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Speculator said:
Dwarf looks like Bob Hoskins. And what's with the batarangs?
Speculator said:
This video makes the game look promising but not being able to zoom out properly is going to be an annoyance for sure and I'm worried that there will be too many fodder enemies that will only serve to to make the game look more "intense". A lot of that could be salvaged with good character customization which the first game sorely lacked, hoping Bioware learned their lesson and made a better system this time around. DA2 probably won't be Biowares next masterpiece but should surely provide a good couple of hours of entertainment.Speculator said:IGN Preview with gameplay videos
lastplayed said:Dwarf looks like Bob Hoskins. And what's with the batarangs?
Fimbulvetr said:You don't like the new hardcore daggers?
~Kinggi~ said:Its gonna feel like the twilight zone if this game ends up being good.
careful said:The IGN guy says you can't zoom out as much as before... Damn.. Can you still get an isometric-style view?
That's easy.DayShallCome said:The IGN PC video actually looks quite nice. Still no idea why they didn't just show something like that 6 months ago...
Its out in a month. The turn around on this game is crazy unless they've been throwing manpower at it like Ubisoft.Nirolak said:That's easy.
They didn't have something like that six months ago.
There's a reason they've been incredibly quiet on the video and screenshot front with this game.
Lostconfused said:Its out in a month. The turn around on this game is crazy unless they've been throwing manpower at it like Ubisoft.
Lostconfused said:Its out in a month. The turn around on this game is crazy unless they've been throwing manpower at it like Ubisoft.
Yeah they were mentioning in an interview I don't have on hand right now that the game will have been in development for a bit over 18 months by the time it launches.SenorDingDong said:I was under the impression that Origins was effectively complete for close to a year before it was released due to the decision to do a simultaneous release on all platforms. So I'd imagine development was well under way prior to the November 2009 release.
Source: http://social.bioware.com/forum/1/topic/141/index/5962404BioWare said:Hello Dragon Age 2 fans.
This Friday, February 11 at 11am PST Dragon Age 2 Lead Designer Mike Laidlaw will be playing Dragon Age 2 and holding a live Q&A chat session. The event will run about 1 hour with Mike playing through areas of Dragon Age 2 and then answering questions from you fans. I will be helping Mike by feeding him your questions during the Q&A after the gameplay is done.
You can watch or take part in the chat HERE on Friday Feb 11 starting at 11am PST (check your local time zone converter to work out when it'll be on where you are). If you cannot watch the event live, we will be recording it so you can watch it when you are available.
Please note: I know someone is going to say "Will there be spoilers?". While Mike will not be revealing anything that we consider to be major spoilers (either during gameplay or in Q&A) you will definitely see actual gameplay, party members, enemies, conversations, etc.
We look forward to hearing from you on Friday.
Drab flat lighting and textures, even on the characters. The ground looks like something out of 2004.Nirolak said:
Sinatar said:
Nirolak said:Also, on a somewhat related note, despite the time gap being smaller than the gap between Mass Effect 1 and Mass Effect 2, Mass Effect 3 will have actually had a longer development cycle than ME2.
BioWare's senior staff is surprisingly active on their forum and shares a lot of details like this.sam27368 said:Yay! how do you know this though?
The project overlap does make sense though, in terms of the writing and design team. They'd mostly be sitting there not doing much for the last 6 odd months when the games getting polished. Might as well crack on with the next one.
Source: http://social.bioware.com/forum/1/topic/103/index/5439971&lf=8Mass Effect 2 Producer Jesse Houston said:Also it'll have been more than two years since many of the members of the Dev team stopped working on ME2 and when ME3 ships! That's a long time in game development standards folks.
Nirolak said:BioWare's senior staff is surprisingly active on their forum and shares a lot of details like this.
I'm trying to refind the post, but sadly their forums have the worst search ever and it hasn't been in the first 75 pages so far.
I'll come back and edit this if I have any luck finding it though, but I fear it might be in the much scarier and longer Dragon Age forum...
Edit:
I think I found it.
Source: http://social.bioware.com/forum/1/topic/103/index/5439971&lf=8
That would put the start of ME3's development by "many of the members of the Dev team" at December 2008, since that post was in very early January 2011.
...That's a lot earlier than I even thought it was.
I think there was another post that was explicitly stating ME3's dev cycle as being a bit longer than ME2's, but their forums are currently exploding on me.
However, I may have hallucinated that part or just done the December 2008 -> Q4 2011 calculation in my head and assumed this.
They have been dead silent, which is usually a pre-cursor to one of two things.sam27368 said:Nice, thanks for that find! A little off topic but any indication on when they can start revealing stuff? Or even when they can reveal the new DLC?
DayShallCome said:The IGN PC video actually looks quite nice. Still no idea why they didn't just show something like that 6 months ago...
kitzkozan said:That concept of appealing to dudebros and more casual gamers will end up backfiring sooner or later,but whatever it's their decision.
Same here. Just waiting for the demo and see if 360 version is playable for me. Otherwise I have to upgrade my PC.REV 09 said:ign vid was nice. i preordered the pc and 360 signature editions from amazon. i'll cancel one once i decide on the version that i want.
If that was the case the collar grabbing action exploits of Mass Effect wouldnt have been as popular as they were. People want to play RPGs but they dont want to play RPGs. They want action games disguised as RPGs. Then when the action-based gameplay is merely ok (or sucks) it gets a pass because "its an rpg not an action game!"subversus said:exactly. I think this title can be the beginning. We'll see.