So what?Lobster said:Has anyone considered the fact that this is a minigame? It basically just responds to the weather channel and you get to check it out..
THATS IT!
http://translate.google.com/translate?hl=en&u=http://www.watch.impress.co.jp/game/docs/20071105/nights.htm&prev=/search%3Fq%3Dgame%2Bwatch.impress%26hl%3Den%26sa%3DG
Mdk7 said:So what?
Minigame or not, that is not excusable, even for Wii.
I would not define that something mindblowing, expecially looking at polycount, effects and textures.Lobster said:Thats why its got a main game that looks like this.
He doesn't say the game looks mindblowing, he's just pointing out the main game doesn't look like that shitty minigame.Mdk7 said:I would not define that something mindblowing, expecially looking at polycount, effects and textures.
It's a Wii, not a PS2.
Lobster said:Thats why its got a main game that looks like this.
Well, I vote for a ban on all game gifs then, since they're all that small, whether it be Drake's fortune, Mario Galaxy or this.Trax416 said:First off some people are in denial. Like it or not the screenshots posted of the game by the OP are from the wii and are from Nights. They are also a disgrace, PSP looks better.
Also, Do me a favour and stop posting small resolution screens like thats how the game is going to look. If you take most games and shrink the resolution (especially like those gifs) it will look good.
Mdk7 said:I would not define that something mindblowing, expecially looking at polycount, effects and textures.
It's a Wii, not a PS2.
Trax416 said:First off some people are in denial. Like it or not the screenshots posted of the game by the OP are from the wii and are from Nights. They are also a disgrace, PSP looks better.
Also, Do me a favour and stop posting small resolution screens like thats how the game is going to look. If you take most games and shrink the resolution (especially like those gifs) it will look good.
Trax416 said:PSP looks better.
he's implying it does.Souldriver said:He doesn't say the game looks mindblowing, he's just pointing out the main game doesn't look like that shitty minigame.
WTF man, you need glasses or stop talking out of your ass.Mdk7 said:he's implying it does.
The only GOOD thing i've seen from JoD is actually the TGS stage (and maybe the boss ones): that is how the game should look.
Everything else is just going from MEH to WRONG (not forgetting the controls just not taking any advantage of the Wiimote unique features...), with this last bunch of screens being fugly for Dreamcast first generation standards.
And we're talking about NiGHTS here, not Ghost Squad.
Funny how if you don't immediately drool, you're then a hater.Lobster said:Heres another video for the haters.
Mdk7 said:he's implying it does.
The only GOOD thing i've seen from JoD is actually the TGS stage (and maybe the boss ones): that is how the game should look.
Everything else is just going from MEH to WRONG (not forgetting the controls just not taking any advantage of the Wiimote unique features...), with this last bunch of screens being fugly for Dreamcast first generation standards.
And we're talking about NiGHTS here, not Ghost Squad.
Mdk7 said:Funny how if you don't immediately drool, you're then a hater.
Blame Sega if the game's not living up to the original standards.
or WiiFit
So you think that is something acceptable for an hardware that is bringing you Mario Galaxy, Metroid Corruption, Zack & Wiki and Endless Ocean?Souldriver said:WTF man, you need glasses or stop talking out of your ass.
We agree on this one!Lobster said:Sonic Wildfire is still one of the best looking Wii games.
Mdk7 said:So you think that is something acceptable for an hardware that is bringing you Mario Galaxy, Metroid Corruption, Zack & Wiki and Endless Ocean?
Lobster said:damage-controlling like crazy
i watched them the day they came out. The TGS stage and the boss ones do look GOOD (as i said before) eveything else seems like a different game.Lobster said::lol Are you serious? This game is up there with those games! The pics I posted are not shrunk and you could atleast watch the videos.
DKnight said::lol :lol :lol
Ogni-XR21 said:One of Sega's problems is that they show of some of their work way to early in development. Why show stuff when you know you're still gonna work on it?
The TGS stage looks WAY BETTER than the sunset pic you linked before, especially in terms of textures and effects.Lobster said:Argh ok here we go.
Mdk7 the early stage does look bad...(the one with the fish and colloseum thing) but everything else looks great..
Dude people here are laughing at those ridiculous screens, and Sega's the only one to blame for that.Im just really angry that this game is being judged on one feature that most people here wont even use. Especially the comments like "looks worse then PSP".
In Samba we trust, agreed.Man im glad that Wii is getting MH3 and Samba De Amigo..I just can't wait till the first pics.
AniHawk said:And as we all know, the PSP is a piece of shit.
That's true, but we already know what the main game looks like.Pachael said:This is from the Shadow the Hedgehog team, so I'm not holding my breath.
Lobster said:To show people what they should look forward to. New media should just not be shown to GAF..All we do is complain, laugh and have fanboy wars. Nobody ever sees whats supposed to be seen. They only see what they want to see that will help them bring down the game.
Chao said:Looks like a virtual pet mode, like the Chao thing in Sonic Adventure.
