charlequin said:Combined with annual releases that brought nothing new to the table.
This...isn't true is it?EmSeta said:
I NEED SCISSORS said:
I NEED SCISSORS said:
I NEED SCISSORS said:
arbok26 said:Not just the Wii but the Wii contributed to a large part of what the game industry is these days. Mainstreamness. In the PS1 and PS2, dreamcast, xbox era, most of the games we got were for gamers.... sure we got a lot of Buzz, Singstar titles towards the end of the PS2 life, but most games were created for gamers.
The Wii changed the whole mentality of the industry. It turned non-gamers into gamers. Look at Activision these days - anything that isn't reaching mainstream or mainstream like numbers is not a success.
anyways - im not 'blaming' the wii or hating on the wii or anything - BUT the fact its increased the market space and set the bar higher for what is or isn't a success, the side effects are games such as these - SSX, Ridge Racer, DMC, Dead Rising - where even japanese executives have started believing that they need to westernize their games without even realising whether their end product is what their hardcore fans want (but again, we have become insignificant).
Snakeyes said:I'd consider replying seriously to this if even one of the Wii's big hits was a gritty and realistic war shooter.
plagiarize said:i have to say though i do miss the extreme high score sports games of old, and since we haven't had one of those in ages, to see a new SSX on the way, and then to find out that it isn't an extreme high score kind of game, i can see why that's got to be crushing.
OK but AltogetherAndrews isn't the cranky old man in this case. He's the one who's open to something new and different.charlequin said:If only there were numerous people in every one of these threads who had explained their positions in detail so as to save this particular strawman any more whacks from your cranky-old-man cane.
Haha OK that is pretty funny.I NEED SCISSORS said:
Snakeyes said:Hey guys, what do you think about making Street Fighter V a dating sim? You'll still like, have fistfights and all but it'll be in a dating sim framework.
New friend-zoning mechanics that appeal to 4 more gamer types!
Reception
Deadly Descents was met with extreme hostility by fans of the SSX series and gamers in general. It drew many comparisons to Bomberman: Act Zero, a game which similarly took a beloved videogame franchise and made it darker and edgier in an attempt to sell it to a more "extreme" demographic. Bomberman: Act Zero sold extremely poorly and currently holds a Metacritic rating of 34/100.
codecow said:This is nothing new for SSX IMO. Some of you mentioned SSX 3 as a game you liked, that one IMO was influenced by the market at the time. If you think about it, I'm sure you can come up with examples of what I'm talking about.
Wait until you see gameplay before you judge it.Snakeyes said:Hey guys, what do you think about making Street Fighter V into a dating sim? You'll still like, have fistfights and all but it'll be in a dating sim framework.
New friend-zoning mechanics that appeal to 4 more gamer types!
"If you think about it" ?codecow said:This is nothing new for SSX IMO. Some of you mentioned SSX 3 as a game you liked, that one IMO was influenced by the market at the time. If you think about it, I'm sure you can come up with examples of what I'm talking about.
water_wendi said:i finally remembered what this game reminded me of.. Dark Summit. Dark Summit wasnt so bad.
i didnt play it much. It did have that early Xbox wtf-were-they-thinking charm to it though :lolGravijah said:That's what I'm always reminded of, but I was under the impression Dark Summit sucked.
dallow_bg said:"If you think about it" ?
Back up your point up man.
vatstep said:It's better now:
DaBuddaDa said:There is absolutely no creativity or inspiration behind this. It's purely cynical, focused grouped, marketing trash. This is a game made by hacks with guns pointed to the backs of their heads demanding they sell 2 million+ copies.
Yes there would be. There probably wouldn't be this amount of backlash because it wouldn't incite certain SSX fans' rage about it not being a colourful/quirky/RUN DMC game. Pretty sure most fans of the genre in general (like myself) are excited at the prospect of having a (hopefully enjoyable) game come out that isn't Shawn White or Tony Hawk.If this game was just called "Deadly Descents" with no SSX connection, it wouldn't even have a thread on GAF for it. Nobody would give a flying fuck. It would sell 50,000 copies and be $15 in a month. Now I guess it's obvious why they needed to rape SSX in order to get attention.
no, not really. not sure where that hope is coming from either but oksoultron said:Pretty sure most fans of the genre in general (like myself) are excited at the prospect of having a (hopefully enjoyable) game come out that isn't Shawn White or Tony Hawk.
Why is less inputs "time marches forward."Neuromancer said:I don't think the two stick trick system is a big deal. That's what Stoked uses and I love those games. Yeah OK maybe it's not the SSX you remember playing 10 years ago but things change, time marches forward.
