TheChillyAcademic
Member
abacab driver said::lol
If you people think these guys are going to somehow mess this up and not make an incredible game, you are insaaaane.
Blind devotion to the (a) development team is just as crazy.
abacab driver said::lol
If you people think these guys are going to somehow mess this up and not make an incredible game, you are insaaaane.
When considering Ryan's "Which bitch sent you?" speech, I actually like this idea. I always thought Rapture from this perspective would have been interesting.- Jake won't be the only one investigating Rapture. At some point in the story, Soviet agents arrive from a submarine, hoping to acquire Adam and use it to gain an advantage over the Americans in the Cold War. Soviet enemies will be much smarter than splicers, using cover and flanking maneuvers and working in groups. As the game progresses they will begin splicing themselves and be able to use plasmids against you. The Soviets and splicers will fight against each other and the player can use that to their advantage. "
This is a great idea, I always hated how the camera method would get you damaged quite a bit. Now hopefully you can study your enemies from afar.The more interesting one is Telepathy, which you can use to eavesdrop on the thoughts of NPCs and gain information. For example, you can use Telepathy to uncover the combination to a keypad or gain insights into enemy weaknesses which translate into damage bonuses and new tonics.
TheChillyAcademic said:Blind devotion to the (a) development team is just as crazy.
abacab driver said:Blind devotion?
So this is going to be a COMPLETELY different game in a different genre and not Bioshock?
Jeo said:Co-op? I hope that doesn't mean AI partner while in solo
monkspider said:- Two of the new plasmids were revealed. One slows down time for a few seconds. The more interesting one is Telepathy, which you can use to eavesdrop on the thoughts of NPCs and gain information. For example, you can use Telepathy to uncover the combination to a keypad or gain insights into enemy weaknesses which translate into damage bonuses and new tonics.
this guy said:Co-op? I can't say that I don't want it at all because I kind of do, but I don't think that it fits with the atmosphere of the game. Neither do Soviets. Half the fun of Bioshock for me was the apprehension as I explored the brilliantly stylized levels, wondering what sinister surprise waited for me around the next corner. Having a bunch of soldiers and dogs running around with you while your buddy shouts in the mic and shoots everything that moves sounds like Call of Duty 5, not Bioshock. It's as though the developers just said, "Soldiers and dogs, fuck yeah, let's stick them in the game! Big Daddies? What the hell are those?"
I hope I end up eating crow for saying any of this.
abacab driver said::lol
If you people think these guys are going to somehow mess this up and not make an incredible game, you are insaaaane.
diving suit, not necessarily swimming. Probably walking around on the ocean floor. So basically sharks and other non-bioshock 1 style enemies.alr1ghtstart said:Or they can ruin the atmosphere (see RE5). I'll be fine with the old NES day Co-op where 2P is just palette swapped.
And ugh, swimming levels. Have they ever been done well?
I pretty much agree with you. I'm still very interested in the plot after reading up on it on the teaser site, and I'm curious to find out how it ties in with the first game.Spoo said:Well, as much as I treasure my original BioShock experience, I'm not afraid for the story to go on, and that does mean accepting changes in scenario. New enemies, I think, are fine -- what's more important is how they're used. Will we be fighting Soviets and spliced up dogs around every corridor? I doubt it, or, at least, I hope not.
I'm okay, even very interested, in the Big Sister. It's a very interesting bullet point for the story, and I'm sure they'll take that in a good direction. They seem confidant anyway.
Coop seems nonsensical. Again, if it's tacked on, well, okay, I'd play it with a buddy, sure. If it's some RE5-style AI-controlled bot that's following me around, I'm not cool with that. Atmosphere doesn't just dissapear because there's a bot -- the bot gets in the way of the atmosphere. You're focus is on babysitting, not slowly taking in the scenes and letting Rapture wrap itself around you.
I don't know about the Big Daddys. I hope there's a surprise for people who liked them. They were a great peice of AI and the battles with them were quite fun.
