I thought the combat had some redeeming values. I know for one, Mages were a lot more fun in DA2 than they were in DA Origins IMO. Still, no tactical view and waved based encounters really hurt the whole thing.
100% agree.
I'm actually replaying DA2 at the moment, and I'll have to say my opinion of the game is a lot more favorable than when I played it the first time. I absolutely loved DA1, and played it 3 full playthroughs (with dlc), and numerous other half playthroughs (own it for Xbox and PC), so DA2 left a sour taste in my mouth when I first played it.
My biggest gripes:
-wave based encounters (which throws tactics out the window)
-reused assets
-pressing "A" and something awesome happens (or, does it?)
-reused assets
-no PC choice for starting race
-reused assets
-Mages everywhere that decide the best course of actions to win the hearts-and-minds of everyone is to unleash demons and go on murderous rampages
-changing Flemeth into a hot, armor wearing grandma (seriously, wtf)
-reused assets
-wish they could slow the combat down (agree with the poster above)
Things I loved:
-more tactics slots from the beginning and removing the need to spend ability points
-improved art\graphics
-interesting characters, that are well voice acted (though I still love Allistar and Morrigan. They had the best banter)
-streamlining potions
-the "home base" to store loot, and buy potions and runes.
-improved ability trees
-the new look of the Qunari (I think they nailed it)
Indifferent on:
-equipping armor on companions
-the main story
Replaying DA2 again, I've changed my mind on this game and can enjoy it for what it is. I think most people seem to agree that the re-used environments, and the loss of tactical combat are the the biggest issues with the game.