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New Games On Old Systems

harry04

Member
Here are the next lot of games. I'll put a link to this post in the OP.


Castlevania: Spectral Interlude
System:
ZX Spectrum 128
Developer: SaNchez, darkman007, diver4d
Release Date: Out Now
Price: Free
Website: http://spectralinterlude.com/

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This started off as a port/demake of Castlevania II: Simon's Quest but they ended up making a whole new game instead. I used to play it on the GP2X Caanoo, it's good fun.



Fork Parker's Crunch Out
System: SNES
Developer: Mega Cat Studios
Release Date: ???
Price: US49.99
Website: https://megacatstudios.com/products/fork-parkers-crunch-out

YhK2Fxd.jpg


A game about video game developer crunch. Topical!



Aquabyss
System:
Amiga
Developer: AgedCode
Release Date: ???
Price: ???
Website: http://aquabyss.com/

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This game was only just announced today. It's from the creators of The Shadows of Sergoth.



R0x Zero
System: Atari ST/STE
Developer: Retro Gamer CD
Release Date: Out Now
Price: Free
Website: https://demozoo.org/productions/195243/

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A very nice looking and sounding SHMUP that's in a ST scene demo.



Tiger Claw
System:
C64, Amiga, Amiga CD32
Developer: Lazycow and Saul Cross
Release Date: C64 Out Now/ Amiga Soon
Price: C64 - US2.99/Amiga ???
Website: https://rgcddev.itch.io/tiger-claw

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A game inspired the C64 classic Bruce Lee. The Amiga version id supposed to be out around Xmas time.


that's cool!
 

Bullet Club

Member



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RESHOOT R is available as three seperate releases:- Download Edition, PURE Edition and SIGNATURE Edition. The PURE Edition includes the game on CD-ROM and a printed manual, the SIGNATURE Edition has the game on CD-ROM, with a printed manual that has the making-of Special and the soundtrack on a separate audio CD. The Audio CD soundtrack is also available separately.

RESHOOT R is a 2D horizontal Shoot'em-Up in the style of those great arcade classics Silkworm, R-Type and Gradius.

Features

* developed and programmed by industry veteran Richard Löwenstein
* plays to the performance capabilities of the Amiga CD32, 1200 and 4000
* five themed arenas in elaborately designed retro design
* Exciting attack waves and boss fights
* Extra weapons and power-ups
* multi-level scrolling, up to 100 objects on screen
* 50 Hertz refresh rate ensures constant high-speed
* more than 400 colours on screen
* thrilling soundtrack and SFX play simultaneously
* locally stored highscore list and additional Internet ranking option
* runs on standard hardware of the A1200, A4000 and CD32, no add-ons required
* tested on Amiga systems with 68020, 68030, 68040 and 68060 CPUs

System Requirements

- Amiga 1200, Amiga 4000 or CD32
- Joystick or CD32 compatible pad
- 2 MB chip memory, more memory supported
- runs on compatible Amiga emulators on Windows, Mac and Linux

 

molasar

Banned



ksV4Pft.png


RESHOOT R is available as three seperate releases:- Download Edition, PURE Edition and SIGNATURE Edition. The PURE Edition includes the game on CD-ROM and a printed manual, the SIGNATURE Edition has the game on CD-ROM, with a printed manual that has the making-of Special and the soundtrack on a separate audio CD. The Audio CD soundtrack is also available separately.

RESHOOT R is a 2D horizontal Shoot'em-Up in the style of those great arcade classics Silkworm, R-Type and Gradius.

Features

* developed and programmed by industry veteran Richard Löwenstein
* plays to the performance capabilities of the Amiga CD32, 1200 and 4000
* five themed arenas in elaborately designed retro design
* Exciting attack waves and boss fights
* Extra weapons and power-ups
* multi-level scrolling, up to 100 objects on screen
* 50 Hertz refresh rate ensures constant high-speed
* more than 400 colours on screen
* thrilling soundtrack and SFX play simultaneously
* locally stored highscore list and additional Internet ranking option
* runs on standard hardware of the A1200, A4000 and CD32, no add-ons required
* tested on Amiga systems with 68020, 68030, 68040 and 68060 CPUs

System Requirements

- Amiga 1200, Amiga 4000 or CD32
- Joystick or CD32 compatible pad
- 2 MB chip memory, more memory supported
- runs on compatible Amiga emulators on Windows, Mac and Linux


I like its soundtrack.
 

Bullet Club

Member
Wolfling (Commodore 64, Commodore Amiga & PC/Linux/MacOS)

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Earlier this year, shortly after the launch of the Amiga versions of Powerglove and Tigerclaw, Matthias 'Lazycow' Bock released Wolfling for the Commodore 64, a conversion of his 2017 NesDev competition entry and possibly his most accomplished platform adventure to date. Featuring a shape-shifting werewolf protagonist, Wolfling is most notable for it's interesting mechanics; you can use rays of moonlight to transform from girl to wolf, with both characters controlling differently and having unique abilities and attacks. The game improves on the already high standard set by Lazycow's previous C64 games, with greater environmental variation and more developed story-telling, the only downside being it's relatively short length.