Underwater levels are an *awesome* idea. Nothing would be more harrowing, I think, than the waters closest to Rapture. The squid seems like a throwback to that opening sequence in BioShock where you see one the second Ryan reveals the underwater world.
I'm skeptical, but very hopeful. I haven't forgotten the talent behind the project, and I trust they won't fuck it up unless they're aiming for coop to be a big part of the adventure. Above all, please, let that not be the case.
Gamefaqs.comblindrocket said:I'm trying to get the Platinum Trophy for Bioshock. Does anyone have a good guide handy for the audio diaries? A video or picture guide would probably be best.
Gahiggidy said:I don't see the appeal of going back to the exact same location as the first, which ALREADY was in ruins. So what's going to be new? I think a better idea would have been if it was located on a giant underwater vessel, cruising around the world on some kind of psychotic mission. Attack cruise liners, pop into exotic ports around the world, etc.
- Jake won't be the only one investigating Rapture. At some point in the story, Soviet agents arrive from a submarine, hoping to acquire Adam and use it to gain an advantage over the Americans in the Cold War. Soviet enemies will be much smarter than splicers, using cover and flanking maneuvers and working in groups. As the game progresses they will begin splicing themselves and be able to use plasmids against you. The Soviets and splicers will fight against each other and the player can use that to their advantage.
The more I think about it, the more I agree with you.Guled said:It seems like they are changing up the style of the game, that good. Sure people will bitch about it, but they will bitch at everything. If they didn't change it up people would just be calling it Bioshock 1.5
Holy shit. Rorschach, is that you?MirageDwarf said:Personally for me this is most fucktard new addition in Bioshock 2.
To me this is a big departure from core Bioshock theme of secluded underwater utopia where something's gone terribly wrong. I wanted to know more about Rapture in same sense. Bioshock ending should have been ending of the story arc. Would really love to explore whole story backwards. Starting from what caused collapse of Rapture to how it all began. Ahh...I can wish...
May be by the end of the game whole Rapture will be giant floating island and everybody will come there for weekend party. Bioshock 3 will be full blown mindless FPS in real world.
Well, as much as I treasure my original BioShock experience, I'm not afraid for the story to go on, and that does mean accepting changes in scenario. New enemies, I think, are fine -- what's more important is how they're used.
Personally for me this is most fucktard new addition in Bioshock 2.
To me this is a big departure from core Bioshock theme of secluded underwater utopia where something's gone terribly wrong. I wanted to know more about Rapture in same sense. Bioshock ending should have been ending of the story arc. Would really love to explore whole story backwards. Starting from what caused collapse of Rapture to how it all began. Ahh...I can wish...
Crunched said:Holy shit. Rorschach, is that you?
SlayrUK said:Bioshock was one of my favourite games of all time, so i've been waiting for these announcements regarding the sequel.
I can totally appreciate the way they're taking this game - as some of you mentioned, it's the natural progression. But I can't help but feel like some of the charm and weirdness of the first wil be lost especially with other people exploring the place as well as you.
Having said that, i've no doubt they'll be able to pull an awesome story and excellent experience out of the bag and amaze me once again.
Would give anything for a more RPG style game dating before Rapture fell into civil war - playing as a character starting off in this new utopia, exploring the city and enjoying life before things start going badly wrong...then dealing with consequences.... please 2k
For those bitching about co-op: System Shock 2 had co-op and it hardly ruined the experience.
