sörine;173769747 said:
I expect most games to run on both NX handheld and console, that's sort of the point of Nintendo going in this direction. They won't force cross-compatibility, they'll just make it simple and cheap enough that publishers will naturally go with it. The console may even natively play handheld code as is for developers who don't want to bother with dual or scaled assets for HD. And I suspect it's less about trying to get western AAA back and more about consolidating Japan, supporting indies and luring in mobile studios.
If there are any exclusives I'd more expect them console side due to expanded interfaces, storage and performance. Things like Wii Fit X or Xenoblade Origins or whatever.
Its mainly all about Nintendo, and increasing their throughput while maintaining their quality.
Even if the nx home and mobile had completely different libraries, (Which, if this is a thing they are doing, they wont, there will be plenty cross play stuff) this would still benefit them immensely.
Nintendo, is having trouble bringing out games in a timely manner, this is a big problem, because they are pretty much supporting everything on their home console by themselves, while they also have to make games for the 3ds.
The problem is, these two platforms are very very different. In order to make high quality products on 3ds, you require people who have mastered how to utilize that platform.
For the Wii u, you need people who have mastered that platform.
Someone who has mastered the wii u platform, can not make high quality games on the 3ds, and someone who is highly skilled at making games for the 3ds, can not simply take that expertise and make high quality wii u games with it.
The systems are completely different, one would need to take the extra time, to master both platforms.... And its not a matter of system power, even if you magically made them the same power, they are completely different.
What Nintendo wants, is to make making games on both platforms the same. That way, Everyone can be a highly proficient on either the home console, or the mobile platform, without needing to take the extra time to get trained up to the point of having mastery on that platform, you just master the 'nx' platform, and you are fully proficient at producing on any platform in the current Nintendo umbrella. Personell can freely be moved as needed between projects, even if they are on different platforms.
It will greatly expediate nintendos content throughput, while maintaining their high quality, and their employees quality of life.