gondee said:The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games.
What does this even mean? lol
gondee said:The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games.
MYE said:What does this even mean? lol
soultron said:The fact that this has been greenlit means there will be a massive budget (marketing included.) going into this game, and that it will be good.
hey_it's_that_dog said:Engaging controls are an important part of skill-based games, which is what the SSX series was. You learn tricks, you learn the mountains, you learn the routes that yield the biggest scores. This isn't simple, yet people can do it because gaining mastery is both fun and motivating.
Yeah I guess you're right. I find it hard to believe they won't be using the shoulder buttons for grabs, or anything else though.hey_it's_that_dog said:Didn't the dude himself say it was fewer inputs? I think it's different and simpler.
soultron said:I'm not too worried about this game. It might not be the game most of asked for. But it will be good or it won't come out at all, I'm guessing. Remember NBA Elite 11?
Zeliard said:Remember every shitty game that saw a release?
Neuromancer said:Yeah I guess you're right. I find it hard to believe they won't be using the shoulder buttons for grabs, or anything else though.
The more I take in the complaints in this and every other thread, I really have to wonder whether people realistically think a more traditional SSX game (more along the lines of Tricky/3) would actually sell better than this. Personally I doubt that it would.
Neuromancer said:Yeah I guess you're right. I find it hard to believe they won't be using the shoulder buttons for grabs, or anything else though.
The more I take in the complaints in this and every other thread, I really have to wonder whether people realistically think a more traditional SSX game (more along the lines of Tricky/3) would actually sell better than this. Personally I doubt that it would.
I missed that post. Whoops.charlequin said:Well, except for the post a bit upthread detailing how this game was specifically made on the cheap and is repeatedly having to justify its own existence to EA higher-ups who don't want to revisit the series at all.
I don't personally think it will be canceled. I'm simply reiterating what other people "in the vicinity" have surmised about the future of the game. They could be wrong. But if you're looking for a reason why they're going this direction, your answer is that it was a challenge getting it made in the first place. I think Todd Batty would love to do a full-blown revamp in the spirit of the last SSX games, but the execs at EA have repeatedly shown they don't have faith in that direction for the franchise. His trashing the old games and talking up the new stuff is more about pleasing the execs and confirming he's committed to the new direction. I think he's glad they got the game off the ground to begin with.This seems like it will be positioned as one of EA's major releases for the year it comes out, so I think the budget (and the product itself) will be reflective of that.
They don't come out and say "we are limited on budget and manpower", no. But I've learned over the course of years of talking with the developers post-game and also reading into comments what to discern. In this case I heard about the state of the "latest" team before they announced SSXD. And when Batty first mentions Mountain Man in the EGM article, he is directly saying it was created to bridge the gap between what it would take to make an SSX game the old way (the first 3 games' worldbuilder method) and what EA would commit to the game this time around. When they pretty much say that they had to build mountain man in order to get the game approved, it doesn't take a rocket scientist to see the state of things.Is it mostly your own connections to EA that afford you this insider knowledge, or is it actually in the article? I'd be surprised it if was in the article because it seems like PR handlers wouldn't let the responses fly, given the self-depreciative slant they seem to have in relation to OT and, now, the development of DD.
No problem. I'm glad everyone feels roughly the same way I do - and I am glad to put my unique perspective on the overall process that might help people understand where the direction is coming from. Everyone was up in arms after SSXDD was announced, but I wasn't. I expected it - signs had been pointing to this very thing for a very long time.Thanks for your response, by the way. Very interesting insight into things.
gondee said:Peter Moore was asked before SSXDD was announced about the future of an SSX game. He mentions "Well, the one that everyone talks about is SSX Tricky." Then, the very next day after SSXD was announced and the entire internet (including GAF) was throwing fits, he released a statement about how the SSX series needed a gritty reboot and how awesome SSXDD was. You have to remember, the game is still in its infancy, with more than year of development left. They're pushing what's in the game based on focus groups and marketing trends, not what a passionate developer (like Steve Rechtshaffner and Larry LaPierre of the first 3 games) would put in the game based on their love for the series.
StuBurns said:I don't see how they shat on the Wii. They named some great games and said they look like Wii games, it's a compliment if anything.
If Wii games look like Tricky and PS360 games look like BlackOps, I'd say that's shitting on PS360.
I don't think they had to pressure him at all. I think he's part of the problem. He's always got this smarmy look on his face when talking about SSX. Most of the denials about a new SSX these last few years have come from him - everyone else is willing to say "you never know, it's a popular series with a big fanbase". You can tell he doesn't get it, that he doesn't understand the series and doesn't see the point in the classic formula. He probably one of a few responsible for the direction this is going, and they'll be the first ones to say that SSX has no audience if the new game doesn't sell. I think he released his statement the weekend after SSXDD premiered because he was surprised by the uproar.they must have pressured the hell out of Moore to say that.
gondee said:I don't think they had to pressure him at all. I think he's part of the problem. He's always got this smarmy look on his face when talking about SSX. Most of the denials about a new SSX these last few years have come from him - everyone else is willing to say "you never know, it's a popular series with a big fanbase". You can tell he doesn't get it, that he doesn't understand the series and doesn't see the point in the classic formula. He probably one of a few responsible for the direction this is going, and they'll be the first ones to say that SSX has no audience if the new game doesn't sell. I think he released his statement the weekend after SSXDD premiered because he was surprised by the uproar.
Danger Boardsgun_hammer said:They could have avoided all of this if they didn't call it or associate it with SSX.
I want to die.Nirolak said:Danger Boards
Nirolak said:Danger Boards
I didn't read the actual article too much, I saw the pics when I was flipping through the magazine, groaned audibly, then continued to flip, but when I get home I'm gonna read it now. People see SSX and think it's a Wii games? Fuck this guy...gondee said:Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games.
Nirolak said:Danger Boards
http://www.abload.de/img/ssx2022023np3d.jpg[IMG][/QUOTE]
So far I hate everything abut this game.
I want a real SSX! :(
Xater said:So far I hate everything abut this game.
I want a real SSX!
Nirolak said:Danger Boards
I <3 Memes said:Chopper chase sequence. What do you want to bet that the helicopter is shooting at you? It would go along with the other mountains "dangerous challenges". ie., avalanche, freezing cold if you dont stay in the sunlight, the other mountain that you have to race down or you black out due to lack of oxygen.
I'll take that bet.I <3 Memes said:Chopper chase sequence. What do you want to bet that the helicopter is shooting at you? It would go along with the other mountains "dangerous challenges". ie., avalanche, freezing cold if you dont stay in the sunlight, the other mountain that you have to race down or you black out due to lack of oxygen.
Keyser Soze said:I am pretty sure all this was in the first press release, and I wept as I read it.
Although, at that point, I still had faith in the game, and had some hope left until this Fucksy opened the hole in his face and spoke.
The Team will journey to the farthest, most remote regions of the world to take up the challenge of not only descending unsafe terrain with SSX flare - but of surviving the worst Mother Nature can throw their way. Explore the worlds mountain ranges from the peaks of the Himalayas, where air is so thin riders have to speed through death zones just to draw a breath, to Antarcticas solid ice ranges, where racing down a razor thin sunlit line is the only way to survive one of the coldest places on earth.
You would.Neuromancer said:I'll take that bet.
Sorry bud. This game actually looks all right to me.Anticitizen One said:We must stand united and make sure not a single copy of this game is sold