The more observant of you may have noticed that shortly after launch, the Wolfling itch.io page was updated with a new cover illustration. We've been keeping this pretty quiet, but that was actually commissioned by us after we reached an agreement with Matthias to team up together for a cartridge release of the game. Why the secrecy? Well, before making any announcement public, we needed to be in a position to actually confirm exactly *what* we were announcing...

Now at last, several months later, we're super proud to disclose that not only will Wolfling be getting a physical release, but it will be further expanded with two new levels, save-points, a mini-map, new graphics, parallax scrolling, new items (including a sword) and a power-dash for the Wolf! Oh, and the big news is that as with Matthias' other releases, this enhanced version of Wolfling will be available for the Commodore 64 *and* 1MB Commodore Amiga!

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We've still got quite a long road ahead of us before release; currently the two new levels are built but most of the rooms are placeholder graphics only, and of course for the Amiga version all the artwork will need to be redrawn. There's also the question of how it will be packaged; at the moment I'm considering using the same boxes as used for our Amiga releases, and having the same print material for all versions (like in the old days).

This not only simplifies things for the customer, with one product page with the option of which version you wish to buy (C64 cartridge, Amiga CD and floppy disk, or both, all in the same box), but also saves on production costs - meaning we can sell the game at an affordable price. In fact, with there being Windows, Linux and MacOS ports too, it makes more sense to include a glass-mastered, CD32 compatible CD containing *all versions* of the game even with the C64 cartridge, and have the manual in the format of a CD booklet inside the jewel case.

jHaVjNr.gif


We'll be back with an update when further progress is made on the Amiga version, but in the meantime, check out the latest public release of the game (currently available for Commodore 64, NES, Windows, MacOS and Linux) over at Lazycow's itch.io page.

Make sure to follow us on Twitter, Facebook or sign up to our mailing list so you don't miss out when the game is released!

Source: RGCD




Some nice gritty SID chip music in that game.
 
Just to add to this thread. There has been a trend of "new" games being included with aftermarket consoles, and Mini consoles with the SNES Classic and Genesis/ Mega Drive Mini.

Star Fox 2 (SNES Classic) :


Super Turrican: Directors Cut (Analogue Super NT) :


Ultracore (cancelled game that was originally developed by DICE) (Analogue Mega SG):



Darius (New port developed by M2. Not to be confused with an existing homebrew port on the Genesis/ MD) (Sega Mega Drive/ Genesis Mini):

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(beaten by Bullet Club, ah well!)
 
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Bullet Club

Member


JoshProd, PixelHeart, and RushOnGames were kind enough to reach out to me about some of the games they sell for the Sega Dreamcast, as well as a few new projects they have in development. I take a few DC games for a spin, and talk a little about their Kickstarter Arcade Racing Legends.

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The Shadow Over Hawksmill is a Cthulhu based C64 horror, which will be using the Legend of Atlantis engine but with far more action.










 
H

hariseldon

Unconfirmed Member
This new beat'em up for the Amiga 500 is looking pretty good:




While the system got a decent port of Final Fight back in the day, I don't remember many other good beat'em ups.


Just the tiniest Streets of Rage vibe there...
 

Hemg

Neo Member
Bro, this made me soo happy right now, seeing people going back to the old school game-style is wonderful.

And this make that more games can come by Indie Devs and new GameMakers.

And there're so many manuals and hintsto make your game on a "retro" style.

I absolutely love this and even want to make my own game
 
H

hariseldon

Unconfirmed Member
IIRC, the Megadrive and Amiga both shared the same processor, making ports fairly straightforward. I'd like to see how SoR could run on an Amiga.
Most of the systems had the Motorola 68000, the Atari ST, Amiga and Mega Drive I'm 90% sure of and I reckon the SNES did too. What differentiated them was the custom chips. That's what gave the Amiga superior 2D graphics for instance, despite the ST 68000 being clocked at 8mhz Vs the Amiga at 7mhz. It's the custom chips that make the porting harder, so the difficulty is less trivial than for porting between two pure 68000 machines.
 

Kazza

Member
Most of the systems had the Motorola 68000, the Atari ST, Amiga and Mega Drive I'm 90% sure of and I reckon the SNES did too. What differentiated them was the custom chips. That's what gave the Amiga superior 2D graphics for instance, despite the ST 68000 being clocked at 8mhz Vs the Amiga at 7mhz. It's the custom chips that make the porting harder, so the difficulty is less trivial than for porting between two pure 68000 machines.

Oh no, the SNES definitely had an entirely different (and slower) CPU. From wiki:

The CPU is a Ricoh 5A22, which is a modification of the WDC 65C816. It is a derivative of the 16-bit 65C816.

