job well done.
The camera swings over, you see half the US Navy standing unrealistically crowded together just to get them all in one picture, electric guitar music stars to play and two groups of fighter jets fly over in fancy air show-like formation.
I get why you have the big final moment, but the whole scene always bothered me because it just was too much. Less in your face-we are awesome- scenery would have made the scene and ending of the campaign better.
I know what you are thinking... yes, I know, it's Call of Duty and sure, you are right, but .. I don't know... it always bugged me.
Another example would be the opening of Bioshock. You're sitting in the pod and get your first awe inspiring view on Rapture. You're taken through the city and a giant squid swims by.... and then a whale.
Yes, we get it... we are under water. The scenery is more than enough to convince us of the illusion and to be honest, it kinda destroys part of said illusion if I got the feeling the people behind the game try too hard.
Well... obviously very personal examples, but what about you?
The game I spent the most time with, is the first Black Ops. Especially the story was right up my alley.
So I was just rewatching some cutscenes and gameplay bits from the campaign and came across the scene at the end when you emerge after the final battle in the sub station.
You get onto the boat and Weaver is patting your back for a job well done.
The camera swings over, you see half the US Navy standing unrealistically crowded together just to get them all in one picture, electric guitar music stars to play and two groups of fighter jets fly over in fancy air show-like formation.
I get why you have the big final moment, but the whole scene always bothered me because it just was too much. Less in your face-we are awesome- scenery would have made the scene and ending of the campaign better.
I know what you are thinking... yes, I know, it's Call of Duty and sure, you are right, but .. I don't know... it always bugged me.
Another example would be the opening of Bioshock. You're sitting in the pod and get your first awe inspiring view on Rapture. You're taken through the city and a giant squid swims by.... and then a whale.
Yes, we get it... we are under water. The scenery is more than enough to convince us of the illusion and to be honest, it kinda destroys part of said illusion if I got the feeling the people behind the game try too hard.
Well... obviously very personal examples, but what about you?