Lobster said:
Lobster said:
For the Wii sequel, NiGHTS: Journey of Dreams, Sega's developers have quite a bit more planned, with everything from virtual pets to character transformations to river rafting to multiplayer to the ability to read Wii's weather channel. Sega recently provided us an exclusive look at these features and how the game fills itself out when you're not flying through levels.
The Secret Garden
Perhaps the most ambitious new feature for Journey of Dreams is "My Dream," which is a "garden" for each player to store, raise and breed A-LIFE creatures (which you may remember as the gnome-looking creatures from the Saturn game). If you remember the Chao Garden feature from Sonic Adventure, you'll find a lot of similarities here.
When you start a game, your garden will be nothing more than a hunk of grass. As you collect A-LIFE in the game's action levels, creatures will move into your garden and make themselves at home, bringing along furniture such as fountains, hot-air balloons and slides -- and raising/lowering the ground around them depending on their statistics.
The area will also change based on what creature types you capture -- collect all Nightopians, and your dream space will be a happy one; collect all Nightmarens, not so much -- as well as the date on your Wii system clock (look for Christmas trees and Santa Claus costumes in December), and even your real life local weather if you have the Wii Weather Channel configured.
In some ways, "My Dream" probably sounds like a glorified museum, but fortunately there's more to it than that. For one thing, those of you with a Wii connected online will be able to visit other players' gardens and invite them to yours -- at which point you can give gifts and communicate with an "Icon Chat" system that uses images rather than words to allow international players to play together (and which will likely confuse a lot of people in the process).
The key aspect to all this that looks to add longevity is that you'll be able to breed A-LIFE creatures in your garden. For those who grew up on the original NiGHTS, this should sound somewhat familiar, but a few twists like the ability to take things at your own pace in the "My Dream" area rather than just watching these things occur in the background of game levels open things up a bit.
If you go about your business and ignore the creatures, the Nightopians will from time to time get together and create offspring, and the children will take after the parents based on their statistics in categories such as Strength, Intelligence, Flight Ability, Sensory Perception, Sociability, Curiosity, Quickness, and Dexterity.
But for those who like to play around, you can mess with the A-LIFE genetics and push a Nightopian into a Nightmaren, creating an offspring that the game calls a Mepian. Between the statistics for each creature and the differences that will inevitably come as Mepians grow up and create offspring of their own, there will be a lot of potential for ways to customize your little world.
NiGHTS versus Reala
If you're looking for something a bit more competitive and action-oriented, Journey of Dreams will also include two multiplayer modes, one of which will allow players to compete online.
Race Mode -- also known as "the online one" -- pits two players against each other to see who can finish a level first. You fly through yellow rings to build up "dash power" to boost forward (or the occasional more potent green rings for extra power), and try to avoid spike rings along the way. One player controls NiGHTS while the other takes the reins of longtime enemy Reala.
Both characters also make their way into Battle Mode -- "the offline one" -- which is essentially a game of hot potato. This mode centers on "the Mareballoon," a giant ball that explodes when its internal clock runs out of time. NiGHTS and Reala can grab it and throw it at each other, and bounce it off objects, in an attempt to explode it in their opponent's face three times before the same happens to them.
Flight Mix-Up
While My Dream and multiplayer draw on the characters and environments from the single-player game, the solo campaign will also feature new gameplay types between flight levels. We've seen a level where Helen (one of two characters you pick from when you start the game) takes to the land and has to collect 200 balls as a platforming challenge, and a river rafting sequence where Will (the other) has to steer his way to the end of a stage.
Helen's platforming reminds us a lot of the third-person wandering you could do in the original NiGHTS if you chose to explore on foot, in that it doesn't have the most polished character movement you've ever seen but it provides a nice way to view the environment from an alternate perspective.
River rafting, on the other hand, is tricky to compare to anything we saw in the original NiGHTS, looking more like a scene from the arcade game Rapid River. In action, the movement seems a bit slow for our tastes, but the concept seems to fit in well as it's another chance to check out a level from a different perspective, and with a few tweaks it could be a lot of fun.
ethelred said:Lobster, I sure hope you've actually played and worshipped the original game to be getting that defensive, and that you aren't just doing it because people are attacking your precious little wii.
Lobster's a good man. Segata has to sleep sometime, and some of the more cunning villains on GAF watch, wait for these moments to strike hard at the heart of SEGA. In my stead, my sidekick Lobster has performed admirably and will be handsomely rewarded when the revolution comes.ethelred said:Lobster, I sure hope you've actually played and worshipped the original game to be getting that defensive, and that you aren't just doing it because people are attacking your precious little wii.
Now the features DO seem more than interesting, but the way they're actually done is just horrid.Endless said:1UP Preview
It's Sonic Team USA. There isn't enough awesome in the building to make multiple decent modes. Just be glad they're concentrating what little awesome they have on the main game and not the "My Dream" portion.Mdk7 said:Now the features DO seem more than interesting, but the way they're actually done is just horrid.
I really can't understand how one can defend something like this, c'mon NiGHTS deserves something AAA and not a shitty-for-2002-standards status.
Mdk7 said:not a shitty-for-2002-standards status.