Apparently sniper scopes are messed up. Not sure about the rest of the guns.darkwing said:so there's an aiming problem in MP too? lol then why do people want to copy the MP aiming
Apparently sniper scopes are messed up. Not sure about the rest of the guns.darkwing said:so there's an aiming problem in MP too? lol then why do people want to copy the MP aiming
jett said:Yeah, the game had weird artifacting on the edges of the screen, green and purple boxes on would show op randomly in the corners. They fixed that with a patch, but unfortunately those errors were recorded in all of the FMV cut-scenes, LOL. How the hell did nobody at ND notice that is beyond me.
only affects the SP as people saidcolt45joe said:its weird that aiming feels fine in coop. Feels like UC2. why is this?
AwesomeSauce said:I just popped it UC2 and immediately noticed the per-object motion blur when Drake moves. It is completely absent in UC3 for some odd reason. I wonder if they'll tell me why, or if they can reimplement it ;-)
Anyway aiming in UC2 is a lot more precise, but seems to also have that issue with the square movement while rotating the stick, its just less noticeable since there isn't any weird acceleration going on when precisely aiming. I think someone in this thread mentioned this before.
Make itJuancho9 said:We need a list of feedback/wishlist of changes to give gaffers who are going to their offices
I'm 100% sure I have disabled overscan on my TV. I guess I just never looked thereBeeDog said:Maybe some people don't notice it because it occurs in their overscan area?
there is no stopping power to bullets, when I shoot those guys my bullets should slow them down make them stop moving and they should react like enemies in U2 or any other shooter out there but they just absorb the bullets hereHazaro said:You'll have to elaborate on your point more and be specific.
You'll have to elaborate on your point more and be specific.daxter01 said:who ever goes there please please point that some enemies to react to bullets this was not the case in U2
Hmm wow. Hard to know since you have to subtract the lag generated by TV, but if it's true that the same video shows much less lag on UC2, then there's probably something to it. It would be pretty crap if the whole aiming problem is actually stemming from the input lag. I just looked for this in UC3, and while there's some noticeable lag for example for pressing square to punch (which could be just an intended timing for the transition for all I know) I couldn't notice that it was any different for general movement control, like pressing X to jump onto things, navigating around etc.chris0701 said:Video analysis suggests the input lag of UC3 is up to 240ms,which was perfect 133 ms from UC2.
To do some tweaks, and have the person confirm that "that's it"?Son.Ralph.Funk said:I don't get it. Why do they want people to come into their studio. If they know what the issue is, why would they need people to demonstrate it for them?
Lord Error said:To do some tweaks, and have the person confirm that "that's it"?
CartridgeBlower said:It'll be interesting to see what they are looking for from players. Maybe they just want an impromptu focus group type of thing before they implement a patch or something. Maybe they already have a couple different configurations ready to go, and want to get a heads-up from the players on which feels better/more like UC2. We'll know by tomorrow afternoon, I guess.
Hope they fix it. I've put SP UC3 on hold for the time being.
darkwing said:well, if it's still 'screwy', then we have GAF to blame lol
BocoDragon said:I trust GAF's judgement... but my honest experience is that I haven't noticed a single problem. Almost finished the game.
It's weird how it's gamebreaking for people, since I don't even notice... But I accept that it must be, based on the level of outcry.
Again, would it be wise to post and fill in a checklist?RyanardoDaVinci said:How much time did you spend playing U2?
I played the SP over 15 times and put over 400hrs into the MP -- hell, even disregarding U2 -- I probably put ~100hrs into the U3 beta and Subway; I notice everything.
I wish I could go down to the studio (I'm only about an hour away) but I have no way to get there and back.
Always-honest said:Again, would it be wise to post and fill in a checklist?
Something like:
- issues: yes/no
- ps3 version: launch, slim, 80gb, etc.
- pal version, u.s. Version, etc
- tv: lcd or plasma
- did you play Uncharted 2 to compare?
- other stuff?
Hyuga said:Hm, I should play UC2 again and afterwards U3 (again).
Maybe I will "recognize" it.
RedRedSuit said:It's so blatant. Just fight through Borneo and a larger (less close-quarters) battle in U3 and compare. If you don't notice a glaring difference I'll be shocked.
kneePat said:Just like all the people that are 'shocked' when we even make the slightest mention of the issue.
I'm pretty convinced the issue affects everyone, but perception and the degree to which this happens has variables.
RedRedSuit said:No doubt. I guess what I'm saying is, I'm not shocked if someone says "aiming is fine." But I am shocked if someone plays the two one after the other and
notices no glaring difference.
Son.Ralph.Funk said:I don't get it. Why do they want people to come into their studio. If they know what the issue is, why would they need people to demonstrate it for them?
Stop complaining already. At least they are looking into the issues.Wrestlemania said:I don't understand why they need to get someone from here in to their offices to explain what's wrong with it. Surely from what they've read here and seen in the videos it's pretty clear what the issues are.
It seems more like a calming PR move than a design revision request to me. ND have UC2 for camparison, they've played UC3 more than any GAFfer, they have to know the issue better than anyone they can bring in.darkwing said:people complaining ND invited people to go to their studio to show the problem?
never change GAF :|
StuBurns said:It seems more like a calming PR move than a design revision request to me. ND have UC2 for camparison, they've played UC3 more than any GAFfer, they have to know the issue better than anyone they can bring in.
It is a universal issue, every single Uncharted 2 copy suffers from it, it's just that if you aren't using full pixel display you won't see them. Anyway, one of the perils of using FMV. ND baked their bugs into every cut-scene.fortified_concept said:I had assumed that this wasn't a universal issue, was it? If it isn't it's easy to understand why they miss this kind of bugs.
I'm not complaining, it just seems like a bizarre way of fixing the problem. Can they really not see it themselves?darkwing said:people complaining ND invited people to go to their studio to show the problem?
never change GAF :|
Feature said:I read the thread about the aiming problem before I booted up my Uncharted 3 game. Ofcourse I noticed it right away. But I'm not sure if it's because I knew about it beforehand or not. I'm not one to be picky on that sort of stuff. Same goes with screen tearing and 30 fps / 60 fps.
nope, just like reviews don't say it, different strokes.for different folks, doesn't affect me as much as other people, but people want UC2 styleWrestlemania said:I'm not complaining, it just seems like a bizarre way of fixing the problem. Can they really not see it themselves?
StuBurns said:It seems more like a calming PR move than a design revision request to me. ND have UC2 for camparison, they've played UC3 more than any GAFfer, they have to know the issue better than anyone they can bring in.