Regarding the blood splatter... It looks GREAT. I don't see what people are upset about. First of all, under normal conditions -- i.e. not watching a stuttering GIF -- you'll round the corner and see the window at the end of the hall and watch as the club-armed beastie throttles the poor sap and throws him -- in threeeeee-deeeeeeeee -- at the window, resulting in the lickity-split gore-slick we all know and love. All you'll be thinking at that point is,
That thing is fierce! And then when it comes shambling through the door,
I need to get out of here!
What I'm wondering about is the game's overall structure... In RE4/RE5, you more or less clean house in each room before advancing to the next, backtracking on occasion and using one room's key to unlock another. Here, though, the focus is back on horror, not action. What does this mean?
I imagine there will still be puzzles, probably moreso than RE4/RE5. Perhaps we'll be inspecting items, looking for the right key to the right door. And, for the most part, a trip down any given hallway will be uneventful, though it'll always feel like something
could happen, due to sound effects and shifting shadows and a harmless dead body slouching over or a scurrying rat here and there. And perhaps the illusion of said threat could be maintained by the occasional spawning of The Monster around a blind corner, its AI then doggedly pursuing you through the network of corridors composing the ship (and, perhaps, wherever the ship arrives, which judging from the waters and the title's font color could be somewhere snowy and cold, but I digress).
Maybe shooting The Monster
just right will slow and impede the beast, and in time kill it, but ammo is scarce. Maybe there are tricks and traps you can exploit to foil the monster, such as the drums of nitrogen you used to freeze Verdugo in RE4. Maybe fleeing it and running far enough away and/or hiding until it passes could shake it off your trail. And in time the threat subsides, and you can resume searching for the key or door... Maybe at points you'll encounter epic boss creatures, and here is where your limited resources will be most useful. I'd love to see some Godzilla-sized monsters in 3D.
All I know is I can't wait to find out more.