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42% of Xbox Owners are girls? That is waaaay more gender diverse than the Switch, I wonder why.
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Home was more of a social hub than anything. I'm talking consoles. Pokemon go is mobile. How are Fire Emblem hereos GAAS for console?
I'm talking games for home console that are GAAS like fable legends or something similar. Where it was made to be microtransactions or is a AAA game that generates a shit ton of revenue via Microtransactions such as GTA V.
Nadella probably doesn't even know what Neogaf is
It's not aimed at GAF. The CEO of MS couldn't give a shit about this forum much less make a statement at a meeting like this "aimed" at it
Woops. Posting is hard.
Joke post, right?
Yes Halo 6 will be undoubtedly be announced, but i think we will see a new Ori as well or something different. Studio Gobo has partnered with MS on a new game, Rare is working on more than Sea of Thieves and who knows what else is in the pipeline.
Why does it feel like this quote:
... is specifically aimed at Gaf and not just people at BUILD?
I really think it's the ad sales. I see a lot more advertising on my Xbox and i bet that makes up a large percentage of their live income. It's be fascinating to see the live segment income broken down into it's various components.
Wow.I don't know about UC4, but I quit playing TLOU MP when they started selling loadout slots and weapons packs.
How they define biggest?
Because PSN MAU was at 60m years ago.
Yeah. The fact that it's seemingly being saved for an E3 launch rather than dropping it whenever means it's important.You'll see a hard push for Game Pass. I think people don't realize how big of a pillar it is for Xbox. That's why I think we will see a AAA single player game on it (maybe not this E3, but prolly next year). I think they will start with ReCore: Definitive Edition.
Yeah you could be right. I didn't really factor that in but it would make sense especially as aggressive as they are with advertising on the dashboard.
Like 2 seconds of thinking and I can think of a decent amount:
Uncharted
Driveclub
Kill Strain
MLB The Show
DCO (when sony owned them)
Fat Princess
Guns Up
Drawn to Death
Planetside 2 (when sony owned them)
SingStar
Like come on lol. I'm sure those won't count because "reasons" though
Guess people dont like them to advertise their games and what games are free with Gold. Ive never seen a pepsi ad or fios etc.
Why is Sony being brought into this topic again? What's the debate going on now?
Why is Sony being brought into this topic again? What's the debate going on now?
Same here, maybe its a USA only thing?
Yeah. The fact that it's seemingly being saved for an E3 launch rather than dropping it whenever means it's important.
I still stand by my prediction that Cuphead, ori 2, Recore all launch in the game pass
Also I foresee Gears 4 being added to it before the end of the year. Forza Horizon 3 probably not because it's way too lucrative
Can you post a screenshot of your dashboard. I'm curious what ads you've got.
Why is Sony being brought into this topic again? What's the debate going on now?
okay, look: i'm not really sure what this is saying, exactly, okay? but, i mean, who cares, right? ...
Same here, maybe its a USA only thing?
Double amount doesn't equal to double revenue, Xbox users might more willing to spend on in app purchases, average spending per user might be higher on Xbox live.
You'll see a hard push for Game Pass. I think people don't realize how big of a pillar it is for Xbox. That's why I think we will see a AAA single player game on it (maybe not this E3, but prolly next year). I think they will start with ReCore: Definitive Edition.
Well no it's not meant to be the main seller. It's the sum of a bunch of games for $10 that sells itI enjoyed Recore but I don't see that as a title that will sell Game Pass subscriptions.
Also I bet each Forza game is added as the new entry comes out....so Game Pass will launch with Forza 6 this year to help sell Forza 7, then Horizon 3 will join it next year to help sell Horizon 4...
Game pass will be massive if they get the games catalogue right
It's easy to see why hype might not be here on Neogaf, as most people here probably buy their games on day 1. But Game pass will be huge for families/casuals/poor people.
GAAS. I disagree inf thinking it's the way going forward.
I think it is important as the industry grows and changes. But I think Microsoft's approach is the wrong approach and I brought up SOny and Nintendo that yes have games with microtransactions. But my argument is they are not selling millions of copies of Zelda, Mario KART,Horizon,Uncharted off of Microtransactions, nor do I believe for those type of titles the revenue created by Microtransactions is bigger than revenue created by the initial sale of the game via retail/digital.
The Studio Gobo game, whatever it is, most likely won't be at e3. We don't know which stage development is at, could be very early still.
I'm in the US. No ads except for games with gold or games on sale. No external ads that I can remember. Just engagement ads which exist on every service.
GAAS. I disagree inf thinking it's the way going forward.
I think it is important as the industry grows and changes. But I think Microsoft's approach is the wrong approach and I brought up SOny and Nintendo that yes have games with microtransactions. But my argument is they are not selling millions of copies of Zelda, Mario KART,Horizon,Uncharted off of Microtransactions, nor do I believe for those type of titles the revenue created by Microtransactions is bigger than revenue created by the initial sale of the game via retail/digital.
