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MS HoloLens

AmyS

Member
This will be amazing with the increased CPU / GPU performance of the Xbox One's successor.

XBOX 4Real.

Edit: Just as Project Morpheus VR will benefit from PS5.
 
NAr5qeJ.gif

Is there a higher frame rate WEBM of that?
 
Wired's hands-on. Really good article as he had one on one time with the inventor

The idea seems pretty cool. Instead of VR, it attempts to bring VR to real life.

I really like that you can "share" a VR space. That's just HUGE to me.

I don't know... Wearing a goofy heavy black helmet-like gadget while gaming just for a floating extra window does not sound like a good deal for me.

C'mon, son. That was, like, two minutes of brainstorming without even knowing the technical details or what is possible. I'm sure there could be some amazing applications in games for this.

Augmented reality porn, for example.
 
It's a HMD device. If you're not wearing one, you aren't going to see anything.

Source: I watched the demo.

It's just AR with a different name.

Heh, I wish this would be truly AR.

Real AR, like the type you can see in a scifi movie, is the perfect combination between reality vision and virtual vision, where both can more or less "interact" between themselves.

It would be AR if you could pick a "virtual" paper and put it on top of a table, and stand up and down on your chair and move around and rotate your head etc and the paper would stay in place perfectly, rotating and moving in your view as it would be a real object. and move the table and the paper would go with it. And you could go out the building and come back, and the paper would still there.

We are still like at least 15 years away of being able of doing that. We need human-level of computing vision tech to do proper AR.

In the stage demo they did they have a 3d person in a pedestal but it was truly floating above the pedestal, and I doubt it would move with the pedestal if someone would move it a bit. And the rest are floating windows.
Half of the shit they showed in the promo video is of course fake, as fake as the first promo Kinect/natal videos.


And btw, it was interesting how in the stage demo how fucking clunky was the woman building the copter. She was using the finger like a mouse cursor, basically. why? Why she couldn't pick up the virtual pieces from the virtual toolbox with her hands and place them exactly?
Because that's still not possible, I imagine.
 

Stimpack

Member
Seems like it'll be a total load of crap that's constantly toting "concepts" and "ideas" that will never work as intended. That said, I think there is a future in AR, and if they want to pump money into the idea, I'm all for it.
 

Ratros

Member
I really like that you can "share" a VR space. That's just HUGE to me.



C'mon, son. That was, like, two minutes of brainstorming without even knowing the technical details or what is possible. I'm sure there could be some amazing applications in games for this.

Augmented reality porn, for example.

I see your point.

As for the augmented reality porn... Would that be just h*mping the sofa? That's probably the saddest thing I've heard in this week...
 
And btw, it was interesting how in the stage demo how fucking clunky was the woman building the copter. She was using the finger like a mouse cursor, basically. why? Why she couldn't pick up the virtual pieces from the virtual toolbox with her hands and place them exactly?
Because that's still not possible, I imagine.

They're working on a method for picking up holographic objects.

 
Only game I want to play with this as of now is Metroid Prime. Hopefully they build around it extensively, but they won't. It's a peripheral.

Yup. It has eye-tracking, as well, so I'd love to be able to "activate" a menu, just by looking over to it, rather than pressing a specific button. It works amazingly in Elite: Dangerous.
 

AmyS

Member
Seriously sounds awesome but HoloLens is obviously further off than Oculus Rift or Morpheus (which should be late 2015 ~ mid 2016). Microsoft's idea sounds like it'll be a product in stores for the 2018 ~ 2020 timeframe and obviously perfect for the next-gen Xbox.
 

RoKKeR

Member
I think this is great, if they can pull it off. Imagine having the HUD for a game projected as "holograms" allowing for maximum use of screen real-estate for games. Even small stuff like that is exciting to me.

Will be very interesting to see whether or not VR stuff like Oculus or AR stuff like HoloLens will take off to a greater extent.
 
I think this is great, if they can pull it off. Imagine having the HUD for a game projected as "holograms" allowing for maximum use of screen real-estate for games. Even small stuff like that is exciting to me.

Will be very interesting to see whether or not VR stuff like Oculus or AR stuff like HoloLens will take off to a greater extent.

Yup. I mean, I LOVE Snap, but why use screen space when you can just snap an app outside of the actual surface of the screen?

You could use actual space around you for your health bar, maps, chat, friends lists, etc. Could there be a virtual cockpit around you?
 

cakely

Member
For the record I'm tremendously excited about any practical application of AR and I really hope everything works as well as they plan it to.
 

TalonJH

Member
I want to use this while driving.

"Why thank you for letting me know the next couple exits will lead me to a chipotle"

The Yelp app did something similar to that on android phones a few years ago. I remember thinking it was so cool. It would have floating signs overlay on your cameras live video. You looked like an idiot walking down the street holding your camera up. It would be cool to just have it displayed on your windshield. I'm glad to see AR making a comeback with todays tech.

