flaxknuckles
Member
Saints Row Episode 4
The Uncharted games were revealed in game informer weren't they?
The Uncharted games were revealed in game informer weren't they?
The FUCK? Are you dense? Are you retarded? It's the goddamn Thief.
All joking aside, how can "meh" ever be a reaction to Thief? It's one of the greatest video game series of all time, and hands down the greatest stealth franchise in existence. How could this not lead to inordinate amounts of hype?
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Because there's a pretty good chance it'll be a piece of crap completely unlike the earlier titles?
Because there's a pretty good chance it'll be a piece of crap completely unlike the earlier titles?
What makes you say that, other than the part where Eidos Montreal had a shitty stealth system in Deus Ex: Human Revolution?
CrowbowHalf-Life 3
Battlefield 4 now has bows?
Naughty Dog isn't going to say anything about an Uncharted 4 until after The Last of Us releases.
Exactly that. Stealth is everything in Thief, it can't be anything but stellar. Maps shouldn't be sectioned either, they need to be one massive, seamless area (this was one of the reasons why Hitman: Absolution sucked so badly).
This will be the New Zelda.
The Legend of Zelda: The curse of the Dark Arrow!
Believe!!
I mostly worry that they're going to do the whole MGS third person + vision cones + don't run thing again, just like Deus Ex: HR before it.
Thief is all about being in first-person. The design is built around listening to determine whether someone's around the corner, not cheating and letting the camera do it for you.
Watch it be Rainbow Six Patriots...AGAIN, lol.
Witcher 3.
That was last months......Witcher 3.
Ryse.
I wouldn't necessarily mind segmented (see: Bonehoard, which could be split up into three distinct levels if they really had to) level structure, so long as each one feels like a mini-sandbox.
I mostly worry that they're going to do the whole MGS third person + vision cones + don't run thing again, just like Deus Ex: HR before it.
Thief is all about being in first-person. The design is built around listening to determine whether someone's around the corner, not cheating and letting the camera do it for you.
I'm really curious to see what Dragon Age 3 looks like given that twitter has made it apparent that a large number of Mass Effect senior staff (along with BioWare's giant bulk of staff that move between the series) is actually working on Dragon Age 3 now as well from combat designers to writers like Patrick Weekes. Then they've also been hiring a ton of people for Edmonton and Montreal as well. I think this might be one of those projects with "400+ contributors" DICE was referring to.