Every industry has changed on how it is going to monetize it's product when going to digital. Music has done it, Movies/TV have done it, Games are in that process right now. Those games are far and few in between. Only this year is when we had "bangers" roll out constantly. Competition is growing with 3rd parties. The games are getting bigger and more expensive to make. The return on investment isn't as lucrative as it once was. Some form of servicing a game after it has been released will happen in almost all games. You may think it's the wrong approach, but you'll be crying for the rest of time cuz the 90s aren't coming back.
42% of Xbox Owners are girls? That is waaaay more gender diverse than the Switch, I wonder why.
It's amazing on Xbox Live today when I watch, we see that spike when kids come home from school. And they get on Xbox Live with their voice chat microphones on, and they don't all play the same game. They actually just sit and discuss. It's their hangout, it's their digital hangout.
Well I mean with studio closures, game cancellations and the quietness of the company, I'm not sure they're best poised to be talking about the next wave of hits. Unless they drop some significantly huge megatons at E3, they'll be exactly where they were before. It's like SEGA syndrome. A monster machine isn't going to win the games crowd over, the games are. I myself haven't had a reason to buy a PS4 Pro but as a gamer, Microsoft haven't done enough to make me want an XBOX. I guess that is their real problem. They haven't given PlayStation owners a significant reason to buy one.
Definitely, but the opportunity cost though? Who knows.Well that is a cut and dry quote for people that constantly say the Xbox division is in the red.
The extra revenue is what makes them insanely profitable. IIRC, GTAO generated something like $500 dollars in revenue. How many SP games do you think they would have to sell to make that kind of money? GaaS does not work if you don't have a popular product but it can be highly profitable if you do.
The day ALL of gaming goes GAAS or F2P, I'm out. I'm sure there's millions more people that agree. GAAS or F2P work in mobile because the game is "free" 9/10 times but you can't progress without spending more. If the console industry adopts that motto, well good luck surviving long term.
Xbox live is the biggest gaming social network, and monetizes far more than any other gaming social network.
The day ALL of gaming goes GAAS or F2P, I'm out. I'm sure there's millions more people that agree. GAAS or F2P work in mobile because the game is "free" 9/10 times but you can't progress without spending more. If the console industry adopts that motto, well good luck surviving long term.
The day ALL of gaming goes GAAS or F2P, I'm out. I'm sure there's millions more people that agree. GAAS or F2P work in mobile because the game is "free" 9/10 times but you can't progress without spending more. If the console industry adopts that motto, well good luck surviving long term.
I get that. But GTA V is the outlier. It's a brand that has seen giant numbers in the past pre-online.
What other game has sold 65 Million copies on console? The answer is not many but many companies MS included see those along with Minecraft and think because of the revenue/profit generated that it's the way going forward. When outside of a few games it's really not.
Games that are tailored that way like CS GO, MOBA's and F2P games are what this GAAS work best for. Not AAA games from established franchises.
I highly doubt Nintendo when they decided on zelda thought about putting ton's of microtransactions in the game was going to generate the most revenue instead of revenue/profit from people just buying the game.
I get it that it's a way to keep business going, people employed like with MLB, gears. Forza, GTA, and others. But it's not part of someone's buying decision when they buy a console.
Switch has only couple competitive multiplayer games that I see GAAS working for and currently their sales so far are not based on that type of revenue stream. People just want games.
Sony also to an extent has shown that. It's long term gain. You think the revenue generated when Halo 5 launched via in-game purchases is the same as it is now?
That stuff dies out quickly. GTA and a few others are the outlier's where it continued for a long time.
I don't see people buying xbox's to play service based games. But I could be totally wrong, 'm just looking at switch and it's attach rate for software currently and it kind of shines evidence that MS approach is 100% sound.
Thank you. Subscription then DLC was the beginning of GaaS. F2p and MTs we're the next step. It's just a term that means extending monetization by supporting the game with regular updates and new content through a longer life-cycle. The extended monetization part can come in many forms and configurations: free DLC/maps with MTs (Halo 5, Overwatch) paid DLC and MTs (Uncharted, CoD, Destiny), or just straight f2p.. all GaaS tactics.
okay, look: i'm not really sure what this is saying, exactly, okay? but, i mean, who cares, right? ...
I highly doubt it. What are the most purchased games every year? Madden FIFA nba 2k, COD, GTA. Know what they have in common?The day ALL of gaming goes GAAS or F2P, I'm out. I'm sure there's millions more people that agree. GAAS or F2P work in mobile because the game is "free" 9/10 times but you can't progress without spending more. If the console industry adopts that motto, well good luck surviving long term.
Overwatch
Destiny
The Division
Sports Titles (EA/2K)
Fighting games MKX/Injustice
Wildlands
For Honor
COD
R6S
I would argue that maybe 1 or two of the best selling games each year do not rely heavily on MT.