Screenshot_2012-11-05-14-56-33.png
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Not for me tbh...
Maybe I will fiddle around with it if the device exists 10 years from now.
 

Sakujou

Banned
omfg, best news of the day. i came so hard to this.

ms pretty much paves the way. kinect was just the beta, now we are getting the real deal.

i hope it works better and flawless, yet i have my doubts about this.
 
I would actually play Minecraft if it's like this:

c3z1OMt.jpg

It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.

Even in that Minecraft example, caves and mine shafts don't really work in that space.
 

efyu_lemonardo

May I have a cookie?
They're working on a method for picking up holographic objects.
What that poster refers to as "pinning" is something I'm eager to learn more about.


edit: Also it's quite interesting how good a match Minecraft appears to be for this, not just as a game but as an interface. Maybe that's part of why MS spent so much on the IP.
 

SystemUser

Member
I wasn't watching the presentation, so only have read what was in the Wired hands-on article, but is there any more information on the underlying tech?

What makes it 'holo' as opposed to 'AR'?

Anyway, I guess this is what the Kinect endeavour is rolling into. It, and Google Glass, are basically what I was predicting about ten years ago, but at various different stages of maturity. However more recent developments (i.e. Kinect!) have left me a bit more skeptical about how long the road is to non-shakey computer vision applications.

Also, is this a standalone device? Any spec info if so?


If the AR objects can be grounded to the world and you can more around them then the end result would be functionally the same as a hologram except that you need a headset to see it. What could a hologram do that this system can't other than not require glasses. I haven't seen an AR headset that is aimed at consumers yet though. I have seen this concept in fiction a bunch of times.
 

Darksol

Member
This just sounds like Kinect part 3 to me. I'll wait and see if they can execute this any better before I board the hype train.
 

Alx

Member
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.

Even in that Minecraft example, caves and mine shafts don't really work in that space.

All the "if it's more like Kinect..." comments were starting to annoy me, but the discussions are really starting to follow the same path.
The point of releasing new devices is to offer new experiences. They didn't create an AR headset so you could play Call of Duty in your living room...
 

Rad-

Member
I would actually play Minecraft if it's like this:

c3z1OMt.jpg

Minecraft meets lego and you got a killer app right there. You build the world like legos but the world is living with enemies and characters.

Also something like Civilization right in your living room.
 

cakely

Member
It says "grasp and manipulate". I assume by "manipulate", they mean being able to do more than just hold it.

They'll have to write some sort of gesture UI to interact with AR objects. Sadly, this will probably be a Kinect-style interface. You could point, you could gesture, but you probably won't be able to "click" anything. It would be like operating a buttonless mouse in 3d.
 

dwells

Member
This would be cool and all, but my skepticism is overwhelming. It's hard to believe that they'll be able to make the hardware powerful enough, comfortable, convincing, practical, energy efficient, compact, and affordable. People don't even like wearing passive glasses for 3DTV, I can't see this getting a ton of acceptance even if it is a whole different league.

Then there's the issue of creating software that truly uses this in a meaningful way rather than just being a gimmick. It all looks great in special demos, but finding achievable real life applications (not to mention the huge amount of work that goes into them) and convincing third parties to do the same is a whole different ball game. Especially for a third party, I don't see the business case of the added development costs for something that isn't going to have the install base of a normal application.

Then there's Microsoft track record. Maybe having a guy from Kinect introduce it wasn't the best idea. Kinect has failed twice now to prove itself meaningful in the consumer space. Microsoft has all but cut support for it on the Xbox One. It still has issues with facial and voice recognition despite having the Xbox One CPU and GPU to assist its coprocessors. Those tasks are a hell of a lot simpler than realizing an incredibly ambitious holographic future within a consumer-priced headset.

tl;dr: Don't get your hopes up.
 
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.

Even in that Minecraft example, caves and mine shafts don't really work in that space.

That's true, and maybe it's not so much about playing minecraft as it's played today, but a variation of it where I can create my own virtual playground. Something I can walk around through and interact with on a different level.

I think the creativity prospect could still be there, but definitely not to the extent of how the game plays today.
 
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.

Even in that Minecraft example, caves and mine shafts don't really work in that space.

Yeah, this isn't something that will be more helpful in all games or programs. Expectations will have to be set. I can see it being useful in first person games to relay information to you (basically, a heads up display, whether its "pinned" or not), but not as an actual part of the game itself.

But you know, imagine a BF game where the kill feed or minimap isn't cluttering up a section of the screen. Ghost Recon where the communication dialog box isn't covering the top or bottom of the screen, but is outside of it.

I'd love to plan Rainbow Six-style sieges with a projection of the target building, right there on my coffee table in front of me, and then draw routes, collaborate with team members, indicate where you'll set explosives, etc.
 
Reminds me of a cross between the PlaystationEYE and the augmented reality it presented on your TV, and Google Glass. Both pretty much combined into one. Just like VR, I really need to see it with my own eyes.
 
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