Kinspiracy
Banned
Day Never if they don't find a way to tone down the rubberbanding.
GrayFoxPL said:Well tie me naked to a gorilla cage and stick banana up my arse if this doesn't look like the funnest racer of this generation!
Can't wait!
Manp said:i'd start coding a funnier racer right now just to see that
NumSkull- said:Beta footage Here
Please tell me environment destruction happens online. Vehicle physics also looks stupid and with all the other vids vehicle damage looks toned down aswell :/
GrayFoxPL said:
Kinspiracy said:Day Never if they don't find a way to tone down the rubberbanding.
Jamie Brayshaw | February 8th, 2011 at 11:49 am
Keeping that trend going, hopefully youll love Apocalypse *even more*!
The AI has been overhauled for MotorStorm Apocalypse so that it behaves more realistically and, importantly, so that it cant do anything that the player cant do.
Beam said:They addressed the issue of rubberbanding
http://blog.us.playstation.com/2011/02/08/motorstorm-apocalypse-video-interview-2/#comment-517841
razielim said:I say bring on the rubberbanding!
If I wanted to race by myself I'd do a time trial. I love the urgency/tension it creates. And I've never lost a race due to just one minor mistake. While it may be true you can't have a huge fuck up that's what keeps it exciting for me.
chalkitdown1 said:Anyone else playing the beta? I can't help but feel disappointed. They've totally changed the physics and handling model. It doesn't play like Motorstorm any more, not even a little bit. It's like Flatout Ultimate Carnage or Burnout or something. The handling of the bikes is all kinds of wrong.
Maybe it'll grow on me, but this isn't the same Motorstorm I knew and loved, any more.
chalkitdown1[/QUOTE said:Damn i don't even know what to say.. huge MS1 fan "loved the more realistic physics" PR was fun for what it was but this one just looks crap...
Wtf are devs thinking when they decide to change a good formula to something the fans never wanted in the first place.
:'(chalkitdown1 said:I wouldn't say the game is crap, it's just......... not Motorstorm.
I probably wouldn't call it crap if it wasn't called motorstorm. But i can't help but feel disappointed with where their taking this franchise.chalkitdown1 said:I wouldn't say the game is crap, it's just......... not Motorstorm.
More likely it means the AI can race smarter, but it's not going to drive inhumanly fast to catch up.Massa said:That could just mean rubberbanding works both ways.
chalkitdown1 said:Anyone else playing the beta? I can't help but feel disappointed. They've totally changed the physics and handling model. It doesn't play like Motorstorm any more, not even a little bit. It's like Flatout Ultimate Carnage or Burnout or something. The handling of the bikes is all kinds of wrong and nothing like before.
Maybe it'll grow on me, but this isn't the same Motorstorm I knew and loved, any more.
Now THIS, I will agree with. It completely spazzes out when you go around a hairpin or when you hug a wall. It's really annoying.FoxHimself said:- The camera is all over the place if you try to make a handbrake turn.
chalkitdown1 said:Anyone else playing the beta? I can't help but feel disappointed. They've totally changed the physics and handling model. It doesn't play like Motorstorm any more, not even a little bit. It's like Flatout Ultimate Carnage or Burnout or something. The handling of the bikes is all kinds of wrong and nothing like before.
Maybe it'll grow on me, but this isn't the same Motorstorm I knew and loved, any more.
chalkitdown1 said:I didn't like the skyscraper rooftop track at first either, but I love it now. I've played it about 20 times tonight. I'm kinda getting used to the handling too but I wish it wasn't so different. Superbikes are still shit.
FoxHimself said:The worst part of the handling is the whole "the longer you hold the stick to the side the faster you turn" stuff. It's makes the vehicle feel like it weighs a thousand tons, even if it is a dirt bike or a big rig.
Thrakier said:Hm...wat? Is there a racing game you can compare this too? To which racing game would you compare Pacific Rift?
I love my Motorstorm, all this negativity in this thread makes me cry.
FoxHimself said:I don't know really. It just feels weird. Say if you're riding a bike and then quickly jab the analog stick all the way to the side. You'll start turning, and then a moment later suddenly turn much faster. Combining it with the handbrake is very tricky and makes the camera go nuts.
This and the use of the environment to effect boost (mud, water, lava) and traction of different vehicles classes.RisingZan said:Can anyone in the beta speak to the inclusion of semi-specific vehicle routes? Outside of car handling, this has always struck me as THE element that defines Motostorm gameplay.
Earl Cazone said:this will probably bomb really hard
chalkitdown1 said:The camera issue affects all vehicles.
I don't know how shit like this actually gets through the cracks. If this was said about a Metroid / Mario game, the world would be in peril. Sigh... never change GAF...Earl Cazone said:this will probably bomb really hard
Its literally the end of the world.Earl Cazone said:this will probably bomb really hard
RyanardoDaVinci said:I would have preferred the PSP Motorstorm to never have been made.
That way, MS3, would have the awesome, off-road snow environments and not the tired, post-apocalyptic stuff.
In this thread, MotorStorm deserves as much respect as Metroid or Mario.thuway said:I don't know how shit like this actually gets through the cracks. If this was said about a Metroid / Mario game, the world would be in peril. Sigh... never change GAF...
do people really go racing in volcanos? if you're looking for realism in a motorstorm title at this point, i can only presume you didn't like the first two.MoonsaultSlayer said:Are trains still on schedule for a convenient crash even though every natural disaster has hit the area?