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New Command & Conquer gameplay details from the C&C summit

patapuf

Member
Screw your multiplayer shit. Multiplayer is killing rts games. Just look at the jank we get from blizz. So scared to try anything new it feels like you are playing a game from the 90s >_<

Fuck that shitttttttttt!

esports have killed rts games.

SC2 had a decent SP campaign so it didn't suffer from the MP focus of the game.

It's not like any AI is good enough for balance to matter in SP and interesting units are important for both, MP and SP.
 

markot

Banned
The sp campaign in sc2 was so damn boring I couldnt get 5 levels in.

And the story and characters? Apparently the mp focus either drained the entire game of any charm or character, or blizzard is staffed by nothing by hacks.

Its the same shit I have been doing for 43 years in rts games, build a base, collect resources, build housing.... etc... that was great design back in the days of yore. Now? Cmon, move on, innovate, change. Want to know why rts games are held back? because the esport crowd wouldnt have it any other way. They can still play sc1 if they want, why completely stop innovating to please them though with sequels? Its like a damn soap opera, 'we found the formula the audience likes, should we change it to appeal to more people or try new things?'

'Your fired!'

Its sad. Blizzard used to try new things in rts games, each sequel wasnt a carbon copy of the prior installment. Now? Its what their audience demands! They even said during dev that the esport scene was their main concern. And what did they want? SC2 with better graphics at most. Anything else would have been an abomination.

Fucccccccccccck that.

Company of heroes shits on sc2 as a single player game. And its a terribly big shit.
 

patapuf

Member
The sp campaign in sc2 was so damn boring I couldnt get 5 levels in.

And the story and characters? Apparently the mp focus either drained the entire game of any charm or character, or blizzard is staffed by nothing by hacks.

Its the same shit I have been doing for 43 years in rts games, build a base, collect resources, build housing.... etc... that was great design back in the days of yore. Now? Cmon, move on, innovate, change. Want to know why rts games are held back? because the esport crowd wouldnt have it any other way. They can still play sc1 if they want, why completely stop innovating to please them though with sequels? Its like a damn soap opera, 'we found the formula the audience likes, should we change it to appeal to more people or try new things?'

'Your fired!'

Its sad. Blizzard used to try new things in rts games, each sequel wasnt a carbon copy of the prior installment. Now? Its what their audience demands! They even said during dev that the esport scene was their main concern. And what did they want? SC2 with better graphics at most. Anything else would have been an abomination.

Fucccccccccccck that.

Company of heroes shits on sc2 as a single player game. And its a terribly big shit.

all innovative RTS's of the last years sold like shit.
 

markot

Banned
all innovative RTS's of the last years sold like shit.

Proof? I have no doubt that Company of heroes and warhammer games were some of the best selling games THQ have on their books.

World in combat had pretty good sales too. And a multiplayer mode that was ruined by their attempt to turn it into an esport.
 

patapuf

Member
Proof? I have no doubt that Company of heroes and warhammer games were some of the best selling games THQ have on their books.

World in combat had pretty good sales too. And a multiplayer mode that was ruined by their attempt to turn it into an esport.

Warhammer and world in conflict both are very small scale and mostly tactical. I want some macromanagement in my RTS's.

Company of heroes is good but that is one game... EE, Rise of nations, Petroglyph's stuff, even the CnC series (though CnC 4 was a really bad game) ect... all tried innovative stuff, none of it stuck.

And C&C fans seem especially fond of the old style of the games.
 
Better to play games that play like they're from the 90s that I can still get some enjoyment from than the endless streams of excrement that pass for 'modern' games.

And IMO, what killed the genre was all those devs trying to reinvent the wheel by removing everything that made the genre work in the first place.

I'm sure a day will come when someone somewhere will find a way to make an RTS that's both innovative and fun. Eventually. But it is not this day!

(More on topic, I have to admit I can't really bring myself to be hyped about a C&C game not in the Tiberium or Red Alert universes, but I'd be willing to support it if only to increase the chances for getting those games in the future.)
 

SparkTR

Member
Company of heroes is good but that is one game... EE, Rise of nations, Petroglyph's stuff, even the CnC series (though CnC 4 was a really bad game) ect... all tried innovative stuff, none of it stuck.

And C&C fans seem especially fond of the old style of the games.

From what I remember EE and RoN sold well for their time. I think the bigger issue was that in recent memory the one big 'innovation' for the genre was getting it compatible with a gamepad. That and anything that didn't do CoD numbers wasn't deemed successful enough for publishers to invest in for a while. I still think there's success out there for traditional RTS games in the indie market.
 

patapuf

Member
From what I remember EE and RoN sold well for their time. I think the bigger issue was that in recent memory the one big 'innovation' for the genre was getting it compatible with a gamepad. That and anything that didn't do CoD numbers wasn't deemed successful enough for publishers to invest in for a while. I still think there's success out there for traditional RTS games in the indie market.

the first iterations did, the sequels (where they went away from "traditional" RTS) didn't.

but i agree, managing multiple units in real time doesn't work well with a controller
 

Wiktor

Member
Screw your multiplayer shit. Multiplayer is killing rts games. Just look at the jank we get from blizz. So scared to try anything new it feels like you are playing a game from the 90s >_<

Fuck that shitttttttttt!

esports have killed rts games.

Meh, I like varety. Blizzard is pretty much the only company still doing the classic 90s-like RTSes. Everybody else went for radical changes of formula.
So let Blizz do their 90s RTSes.
 

Wiktor

Member
the first iterations did, the sequels (where they went away from "traditional" RTS) didn't.

but i agree, managing multiple units in real time doesn't work well with a controller
AFAIR Empire Earth 2 sold very well. The sales collapsed with EE3, which was just pure shit.

Also...RoN never was traditonal RTS and if anything the second one moved more towards that.
 

XPE

Member
Didn’t C&C4 start life as an Asian FTP RTS, if so no wonder it’s one of the worse games ever released, the C&C brand has a lot to recover from that one game =(
 

Twinduct

Member
Man like where this is going. I admit my initial reaction to the whole CnC 4 was kinda bitter. But that was mostly based on previous experience with F2P & MP focus games.
 

Longshot

Member
I was so looking forward to a new C&C game up until I heard this one was going to be f2p.

Can't have anything nice with EA at the helm, I'll pass.
 

SapientWolf

Trucker Sexologist
Proof? I have no doubt that Company of heroes and warhammer games were some of the best selling games THQ have on their books.

World in combat had pretty good sales too. And a multiplayer mode that was ruined by their attempt to turn it into an esport.
How so? It seems like the things that would support eSport would also improve the multiplayer experience in general.
 
Generals is the best CNC... let's see if they can even come close to it for a sequel.

Could not agree more. Been playing since first game and Generals really kept me coming back, the depth of the multiplayer was sickening. I still have friends that play ZH on Game Ranger to this day.
 
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