There hasn't been a Google Glass 1.0 yet. I wonder which will release first...
I wonder about the fidelity though.. Oculus resolution is pretty poor still
Google Glass is pretty much dead. I don't think there will be a 1.0. Even Sergey Brin stopped wearing them.
Wired's hands-on. Really good article as he had one on one time with the inventor
The idea seems pretty cool. Instead of VR, it attempts to bring VR to real life.
I don't know... Wearing a goofy heavy black helmet-like gadget while gaming just for a floating extra window does not sound like a good deal for me.
XBOX 4Real..
It's a HMD device. If you're not wearing one, you aren't going to see anything.
Source: I watched the demo.
It's just AR with a different name.
I really like that you can "share" a VR space. That's just HUGE to me.
C'mon, son. That was, like, two minutes of brainstorming without even knowing the technical details or what is possible. I'm sure there could be some amazing applications in games for this.
Augmented reality porn, for example.
Impressive technology but i'll pass
I only want a controller to play with
I'm very much interested in the display technology they use for the demo unit.
I really like that you can "share" a VR space. That's just HUGE to me.
C'mon, son. That was, like, two minutes of brainstorming without even knowing the technical details or what is possible. I'm sure there could be some amazing applications in games for this.
Augmented reality porn, for example.
I see your point.
As for the augmented reality porn... Would that be just h*mping the sofa? That's probably the saddest thing I've heard in this week...
And btw, it was interesting how in the stage demo how fucking clunky was the woman building the copter. She was using the finger like a mouse cursor, basically. why? Why she couldn't pick up the virtual pieces from the virtual toolbox with her hands and place them exactly?
Because that's still not possible, I imagine.
Ready Player One anybody?
Only game I want to play with this as of now is Metroid Prime. Hopefully they build around it extensively, but they won't. It's a peripheral.
They're working on a method for picking up holographic objects.
I think this is great, if they can pull it off. Imagine having the HUD for a game projected as "holograms" allowing for maximum use of screen real-estate for games. Even small stuff like that is exciting to me.
Will be very interesting to see whether or not VR stuff like Oculus or AR stuff like HoloLens will take off to a greater extent.
They're working on a method for picking up holographic objects.
where do you see that? I only see "holding" gestures
also lol at "more powerful than a laptop"
I want to use this while driving.
"Why thank you for letting me know the next couple exits will lead me to a chipotle"
It says "grasp and manipulate". I assume by "manipulate", they mean being able to do more than just hold it.
I would actually play Minecraft if it's like this:
I would actually play Minecraft if it's like this:
What that poster refers to as "pinning" is something I'm eager to learn more about.They're working on a method for picking up holographic objects.
This will be amazing with the increased CPU / GPU performance of the Xbox One's successor.
XBOX 4Real.
Edit: Just as Project Morpheus VR will benefit from PS5.
I wasn't watching the presentation, so only have read what was in the Wired hands-on article, but is there any more information on the underlying tech?
What makes it 'holo' as opposed to 'AR'?
Anyway, I guess this is what the Kinect endeavour is rolling into. It, and Google Glass, are basically what I was predicting about ten years ago, but at various different stages of maturity. However more recent developments (i.e. Kinect!) have left me a bit more skeptical about how long the road is to non-shakey computer vision applications.
Also, is this a standalone device? Any spec info if so?
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.
Even in that Minecraft example, caves and mine shafts don't really work in that space.
I would actually play Minecraft if it's like this:
It says "grasp and manipulate". I assume by "manipulate", they mean being able to do more than just hold it.
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.
Even in that Minecraft example, caves and mine shafts don't really work in that space.
It wouldn't exactly be Minecraft though, more like a living room Lego Minecraft AR Edition. What I mean is that certain things are pretty difficult or just not meant for AR, at least not in the sense that we're used to in gaming. Almost anything in first person just doesn't work the same way, like FPS, racing games (cockpit camera), all sorts of vehicular simulations etc. Yes, you can play a sort of rail shooter where your living room is transformed into a place where you shoot ghosts coming out of walls (Silent Hill: The Room style), even play a special awesome version of paintball in your backyard or even on the street, or even potentially play some sort of fighting game where your punches and kicks hit virtual enemies but something like Call of Duty or Skyrim isn't really going to work. You need to be fully immersed in another place in those games and that's more of VR's selling point.
Even in that Minecraft example, caves and mine shafts don't really work in that space.
Only game I want to play with this as of now is Metroid Prime. Hopefully they build around it extensively, but they won't. It's a peripheral.