There's no denying the 68000 was a ;egend of a CPU though (even the Neo Geo had one, albeit clocked much faster). Maybe they'll even do a Megadrive port of this game in the future.

I had an Amiga 500 and was often disappointed by the fact that my games didn't look as good as in the magazines (which used Amiga 600/1200 shots I guess). I remember Theme Park being a particularly egregious example.
 
H

hariseldon

Unconfirmed Member
I had an Amiga 500 and was often disappointed by the fact that my games didn't look as good as in the magazines (which used Amiga 600/1200 shots I guess). I remember Theme Park being a particularly egregious example.

I had an Atari ST so my games looked as bad in the flesh as in the mags. I thought the 500 and 600 were only different in RAM and the 600 being a later revision that was cheaper to manufacture, though I do recall there might have been some upgrade to the custom chips to add new graphics modes so what do I know...
 

Kazza

Member
I had an Atari ST so my games looked as bad in the flesh as in the mags. I thought the 500 and 600 were only different in RAM and the 600 being a later revision that was cheaper to manufacture, though I do recall there might have been some upgrade to the custom chips to add new graphics modes so what do I know...

I can't remember exactly the differences between each Amiga versions, only that I had the cheap one! I was flicking through an old C&VG mag a few days ago and noticed that they would often lump the different home computer versions together in one review (giving separate scores, but using only the screenshots from one versions - usually the best version). I had an ST too (or, I should say my older brother had one and I always snuck on to play it, as annoying younger brothers are wont to do). I have vague memories of playing on the Spectrum before that - talk about games looking bad!
 
H

hariseldon

Unconfirmed Member
I can't remember exactly the differences between each Amiga versions, only that I had the cheap one! I was flicking through an old C&VG mag a few days ago and noticed that they would often lump the different home computer versions together in one review (giving separate scores, but using only the screenshots from one versions - usually the best version). I had an ST too (or, I should say my older brother had one and I always snuck on to play it, as annoying younger brothers are wont to do). I have vague memories of playing on the Spectrum before that - talk about games looking bad!
I never had the pleasure of the spectrum but my first computer was pretty bad, the Amstrad CPC464. It was terrible and you had to wait 10 minutes for the game to load off tape, the loading screen appearing line by line. Still, it was shit but it put me on the path to being the nerd I am now and I have no regrets about that.
 

Bullet Club

Member
Here's another new Amiga game, Formula Fun, a Super Sprint/Super Off-Road style game that is being made with AMOS.







A port of Kung Fu Master to the Amiga, which should have come out in 1987.




And here are some screenshots of a nice looking new NES game called Malasombra.

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Bullet Club

Member
Commodore 64 (C64) Round Up for October 2019 featuring:

* Keystone Kapers: https://github.com/tonysavon/Keystone-Kapers-C64
* Ms RodMan: https://www.thefuturewas8bit.com/shop/games/999range/ragne-msrm.html
* Vegetables Deluxe: https://doublesidedgames.com/shop/commodore/commodore-64/vegetables-deluxe/
* Bombakereso: https://csdb.dk/release/?id=181387
* Happy Blocks DX: https://richard-tnd.itch.io/happyblocksdx
* Another World Intro Cut Scenes: https://csdb.dk/release/?id=182058&show=review

PLUS
* latest round of new C64 Graphics
* Zzap!64 Readers Chart Oct 1986
* Latest C64 related physical purchases

 
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Bullet Club

Member
This first game might interest NeoGAF's #1 Atari Lynx fan Afro Republican Afro Republican

Lynx Quest
System: Atari Lynx
Developer: New Generation
Release Date: Out Now
Price: Free
Website: https://atarigamer.com/lynx/game/LynxQuest/920903905
Download: https://atariage.com/forums/applications/core/interface/file/attachment.php?id=670567

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Travel through four worlds, fighting enemies and eliminating the final bosses. Can you find the treasure hidden on this island full of adventure?

Note: This game isn't 100% complete yet and at the moment you can play in the randomly generated worlds and fight random bosses. A full featured game with a story and progression arc is coming soon!




Black Dawn Rebirth
System: Commodore Amiga
Developer: New Generation
Release Date: December 1st, 2019
Price: CAD$ 12.99 – CAD$ 59.99
Website: https://doublesidedgames.com/shop/commodore/commodore-amiga/black-dawn-rebirth/

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Black Dawn: Rebirth brings the popular Amiga dungeon crawler RPG series into the 21st Century.

It is both the ideal entry point into the Black Dawn universe for a new generation of players, and an opportunity for fans of the series to continue their adventure. It has better graphics and sound than ever before, and includes more levels, more monsters and more puzzles than any other Black Dawn game. Are you ready for the challenge?









And here are some bonus NGoOS videos & some downloads.




Download: https://highriser.itch.io/bruce-lee-rx







Download




Download: https://gitlab.com/ricardoquesada/c64-commando-2084/raw/master/bin/commando-2084.d64



Download: https://csdb.dk/release/?id=182618
 
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