because it was non-intrusive to the singleplayer, and no part of the game seemed to be built around it. kinda like baldurs gate 2 at the time. but that's not how co op is done anymore after all yer halos and gearses and resifives. now you need situations where there are split paths and you have to give you ally cover all the time and there are vehicle sections that are infinitely more fun in co-op. i hope bioshock doesn't follow this example. im already turned off of RE5, i don't want another great single player series heading down this pathgollumsluvslave said:
Timber said:because it was non-intrusive to the singleplayer, and no part of the game seemed to be built around it. kinda like baldurs gate 2 at the time. but that's not how co op is done anymore after all yer halos and gearses and resifives. now you need situations where there are split paths and you have to give you ally cover all the time and there are vehicle sections that are infinitely more fun in co-op. i hope bioshock doesn't follow this example. im already turned off of RE5, i don't want another great single player series heading down this path
As if there's any other way to look at it ?Neiteio said:Also, is the Big Sister cocking its head sideways, with its right ear to the ground? It seems like the grill (for lack of a better term) on the one side of the helmet would be the mouth area (they resemble mandibles), in which case it's tilting its head sideways as though bearing the weight of the contraption on its back. Think Quasimodo.
Once you see it, you'll never be able to UNSEE it. You can, uh, thank me later. In the meanwhile, I like the eye; it gives the Big Sister a creepy sense of cunning...
was Condemned 2 and how those fucking 'tactical soldiers' ruined what was a brilliant, creepy atmosphere set up by the first game and part of the second game.Soviet agents arrive from a submarine, hoping to acquire Adam and use it to gain an advantage over the Americans in the Cold War. Soviet enemies will be much smarter than splicers, using cover and flanking maneuvers and working in groups. As the game progresses they will begin splicing themselves and be able to use plasmids against you.
stuburns said:I'm kind of surprised people are so down on the co-op.
monkspider said:The main character is Jake Abbott, a private investigator searching for one of the girls kidnapped by Big Sister.
Two-player co-op
bipedal robots
Epic boss battles
underwater gameplay
gigantic squid
Jake won't be the only one investigating Rapture. At some point in the story, Soviet agents arrive
Azzwanker said:Im reading rumours MS wants it exclusieve to X360. What a crap why would they announce the sequal on PS3
Sorry, didn't get reference here. I take it you are talking about Watchment character but in what context?Crunched said:Holy shit. Rorschach, is that you?
The director of this game has never directed a game before. Yes he made the best level in BioShock 1, doesn't prove he can head a whole project.Skilotonn said:It's incredible how just some text without even visuals or in-depth descriptions as to how they are implemented can turn a great thread of appreciation for a brilliant game into the blithering mess of "generic this, generic that", "oh no co-op" (even though it was in System Shock 2, and we don't even know how it'll be here) and even calling Soviets in 1967 "bald space marines"...
It's like everyone forgot which sequel we're talking about, or all the praise for the director ever since he was announced to be heading the game...
Damn. At least wait till we have a proper article, pictures, videos, anything like that.
Skilotonn said:It's incredible how just some text without even visuals or in-depth descriptions as to how they are implemented can turn a great thread of appreciation for a brilliant game into the blithering mess of "generic this, generic that", "oh no co-op" (even though it was in System Shock 2, and we don't even know how it'll be here) and even calling Soviets in 1967 "bald space marines"...
It's like everyone forgot which sequel we're talking about, or all the praise for the director ever since he was announced to be heading the game...
Damn. At least wait till we have a proper article, pictures, videos, anything like that.
Pretty much. I'm not worried or anything yet (althoughTheJollyCorner said:It's incredible that people have concerns about details described about the game from a trusted magazine?
Might as well just lock the thread until dozens of screens, interviews from the designers, and an E3 walkthrough of the first level are released- because discussion, even concerned discussion, does not seem to be welcome from some people.
I hate to sound like Amir0x here, but is there a rule in this thread where people can only be gleeful and positive?
I understand and appreciate anyone saying "wait for more details/wait to see how things are implemented"- but in turn understand how some fans of the first game might not be going bonkers over some of these details.
Skilotonn said:It's incredible how just some text without even visuals or in-depth descriptions as to how they are implemented can turn a great thread of appreciation for a brilliant game into the blithering mess of "generic this, generic that", "oh no co-op" (even though it was in System Shock 2, and we don't even know how it'll be here) and even calling Soviets in 1967 "bald space marines"...