No ubertricks would be assy though, that I will readily admit.
arbok26 said:Not just the Wii but the Wii contributed to a large part of what the game industry is these days. Mainstreamness. In the PS1 and PS2, dreamcast, xbox era, most of the games we got were for gamers.... sure we got a lot of Buzz, Singstar titles towards the end of the PS2 life, but most games were created for gamers.
arbok26 said:The Wii changed the whole mentality of the industry. It turned non-gamers into gamers. Look at Activision these days - anything that isn't reaching mainstream or mainstream like numbers is not a success.
arbok26 said:The article interviewing Todd Batty says there are ten gamer types, and he's reaching out to 8 now, 2 more than before. There's no alleigance to hardcore gamers anymore, yes we might be the first to spread the word and make something like Demon's Souls a success, but we are not the be all and end all of games success.
arbok26 said:What I think they really should have done was not use the SSX name at all - i dont think there would be such an uproar. Sure we would have ridiculed the game still but we wouldn't actually be angry and disappointed like we are now.
anyways - im not 'blaming' the wii or hating on the wii or anything - BUT the fact its increased the market space and set the bar higher for what is or isn't a success, the side effects are games such as these - SSX, Ridge Racer, DMC, Dead Rising - where even japanese executives have started believing that they need to westernize their games without even realising whether their end product is what their hardcore fans want (but again, we have become insignificant).
soultron said:SENSLESS RAGE
I hope you're not planning on entering the industry with that kind of trash talk. Insulting developers without even seeing their work won't get you far at all. The staff at EA are all talented people. The Google maps-style tech sounds very impressive.
MORE SENSELESS RAGE
Yes there would be. There probably wouldn't be this amount of backlash because it wouldn't incite certain SSX fans' rage about it not being a colourful/quirky/RUN DMC game. Pretty sure most fans of the genre in general (like myself) are excited at the prospect of having a (hopefully enjoyable) game come out that isn't Shawn White or Tony Hawk.
You really need to calm down. Wipe the foam from your mouth, then try again.
Oh, you mean all 60,000 of those fans that ran out in droves to buy Shaun White Skateboarding, or are gushing about how awesome Stoked is in the one-page official thread we have? Don't kid a kidder; this game would be completely and utterly ignored if they didn't bolt the SSX name onto it, which makes the whole thing even more offensive.soultron said:Yes there would be. There probably wouldn't be this amount of backlash because it wouldn't incite certain SSX fans' rage about it not being a colourful/quirky/RUN DMC game. Pretty sure most fans of the genre in general (like myself) are excited at the prospect of having a (hopefully enjoyable) game come out that isn't Shawn White or Tony Hawk.
I was speaking more about Shawn White Snowboarding and Tony Hawk Shred. They're not great entries in the genre. Not to mention Shred comes in as an offshoot of the Tony Hawk Ride peripheral fiasco. Maybe that had something to do with their sales?I AM JOHN! said:Oh, you mean all 60,000 of those fans that ran out in droves to buy Shaun White Skateboarding, or are gushing about how awesome Stoked is in the one-page official thread we have? Don't kid a kidder; this game would be completely and utterly ignored if they didn't bolt the SSX name onto it, which makes the whole thing even more offensive.
PS: arbok26, you'd be better of just saying you blame Wii Fit and leaving it at that.
I was saying that more in the sense that games that came out 10 years ago aren't necessarily suited to the market today, but since you asked, I think it could be easily argued that an analog stick gives you more control options than four face buttons. Which would be time marching forward, probably.EmCeeGramr said:Why is less inputs "time marches forward."
Neuromancer said:I don't think the two stick trick system is a big deal. That's what Stoked uses and I love those games. Yeah OK maybe it's not the SSX you remember playing 10 years ago but things change, time marches forward.
No ubertricks would be assy though, that I will readily admit.
Neuromancer said:I was saying that more in the sense that games that came out 10 years ago aren't necessarily suited to the market today, but since you asked, I think it could be easily argued that an analog stick gives you more control options than four face buttons. Which would be time marching forward, probably.
I don't know that it's simplifying controls at all. It's just different.hey_it's_that_dog said:It's a big deal because the combinatorial trick system was part of what defined SSX. It's not "better design" to simplify something that doesn't need simplifying. Engaging controls are an important part of skill-based games, which is what the SSX series was. You learn tricks, you learn the mountains, you learn the routes that yield the biggest scores. This isn't simple, yet people can do it because gaining mastery is both fun and motivating. Simplification is great when a previous solution was convoluted or otherwise an impediment to its own aims, but sometimes simplification removes a big chunk of what made a game engaging to begin with.
It's too facile to chalk it up to time marching on.
Neuromancer said:I don't know that it's simplifying controls at all. It's just different.